Anonymous

User:Ayarez: Difference between revisions

From Melvor Idle
Line 244: Line 244:
#* Keep {{Skill|Fishing}} selling all the Raw and Cooked fish you obtain. Your goal is around {{GP|47000000}} to prepare for {{Skill|Agility}}
#* Keep {{Skill|Fishing}} selling all the Raw and Cooked fish you obtain. Your goal is around {{GP|47000000}} to prepare for {{Skill|Agility}}
#* You can also keep {{Skill|Fishing}} for more {{GP}} to buy some [[Bank#Bank_Slots|Bank Slots]]. How many slots is up to the Player, a minimum of 100-150 would be suggested.
#* You can also keep {{Skill|Fishing}} for more {{GP}} to buy some [[Bank#Bank_Slots|Bank Slots]]. How many slots is up to the Player, a minimum of 100-150 would be suggested.
# If {{AoD}}[[Atlas of Discovery Expansion]] is owned {{Skill|Agility}} is next. There is a whole list of items and Skill Requirements for this. This Guide will not go in detail where to obtain them all, you can click the items to view their sources and requirements.
# If {{AoD}}[[Atlas of Discovery Expansion]] is owned {{Skill|Agility}} is next.  
#* There is a whole list of items and Skill Requirements for this. This Guide will not go in detail where to obtain them all, you can click the items to view their sources and requirements.
#* The 3 required skills also will not be gone in to, there are Guides on the Wiki if help is needed leveling them.
#* Keep in mind that things like {{ItemIcon|Agility Skillcape}} and the {{Icon|Mastery|Mastery Pool Thresholds}} will lower the cost of items. These reductions are not calculated in these item requirements.
#* Keep in mind that things like {{ItemIcon|Agility Skillcape}} and the {{Icon|Mastery|Mastery Pool Thresholds}} will lower the cost of items. These reductions are not calculated in these item requirements.
#* {{ItemIcon|Raw Herring|qty=300}}
#* {{ItemIcon|Raw Herring|qty=300}}
Line 266: Line 268:
#* Build {{AgilityIcon|Cargo Net}}
#* Build {{AgilityIcon|Cargo Net}}
#* At {{SkillReq|Agility|10}} build {{AgilityIcon|Balance Beam}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|10}} build {{AgilityIcon|Balance Beam}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|20}} build {{AgilityIcon|River Crossing}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|20}} build {{AgilityIcon|River Crossing}} and continue training {{Skill|Agility}}. Build {{AgilityIcon|Pit Jump}} if {{AoD}} is not owned. Requires {{ItemIcon|Raw Herring|qty=300}} and {{ItemIcon|Raw Salmon|qty=300}}.
#* At {{SkillReq|Agility|30}} build {{AgilityIcon|Gap Jump}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|30}} build {{AgilityIcon|Gap Jump}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|40}} build {{AgilityIcon|Mountain Climb}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|40}} build {{AgilityIcon|Mountain Climb}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|50}} build {{AgilityIcon|Tree Balance}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|50}} build {{AgilityIcon|Tree Balance}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|60}} build {{AgilityIcon|Heat Trap}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|60}} build {{AgilityIcon|Heat Trap}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|70}} build {{AgilityIcon|A Lovely Jog}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|70}} build {{AgilityIcon|A Lovely Jog}} and continue training {{Skill|Agility}}. If {{AoD}} is '''not''' owned, this is where we stop. Skip to step #9
#* At {{SkillReq|Agility|80}} build {{AgilityIcon|Ocean Drifting}}.
#* At {{SkillReq|Agility|80}} build {{AgilityIcon|Ocean Drifting}}.  
# Next skill is {{Skill|Cartography}}. If {{AoD}} is '''NOT''' owned, skip this point and go to step #9.
#* If {{AoD}} is '''NOT''' owned, skip this step and go to step #9.
#* Visit [[Cartography/Training|This Wiki Page]] for more information on how to level it.
#* Visit [[Cartography/Training|This Wiki Page]] for more information on how to level it.
#* The goal here is {{SkillReq|Cartography|120}} and Full Hex {{Icon|Mastery}}.
#* The goal here is {{SkillReq|Cartography|120}} and Full Hex {{Icon|Mastery}}.
# Next is continuing {{Skill|Agility}}.
# Continue training {{Skill|Agility}}
#* Continue training {{Skill|Agility}}
#* At {{SkillReq|Agility|90}} build {{AgilityIcon|Waterfall}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|90}} build {{AgilityIcon|Waterfall}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|99}} build {{AgilityIcon|Pillar of Skilling}} - Requires {{ItemIcon|Silver Bar|qty=3500}} and {{ItemIcon|Gold Bar|qty=3500}}.
#* At {{SkillReq|Agility|99}} build {{AgilityIcon|Pillar of Skilling}} - Requires {{ItemIcon|Silver Bar|qty=3500}} and {{ItemIcon|Gold Bar|qty=3500}}.
Line 301: Line 302:
#* At {{SkillReq|Agility|118}} build {{AgilityIcon|Water Dive}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|118}} build {{AgilityIcon|Water Dive}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|120}} build {{AgilityIcon|Elite Pillar of Expertise}}
#* At {{SkillReq|Agility|120}} build {{AgilityIcon|Elite Pillar of Expertise}}
#This is where the Guide ends. Feel free to look up how to level other Skills by visiting their Guides.
# This is where the Guide ends. Feel free to look up how to level other Skills by visiting their Guides.
# When you're active and online it is advised you do some Combat. Especially at the start Combat sessions don't last long and desired items are gotten rather quickly.
# Please don't forget to return to the Step you were on when you're going offline again. Offline Combat can kill you if you run out of [[Food]].




2,784

edits