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(Explain relationship to related concept of doubling. Also mention that archaeology dig site map excavations are different.) |
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'''Preservation Chance''' is a modifier which allows resources to be preserved when creating items, allowing for the creation of items at no cost to the player. When resource preservation triggers, the player will receive a notification stating "You managed to preserve your resources". | '''Preservation Chance''' is a modifier which allows resources to be preserved when creating items, allowing for the creation of items at no cost to the player. When resource preservation triggers, the player will receive a notification stating "You managed to preserve your resources". | ||
The chance to preserve resources only applies when creating items within a skill, it does not affect | The chance to preserve resources only applies when creating items within a skill, it does not affect: | ||
* [[Potions|Potion]] dose preservation | |||
* {{Skill|Summoning}} tablet preservation | |||
* [[Prayer#Reducing Prayer Point Usage|Prayer point preservation]] | |||
* [[Rune Preservation|Rune Preservation]] in {{Skill|Magic}} | |||
* [[Ammo Preservation|Ammo Preservation]] in {{Skill|Ranged}} | |||
* Dig site map excavation preservation in {{AoD}} {{Skill|Archaeology}} | |||
The preservation chance for all skills is capped at 80%, unless a [[#Chance Cap|modifier which increases the cap]] applies. | The preservation chance for all skills is capped at 80%, unless a [[#Chance Cap|modifier which increases the cap]] applies. | ||
Like preservation, doubling helps create more output for the same input. But doubling does this by increasing the output for each action taken, while preservation increases the number of actions possible for each unit of input. For sources of doubling, see [[Skill Boosts#Doubling Boosts]] for global modifiers or the "Skill Boosts" section of a specific skill. See [[Double Loot]] for more about doubling in combat. | |||
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