Anonymous

Ancient Relics: Difference between revisions

From Melvor Idle
Small wording fixes
(Reworded the page to remove redundant/repeated information)
(Small wording fixes)
Line 8: Line 8:
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of Impending Darkness.
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of Impending Darkness.
* Maximum Skill Levels are initially capped at Level 10. Earning EXP beyond the skill cap is not possible.
* Maximum Skill Levels are initially capped at Level 10. Earning EXP beyond the skill cap is not possible.
* Defeating a Base Game dungeon for the first time awards you with 5 level cap increases. You can choose between 2 random Non-Combat skills. Each choice increases the respective skill's level cap by 15 (20 for {{Skill|Cartography}} and {{Skill|Archaeology}}).
* Defeating a Base Game dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including {{Skill|Prayer}} and {{Skill|Slayer}}). Each choice increases the respective skill's level cap by 15 (20 for {{Skill|Cartography}} and {{Skill|Archaeology}}).
* {{Icon|Combat}} level caps, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase by 5 when defeating a dungeon for the first time.
* {{Icon|Combat}} level caps automatically increase by 5 when defeating a dungeon for the first time.
* Before completing Impending Darkness, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their caps set to 100.
* Before completing Impending Darkness, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill, including Combat Skills, will have their level caps set to 100.
* After Impending Darkness, each completed {{TotH}} Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When {{ZoneIcon|Throne of the Herald}} is completed, every skill will have their caps set to 120.
* After Impending Darkness, each completed {{TotH}} Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When {{ZoneIcon|Throne of the Herald}} is completed, every skill will have their caps set to 120.
** Finishing base game dungeons after Impending Darkness does not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing ID.
** Finishing base game dungeons after Impending Darkness does not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing ID.
* Dungeons also provide {{ItemIcon|Food Box I|notext=true}}{{ItemIcon|Food Box II|Food Crates}} upon completion as a reward.
* Dungeons also provide {{ItemIcon|Food Box I|notext=true}}{{ItemIcon|Food Box II|Food Crates}} upon completion as a reward.
* All standard preservation and doubling is disabled. With certain relics, Ammo and Rune preservation can partially bypass this limitation. The Fletching Master Relic can also partially bypass the limitation for all non-combat skills.
* All standard preservation and doubling is disabled. With certain relics, Ammo and Rune preservation can partially bypass this limitation. The Fletching Master Relic can also partially bypass the limitation for all non-combat skills.
* Harsher penalties applied against the player in Combat, according to the {{Icon|Hardcore}} [[Combat Triangle]].</onlyinclude>
* Ancient Relics uses the {{Icon|Hardcore}} [[Combat Triangle]].</onlyinclude>


== Acquiring Ancient Relics ==
== Acquiring Ancient Relics ==
*Players can find Ancient Relics by completing an action in a Skill. The drop rate depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, each relic that has not been found will get a roll.
*The drop rate of Ancient Relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.
** '''1/200,000''' (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is '''1/40,000''' (0.0025%).
** '''1/200,000''' (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is '''1/40,000''' (0.0025%).
** '''1/100,000''' (0.001%) in Passive Skills. With no relics unlocked, the rate is '''1/20,000''' (0.005%).
** '''1/100,000''' (0.001%) in Passive Skills. With no relics unlocked, the rate is '''1/20,000''' (0.005%).