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In the early stages, these skills carry with them useful benefits: | In the early stages, these skills carry with them useful benefits: | ||
* '''Thieving:''' Once you get to {{SkillReq| | * '''Thieving:''' Once you get to {{SkillReq|Thieving|25}} you will unlock {{ThievingTarget|Assistant Cook}} which will be a great source of food. Also, you can use {{Skill|Theiving}} to get {{GP}} as well as some useful drops or ammo. | ||
* '''Farming:''' This provides a passive source of food, herbs, and logs. | * '''Farming:''' This provides a passive source of food, herbs, and logs. For example, killing {{MonsterIcon|Junior Farmer}} until you have 3 seeds of the same type will let you start {{Skill|Farming}} for extra food. In time, the passive benefits of {{Skill|Farming}} will give you a huge boost. | ||
* '''Astrology:''' Early on, there are some good passive boosts available in {{Skill|Astrology}}. | * '''Astrology:''' Early on, there are some good passive boosts available in {{Skill|Astrology}}. However, the cost of unlocking increases quickly, so early it's a good idea to focus on small boosts, rather than trying to max out . | ||
* '''Summoning:''' This gives a big boost and is needed for the higher strength mobs and dungeons. For example, {{Summon|Goblin Theif}} is a good early summon that will help give the advantage in combat. | * '''Summoning:''' This gives a big boost and is needed for the higher strength mobs and dungeons. For example, {{Summon|Goblin Theif}} is a good early summon that will help give the advantage in combat. | ||
Combat is also a great way to prepare for dungeons: | |||
* '''Slayer:''' The {{ItemIcon|Slayer Tasks}} will reward {{Item|Slayer Coin|type=currency}} which can be used to purchase {{Skill|Slayer}} re-supplies. These give you a good source of food, prayer and ammo. It is going to be a long time before you unlock {{Skill|Fishing}} and {{Skill|Cooking}}, so these re-supplied will be invaluable. Levelling {{Skill|Slayer}} will also unlock new mobs and dungeons in time. | * '''Slayer:''' The {{ItemIcon|Slayer Tasks}} will reward {{Item|Slayer Coin|type=currency}} which can be used to purchase {{Skill|Slayer}} re-supplies. These give you a good source of food, prayer and ammo. It is going to be a long time before you unlock {{Skill|Fishing}} and {{Skill|Cooking}}, so these re-supplied will be invaluable. Levelling {{Skill|Slayer}} will also unlock new mobs and dungeons in time. | ||
* '''Combat Areas:''' | * '''Combat Areas:''' The ... | ||
This [[game | This [[game modes]] is all about experimenting and trying things out new things. So play with your skills and see what other items you can unlock before going after the tougher dungeons. | ||
=== Skill Balancing === | === Skill Balancing === | ||
When levelling up your skills it is important to consider how each skill interacts with your other skills and abilities. For example, if you level {{Skill| | When levelling up your skills it is important to consider how each skill interacts with your other skills and abilities. For example, if you level {{Skill|Smithing}} it will give you access to stronger weapons and armour, but to use this skill you will also not {{Skill|Mining|Mine}} for the raw materials and a higher combat level to wear the items you have made. Similarly, if you level {{Skill|Firemaking}} to soon then you will also need {{Skill|Woodcutting}} (or {{Skill|Thieving}}) to balance out this skill. | ||
=== Ancient Relics === | === Ancient Relics === | ||
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When any skill reaches level 20 you will earn an [[Ancient Relic]] reward. The Ancient Relic will be selected at random, and may benefit the skill itself or help with other skills. These rewards may help direct your play-style, and could even influence how you approach the dungeons or other skills. | When any skill reaches level 20 you will earn an [[Ancient Relic]] reward. The Ancient Relic will be selected at random, and may benefit the skill itself or help with other skills. These rewards may help direct your play-style, and could even influence how you approach the dungeons or other skills. | ||
Some skills, such as {{Skill|Astrology}}, give added boosts. Idling these skills will increase your chances of discovering an [[Ancient | Some skills, such as {{Skill|Astrology}}, give added boosts. Idling these skills will increase your chances of discovering an [[Ancient Relics]], but these will happen naturally too as you play the game. Whilst it can be advantageous to search for these items early, it is also a good idea to raise the ceiling cap as the chance of discovering relics increases as you progress due to the many boosts you discover along the way. | ||
In these early levels, it is all about striking a balance between your skill caps, completing dungeons, and discovering [[Ancient Relics]]. | In these early levels, it is all about striking a balance between your skill caps, completing dungeons, and discovering [[Ancient Relics]]. |
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