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== Levels 11 to 29: Skilling recommendations == | == Levels 11 to 29: Skilling recommendations == | ||
Once you | Once you have completing the early [[Dungeons]], your skills caps will increase. After completing each dungeon, you will be offered a randomized selection of skills and level caps to select from. Each increase in skill caps will help to unlock more items. Whilst some choices might be straight-forward, it can be daunting weighing up the benefits of each skill and it can take a while before you are ready to tackle the next dungeon. | ||
In | In the early stages, these skills carry with them useful benefits: | ||
* '''Thieving:''' Once you get to {{SkillReq|Theiving|25}} you will unlock {{MonsterIcon|Assistant Cook}} which will be a great source of food. Also, you can use {{Skill|Theiving}} to get {{GP}} as well as other useful drops. | * '''Thieving:''' Once you get to {{SkillReq|Theiving|25}} you will unlock {{MonsterIcon|Assistant Cook}} which will be a great source of food. Also, you can use {{Skill|Theiving}} to get {{GP}} as well as other useful drops. | ||
* '''Farming:''' This provides a passive source of food, herbs, and logs. Kill {{MonsterIcon|Junior Farmer}} until you have 3 seeds of the same type to start out on {{Skill|Farming}} and then use {{GP}} to unlock more slots. In time, the passive benefits of {{Skill|Farming}} will give you a huge boost. | * '''Farming:''' This provides a passive source of food, herbs, and logs. Kill {{MonsterIcon|Junior Farmer}} until you have 3 seeds of the same type to start out on {{Skill|Farming}} and then use {{GP}} to unlock more slots. In time, the passive benefits of {{Skill|Farming}} will give you a huge boost. | ||
* '''Astrology:''' Early on, there are some good passive boosts available in {{Skill|Astrology}}. The unlocks double each time, so early on focus it is best to unlock the cheaper boosts, rather than trying to max out each item. | * '''Astrology:''' Early on, there are some good passive boosts available in {{Skill|Astrology}}. The unlocks double each time, so early on focus it is best to unlock the cheaper boosts, rather than trying to max out each item. | ||
* '''Summoning:''' This gives a big boost and is needed for the higher strength mobs and dungeons. For example, {{Summon|Goblin Theif}} is a good early summon that will help give the advantage in combat. | * '''Summoning:''' This gives a big boost and is needed for the higher strength mobs and dungeons. For example, {{Summon|Goblin Theif}} is a good early summon that will help give the advantage in combat. | ||
Non dungeon combat is also a great way to prepare for dungeons: | |||
* '''Slayer:''' The {{ItemIcon|Slayer Tasks}} will reward {{Item|Slayer Coin|type=currency}} which can be used to purchase {{Skill|Slayer}} re-supplies. These give you a good source of food, prayer and ammo. It is going to be a long time before you unlock {{Skill|Fishing}} and {{Skill|Cooking}}, so these re-supplied will be invaluable. Levelling {{Skill|Slayer}} will also unlock new mobs and dungeons in time. | |||
* '''Combat Areas:''' | |||
This [[game mode]] is all about experimenting and trying things out new things. So play with your skills and see what other items you can unlock before going after the tougher dungeons. | This [[game mode]] is all about experimenting and trying things out new things. So play with your skills and see what other items you can unlock before going after the tougher dungeons. | ||
When levelling up your skills consider how | === Skill Balancing === | ||
When levelling up your skills it is important to consider how each skill interacts with your other skills and abilities. For example, if you level {{Skill|Smelting}} it will give you access to stronger weapons and armour, but to use this skill you will also not {{Skill|Mining|Mine}} for the raw materials and a higher combat level to wear the items you have made. Similarly, if you level {{Skill|Firemaking}} to soon then you will also need {{Skill|Woodcutting}} (or {{Skill|Theiving}}) to balance out this skill. | |||
=== Ancient Relics === | |||
When any skill reaches level 20 you will earn an [[Ancient Relic]] reward. The Ancient Relic will be selected at random, and may benefit the skill itself or help with other skills. These rewards may help direct your play-style, and could even influence how you approach the dungeons or other skills. | |||
Some skills, such as {{Skill|Astrology}}, give added boosts. Idling these skills will increase your chances of discovering an [[Ancient Relis|Ancient Relic]], but these will happen naturally too as you play the game. Whilst it can be advantageous to search for these items early, it is also a good idea to raise the ceiling cap as the chance of discovering relics increases as you progress due to the many boosts you discover along the way. | |||
In these early levels, | In these early levels, it is all about striking a balance between your skill caps, completing dungeons, and discovering [[Ancient Relics]]. | ||
== Levels 30+: Places of Interest == | == Levels 30+: Places of Interest == |
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