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<onlyinclude>'''Ancient Relics''' mode is a [[Game Mode]] in which players start with a maximum Skill Level cap of Level 10 and must defeat [[Dungeons]] to increase it. It includes the following changes: | <onlyinclude>'''Ancient Relics''' mode is a [[Game Mode]] in which players start with a maximum Skill Level cap of Level 10 and must defeat [[Dungeons]] to increase it. It includes the following changes: | ||
* Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 | * Ancient Relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will unlock the Master Relic (relic 6). A random guaranteed relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill. | ||
* {{ItemIcon|Woodcutting Lesser Relic|notext=true}}{{ItemIcon|Thieving Lesser Relic|notext=true}}{{ItemIcon|Summoning Lesser Relic|notext=true}}Lesser Relics can be acquired in all Non-Combat Skills (excluding Cartography and Archaeology) at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time. Lesser Relics are consumables that provide an interval reduction for the respective skill along with a secondary modifier (usually combat related). Lesser Relics count as "Global Rare Items" and thus benefit from things like {{ItemIcon|Clue Chasers Insignia}} and Woodcutting Relic 5. | |||
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of Impending Darkness. | |||
* Maximum Skill Levels are initially capped at Level 10. Earning EXP beyond the skill cap is not possible. | |||
* Defeating a Base Game dungeon for the first time awards you with 5 level cap increases. You can choose between 2 random Non-Combat skills. Each choice increases the respective skill's level cap by 15 (20 for {{Skill|Cartography}} and {{Skill|Archaeology}}). | |||
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of | * {{Icon|Combat}} level caps, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase by 5 when defeating a dungeon for the first time. | ||
* Skill | * Before completing Impending Darkness, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their caps set to 100. | ||
* | * After Impending Darkness, each completed {{TotH}} Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When {{ZoneIcon|Throne of the Herald}} is completed, every skill will have their caps set to 120. | ||
** Finishing base game dungeons after Impending Darkness does not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing ID. | |||
* | |||
* Dungeons also provide {{ItemIcon|Food Box I|notext=true}}{{ItemIcon|Food Box II|Food Crates}} upon completion as a reward. | * Dungeons also provide {{ItemIcon|Food Box I|notext=true}}{{ItemIcon|Food Box II|Food Crates}} upon completion as a reward. | ||
* All standard preservation and doubling is disabled. | * All standard preservation and doubling is disabled. With certain relics, Ammo and Rune preservation can partially bypass this limitation. The Fletching Master Relic can also partially bypass the limitation for all non-combat skills. | ||
* Harsher penalties applied against the player in Combat, according to the {{Icon|Hardcore}} [[Combat Triangle]].</onlyinclude> | * Harsher penalties applied against the player in Combat, according to the {{Icon|Hardcore}} [[Combat Triangle]].</onlyinclude> | ||
== Acquiring Ancient Relics == | == Acquiring Ancient Relics == | ||
*Players can find Ancient Relics by completing an action in a Skill. The drop rate depends on the type of Skill and how many relics the player already has | *Players can find Ancient Relics by completing an action in a Skill. The drop rate depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, each relic that has not been found will get a roll. | ||
** '''1/200,000''' (0.0005%) in Non-Combat Skills | ** '''1/200,000''' (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is '''1/40,000''' (0.0025%). | ||
** '''1/100,000''' (0.001%) in Passive Skills | ** '''1/100,000''' (0.001%) in Passive Skills. With no relics unlocked, the rate is '''1/20,000''' (0.005%). | ||
*** {{Skill|Farming}} will roll for relics on every plot harvested. There is no difference between a single Harvest and using Harvest All. | *** {{Skill|Farming}} will roll for relics on every plot harvested. There is no difference between a single Harvest and using Harvest All. | ||
*** {{Skill|Township}} will roll for relics 10 times every tick ( | *** {{Skill|Township}} will roll for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired. | ||
** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%). | ** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%). | ||
== List of Ancient Relics == | == List of Ancient Relics == |