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[[Barrier]] combat adds a new "health" bar known as a Barrier to the monsters. This barrier can only be damaged by familiars (and 2 Barrier gems which do 10-15 damage per hit you do to the barrier, which are generally not worth using apart from a very niche case). {{AoD}}Atlas of Discovery added items which increase the barrier damage done by familiars by a flat amount/percentage increases. <br> | [[Barrier]] combat adds a new "health" bar known as a Barrier to the monsters. This barrier can only be damaged by familiars (and 2 Barrier gems which do 10-15 damage per hit you do to the barrier, which are generally not worth using apart from a very niche case). {{AoD}}Atlas of Discovery added items which increase the barrier damage done by familiars by a flat amount/percentage increases. <br> | ||
Once the barrier is taken down/depleted (the light-blue bar above the health bar) you can damage the health of the monster and kill it. <br> | Once the barrier is taken down/depleted (the light-blue bar above the health bar) you can damage the health of the monster and kill it. <br> | ||
Barrier combat is generally slower than normal combat due to the fact familiars have a 3.0 second attack interval. This can be reduced by 10% from 3 items ({{ItemIcon|Summoner's Defender}}, {{ItemIcon|Knight's Summoning Defender}}, {{ItemIcon|Summoner's Blessed Ring}}) and 1 consumable ({{ItemIcon|Summoner's Blessing}} which can be purchased in the shop for {{GP}} | Barrier combat is generally slower than normal combat due to the fact familiars have a 3.0 second attack interval. This can be reduced by 10% from 3 items ({{ItemIcon|Summoner's Defender}}, {{ItemIcon|Knight's Summoning Defender}}, {{ItemIcon|Summoner's Blessed Ring}}) and 1 consumable ({{ItemIcon|Summoner's Blessing}} which can be purchased in the shop for {{GP|100}} and 10 {{ItemIcon|Museum Token}} each), 1 is consumed per familiar attack. | ||
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