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| This page briefly documents all combat debuffs and provides links to more elaborate explanations of each. | | This page briefly documents all combat debuffs and provides links to more elaborate explanations of each. |
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| ==Affliction==
| | * [[Affliction]] |
| {{Main|Reference=Affliction}}
| | * [[Barrier Burn]] |
| Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
| | * [[Bleed]] |
| | * [[Burn]] |
| | * [[Freeze]] |
| | * [[Frostburn]] |
| | * [[Poison]] |
| | * [[Shock]] |
| | * [[Sleep]] |
| | * [[Slow]] |
| | * [[Stun]] |
| | * [[Toxin]] |
| | * [[Eldritch Curse]] |
| | * [[Ablaze]] |
| | * [[Voidburst]] |
| | * [[Fear]] |
| | * [[Laceration]] |
| | * [[Blight]] |
| | * [[Silence]] |
| | * [[Wither]] |
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| While there is nothing which provides a chance to ignore affliction, reducing the enemy's hit chance is a useful method of minimizing the amount of affliction stacks applied. For this the protection prayers ({{PrayerIcon|Protect from Magic}}, {{PrayerIcon|Protect from Ranged}}, and {{PrayerIcon|Protect from Melee}}) are particularly useful.
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| ==Barrier Burn==
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| {{Main|Reference=Barrier Burn}}
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| Barrier Burn is an effect which gradually depletes the {{Icon|Barrier}} of [[Monsters]] over time.
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| ==Bleed==
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| {{Main|Reference=Bleed}}
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| Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.
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| ==Burn==
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| {{Main|Reference=Burn}}
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| Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.
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| ==Freeze==
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| {{Main|Reference=Freeze}}
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| Freeze is an effect that prevents the target from attacking. While the target is frozen, hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.
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| ==Frostburn==
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| {{Main|Reference=Frostburn}}
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| Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
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| ==Poison==
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| {{Main|Reference=Poison}}
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| Poison is a Damage Over Time effect that comes in two flavours:
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| * '''Poison''', which deals 10% of the target's maximum {{Skill|Hitpoints|HP|nolink=true}} over 10 seconds.
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| * '''Deadly Poison''', which deals 25% of the target's maximum {{Skill|Hitpoints|HP|nolink=true}} over 10 seconds.
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| Despite the name, deadly poison isn't an effect that has a realistic chance of killing the player, provided they have sufficient [[Food]] and have purchased {{UpgradeIcon|Auto Eat}}.
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| ==Shock==
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| {{Main|Reference=Shock}}
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| Shock is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.
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| As with [[#Affliction]], the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.
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| ===Sources===
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| The effect can be inflicted by any of the monsters within the {{ZoneIcon|Lightning Region}} dungeon:
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| * {{MonsterIcon|Lightning Spirit}}
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| * {{MonsterIcon|Lightning Monkey}}
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| * {{MonsterIcon|Lightning Golem}}
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| * {{MonsterIcon|RaZu, Lord of the Skies}}
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| ==Sleep==
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| {{Main|Reference=Sleep}}
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| Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
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| ==Slow==
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| {{Main|Reference=Slow}}
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| Slow is an effect which increases the amount of time taken between the target's attacks.
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| ==Stun==
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| {{Main|Reference=Stun}}
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| Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
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| The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effective chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>.
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| ==Toxin==
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| {{Main|Reference=Toxin}}
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| ==Eldritch Curse==
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| {{Main|Reference=Eldritch Curse}}
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| ==Ablaze==
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| {{Main|Reference=Ablaze}}
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| ==Voidburst==
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| {{Main|Reference=Voidburst}}
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| ==Fear==
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| {{Main|Reference=Fear}}
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| ==Laceration==
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| {{Main|Reference=Laceration}}
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| ==Blight==
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| {{Main|Reference=Blight}}
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| ==Silence==
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| {{Main|Reference=Silence}}
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| ==Wither==
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| {{Main|Reference=Wither}}
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| {{Menu}} | | {{Menu}} |