2,555
edits
(Fix transclusion on Game Mode) |
m (added clarification on post herald skill cap, changed ID to IDE, removed disclaimer that it's a work in progress as it's done) |
||
Line 2: | Line 2: | ||
{{HasGuide}} | {{HasGuide}} | ||
{{MessageBox|img=[[File:Melvor Logo.svg|60x60px|center|link=]] | {{MessageBox|img=[[File:Melvor Logo.svg|60x60px|center|link=]] | ||
<onlyinclude>'''Ancient Relics''' mode is a [[Game Mode]] in which players start with a maximum Skill Level cap of Level 10 and must defeat [[Dungeons]] to increase it. Any experience earned beyond the skill cap | |||
<onlyinclude>'''Ancient Relics''' mode is a [[Game Mode]] in which players start with a maximum Skill Level cap of Level 10 and must defeat [[Dungeons]] to increase it. Any experience earned beyond the skill cap -1 experience from the next level will be deleted. It includes the following changes: | |||
* Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill. | * Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill. | ||
* {{Icon|Lesser Relics}} can be acquired while doing most Non-Combat skills at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time. | * {{Icon|Lesser Relics}} can be acquired while doing most Non-Combat skills at a rate of '''1/1,000''' (0.1%) per action and will always drop 300 at a time. | ||
Line 12: | Line 12: | ||
* Before completing the {{ZoneIcon|Impending Darkness Event}}, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their level caps set to 100. Archaeology and Cartography will have their caps set to 120. | * Before completing the {{ZoneIcon|Impending Darkness Event}}, skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their level caps set to 100. Archaeology and Cartography will have their caps set to 120. | ||
* After Impending Darkness, each completed {{TotH}} Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When {{ZoneIcon|Throne of the Herald}} is completed, every skill will have their caps set to 120. | * After Impending Darkness, each completed {{TotH}} Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When {{ZoneIcon|Throne of the Herald}} is completed, every skill will have their caps set to 120. | ||
** Finishing a base game dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing | ** Finishing a base game dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing IDE. | ||
* Dungeons also provide {{ItemIcon|Food Box I|notext=true}}{{ItemIcon|Food Box II|Food Crates}} upon completion as a reward. | * Dungeons also provide {{ItemIcon|Food Box I|notext=true}}{{ItemIcon|Food Box II|Food Crates}} upon completion as a reward. | ||
* All standard preservation and doubling is disabled. There are certain relics that can bypass this limitation for Ammo, Runes. The Fletching Master Relic gives 10% Global Preservation which works for all Non-Combat skills as well as Digsite map charges. | * All standard preservation and doubling is disabled. There are certain relics that can bypass this limitation for Ammo, Runes. The Fletching Master Relic gives 10% Global Preservation which works for all Non-Combat skills as well as Digsite map charges. | ||
* {{PAGENAME}} uses the {{Icon|Hardcore}} [[Combat Triangle]]. | * {{PAGENAME}} uses the {{Icon|Hardcore}} [[Combat Triangle]]. | ||
* After {{ZoneIcon|Throne of the Herald}} has been defeated, all skills will be capped at 115.126.837 experience (or level 121 -1 experience). | |||
* A number of requirement changes have been made: | * A number of requirement changes have been made: | ||
** Barrier dungeons no longer require anything from Archaeology or Cartography. Combat Areas and Slayer Areas are unaffected. | ** Barrier dungeons no longer require anything from Archaeology or Cartography. Combat Areas and Slayer Areas are unaffected. |
edits