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User:Ayarez: Difference between revisions

From Melvor Idle
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# Start by vising your {{Skill|Township}}, Select the {{MonsterIcon|Aeris}} Worship. This grants the best benefits for a while.
# Start by vising your {{Skill|Township}}, Select the {{MonsterIcon|Aeris}} Worship. This grants the best benefits for a while.
#{{Skill|Astrology}} is the Skill we start with.
# We start off with a little preparing to do some minor Combat.
# Level {{Skill|Mining}} to Level 50. This gives us access to {{ItemIcon|Mithril Ore}}.
#* Save all the [[Ore]] you mine for the next step.
# Level {{Skill|Smithing}} to Level 57. - Has a minimal Guide [[Smithing/Training|here]].
#* At {{SkillReq|Smithing|57}} Smith 2x {{ItemIcon|Mithril Helmet}}, 1x {{ItemIcon|Mithril Platebody}}, 2x {{ItemIcon|Mithril Platelegs}}, 2x {{ItemIcon|Mithril Boots}}, {{ItemIcon|Mithril Gloves}} and a {{ItemIcon|Mithril Sword}}
#** Turn 1 set of these items in for [[Township/Tasks#Normal|Normal Township Task #1]], this rewards a {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}}, saving you some time needing to gather the {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}}.
#** Upgrade the {{ItemIcon|Mithril Helmet}}, {{ItemIcon|Mithril Platelegs}} and {{ItemIcon|Mithril Boots}} to (G) by pressing Upgrade in the bank (orange button on the right). The first step requires a certain amount of {{ItemIcon|Silver Bar}} and the second upgrade will require {{ItemIcon|Gold Bar|Gold Bars}} after both those upgrades are done the items gain the [[Damage Reduction]] stat too. [[Gloves]] have no upgrades but do provide [[Evasion Rating]].
#*** This will require {{ItemIcon|Silver Bar|qty=525}} and {{ItemIcon|Gold Bar|qty=750}}.
# Sell all the Crafted {{Skill|Smithing}} Items and sell all the rest of your [[Ore|Ores]].
#* This should get you closer to {{GP|1000000}}.
#** Either go {{Skill|Fishing}} or mine {{ItemIcon|Crystal}} in {{Skill|Mining}} (Requires the {{AoD}}[[Atlas of Discovery Expansion]]) until you reach {{GP|1000000}}
#** Once {{GP|1000000}} has been obtained, buy {{UpgradeIcon|Auto Eat}} from the [[Shop]].
#** If you still have some food from leveling {{Skill|Fishing}} to Level 30, equip the food and you're ready for some Combat.
#** If you're out of [[Food]] Fish up some {{ItemIcon|Shrimp}} and cook those in {{Skill|Cooking}} so they can be eaten.
#** To consume food, it must first be equipped through the [[Bank]] and then selected using the food drop-down menu on the {{Icon|Combat}} or {{Skill|Thieving}} page.
#** The suggested target for now is the {{MonsterIcon|Master Farmer}}. He drops Seeds which will be needed for {{Skill|Farming}}. With {{UpgradeIcon|Auto Eat}} and {{Skill|Hitpoints}} Level 30 this should be completely safe as long as you don't run out of food. Killing {{MonsterIcon|Master Farmer}} will {{UpgradeIcon|Auto Eat}} around {{ItemIcon|Shrimp|qty=420}} per hour. If you have higher healing food than {{ItemIcon|Shrimp}} you will be using less than 420 per hour.
# Plant a few of your found [[Seeds]] in {{Skill|Farming}} [[Farming#Farming_Plots|Farming Plots]].
#* Be sure to this once every so often to passively Level {{Skill|Farming}}.
#** If you run out of [[Seeds]] that you can plant, you can always get more from the {{MonsterIcon|Master Farmer}}.
# {{Skill|Astrology}} is our next Skill.
# The first large goal is to reach {{SkillReq|Astrology|99}}, this increases {{Icon|Mastery}} and {{ItemIcon|Stardust}} gains.  
# The first large goal is to reach {{SkillReq|Astrology|99}}, this increases {{Icon|Mastery}} and {{ItemIcon|Stardust}} gains.  
#* Start with Deedree and work your way up through the other [[Constellations]] when they unlock.
#* Start with Deedree and work your way up through the other [[Constellations]] when they unlock.
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# {{Skill|Fishing}} is our next target.  
# {{Skill|Fishing}} is our next target.  
#* Start by buying the {{UpgradeIcon|Iron Fishing Rod}} from the [[Shop]] for {{GP|100}}.
#* Start by buying the {{UpgradeIcon|Iron Fishing Rod}} from the [[Shop]] for {{GP|100}}.
#* Buy further Fishing Rod upgrades when they unlock at Levels 10, 20, 35, 50, 60 and 80.
#* Fish the highest experience Fish you can, there is a list of the experience/second to be referenced [[Fishing#Fish| here]]. Alternatively you can installed the "ETA" [[Mods|Mod]] which will tell you exactly how much Experience per Hour you'll get on each Fish.  
#* Fish the highest experience Fish you can, there is a list of the experience/second to be referenced [[Fishing#Fish| here]]. Alternatively you can installed the "ETA" [[Mods|Mod]] which will tell you exactly how much Experience per Hour you'll get on each Fish.  
#* Just pick the highest one until you get to {{ItemIcon|Shark}} then keep fishing {{ItemIcon|Shark}} until {{SkillReq|Fishing|85}}
#* Just pick the highest one until you get to {{ItemIcon|Shark}} then keep fishing {{ItemIcon|Shark}} until {{SkillReq|Fishing|85}}
#* Open any {{ItemIcon|Treasure Chest}} you get in the hopes of getting a {{ItemIcon|Amulet of Fishing}}. Equip it as soon as you find one.
#* When a {{ItemIcon|Pirates Lost Ring}} is found, you should also Equip it as soon as possible.
#** At {{SkillReq|Fishing|85}} it is best to switch to {{ItemIcon|Manta Ray}} until {{SkillReq|Fishing|95}}
#** At {{SkillReq|Fishing|85}} it is best to switch to {{ItemIcon|Manta Ray}} until {{SkillReq|Fishing|95}}
#** At {{SkillReq|Fishing|95}} it is best to switch to {{ItemIcon|Whale}}
#** At {{SkillReq|Fishing|95}} it is best to switch to {{ItemIcon|Whale}}
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#**** Synergies require {{Skill|Summoning|Summoning Marks}} to be a certain Level, their current Level can be viewed in the {{Skill|Summoning}} Menu. In this Case with {ItemIcon|Octopus}} and {{ItemIcon|Ent}} it will require both [[Marks]] to be Level 2. As soon as you find enough {ItemIcon|Octopus}} Marks for another Level, the Synergy will activate.
#**** Synergies require {{Skill|Summoning|Summoning Marks}} to be a certain Level, their current Level can be viewed in the {{Skill|Summoning}} Menu. In this Case with {ItemIcon|Octopus}} and {{ItemIcon|Ent}} it will require both [[Marks]] to be Level 2. As soon as you find enough {ItemIcon|Octopus}} Marks for another Level, the Synergy will activate.
#** Keep {{Skill|Fishing}} until your {{Skill|Summoning}} reaches Level 25 and your {{ItemIcon|Octopus}} is Mark Level 3.
#** Keep {{Skill|Fishing}} until your {{Skill|Summoning}} reaches Level 25 and your {{ItemIcon|Octopus}} is Mark Level 3.
#* Start by Cooking the [[Fish]] you caught in {{Skill|Fishing}}
# Start by {{Skill|Cooking}} the [[Fish]] you caught in {{Skill|Fishing}}.
#** We're looking for {{ItemIcon|Pig}} [[Marks]] here
#** We're looking for {{ItemIcon|Pig}} [[Marks]] here
#** Once you receive your first Mark, craft some {{ItemIcon|Pig}} Tablets and continue Cooking
#** Once you receive your first Mark, craft some {{ItemIcon|Pig}} Tablets and continue {{Skill|Cooking}}.
#** Keep Cooking your Fish until your {{ItemIcon|Pig}} is Mark Level 3.
#** Keep Cooking your Fish until your {{ItemIcon|Pig}} is Mark Level 3.
#*** If you run out of [[Fish]] you can buy {{ItemIcon|Bag of Flour}} and turn those into {{ItemIcon|Bread}}.
#*** If you run out of [[Fish]] you can buy {{ItemIcon|Bag of Flour}} and turn those into {{ItemIcon|Bread}}.
#*** For this the {{UpgradeIcon|Basic Furnace}} will be needed. If your {{ItemIcon|Pig}} is already at Mark Level 3, you can skip these steps for now and move on to point #6 .
#*** For this the {{UpgradeIcon|Basic Furnace}} will be needed. If your {{ItemIcon|Pig}} is already at Mark Level 3, you can skip these steps for now and move on to point #6 .
#**** Visit {{Skill|Firemaking}} and burn {{ItemIcon|Normal Logs|qty=130}} to reach Level 15.
#**** Go to {{Skill|Firemaking}} and burn {{ItemIcon|Normal Logs|qty=130}} to reach Level 15.
#**** Mine {{ItemIcon|Copper Ore|qty=500}} and {{ItemIcon|Tin Ore|qty=500}} in {{Skill|Mining}}.
#**** Mine {{ItemIcon|Copper Ore|qty=500}} and {{ItemIcon|Tin Ore|qty=500}} in {{Skill|Mining}}.
#**** Smelt {{ItemIcon|Bronze Bar|qty=500}} in {{Skill|Smithing}}
#**** Smelt {{ItemIcon|Bronze Bar|qty=500}} in {{Skill|Smithing}}
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#* Keep {{Skill|Fishing}} selling all the Raw and Cooked fish you obtain. Your goal is around {{GP|47000000}} to prepare for {{Skill|Agility}}
#* Keep {{Skill|Fishing}} selling all the Raw and Cooked fish you obtain. Your goal is around {{GP|47000000}} to prepare for {{Skill|Agility}}
#* You can also keep {{Skill|Fishing}} for more {{GP}} to buy some [[Bank#Bank_Slots|Bank Slots]]. How many slots is up to the Player, a minimum of 100-150 would be suggested.
#* You can also keep {{Skill|Fishing}} for more {{GP}} to buy some [[Bank#Bank_Slots|Bank Slots]]. How many slots is up to the Player, a minimum of 100-150 would be suggested.
# This is also a good time to upgrade to {{UpgradeIcon|Auto Eat - Tier II}} for {{GP|5000000}} and then {{UpgradeIcon|Auto Eat - Tier III}} for {{GP|20000000}}. This makes your {{UpgradeIcon|Auto Eat}} more effective.
# Visit {{Skill|Township}} and check out the [[Tasks]] some are quite easy to do and very worth your time.
#* You can buy {{ItemIcon|Bar Box I}}, {{ItemIcon|Wood Box I}} and {{ItemIcon|Herb Box I}} after completing 40 [[Tasks]] and having Level 40 in the relevant skill. These boxes will help a lot while leveling {{Skill|Smithing}}, {{Skill|Fletching}} and {{Skill|Herblore}}.
#* Now that you have a way to make {{GP}} start investing in your Town. Build buildings that increase your resource generation.
#** You can't completely mess up your Town, if you don't notice in time that one of your resources is running low and you're not producing very much of it, all that it is gonna do is cost you time. Production of resources never falls to 0 so you will be able to build some buildings eventually. It just might take time.
#** Looking up a Guide for how to build your Town is not needed, almost all guides relating to that are from before the rework of {{Skill|Township}} and are no longer relevant.
# If {{AoD}}[[Atlas of Discovery Expansion]] is owned {{Skill|Agility}} is next.  
# If {{AoD}}[[Atlas of Discovery Expansion]] is owned {{Skill|Agility}} is next.  
#* There is a whole list of items and Skill Requirements for this. This Guide will not go in detail where to obtain them all, you can click the items to view their sources and requirements.
#* There is a whole list of items and Skill Requirements for this. This Guide will not go in detail where to obtain the items, you can click the items to view their sources and requirements.
#* The 3 required skills also will not be gone in to, there are Guides on the Wiki if help is needed leveling them.
#* The 3 required skills and {{Skill|Fishing}} have Guides next to them with tips on how to Level them,.
#* Keep in mind that things like {{ItemIcon|Agility Skillcape}} and the {{Icon|Mastery|Mastery Pool Thresholds}} will lower the cost of items. These reductions are not calculated in these item requirements.
#* Keep in mind that things like {{ItemIcon|Agility Skillcape}} and the {{Icon|Mastery|Mastery Pool Thresholds}} will lower the cost of items. These reductions are not calculated in these item requirements.
#* {{ItemIcon|Raw Herring|qty=300}}
#* {{ItemIcon|Raw Herring|qty=300}}
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#** Visit {{Hex|22|13}}{{POIIcon|Dragon Valley}} for {{SC|50000}}
#** Visit {{Hex|22|13}}{{POIIcon|Dragon Valley}} for {{SC|50000}}
#** Visit {{Hex|2|10}}{{POIIcon|Shrouded Badlands}} for {{SC|150000}}
#** Visit {{Hex|2|10}}{{POIIcon|Shrouded Badlands}} for {{SC|150000}}
#* {{SkillReq|Archaeology|70}}
#* {{SkillReq|Archaeology|70}} - Has a Guide [[Archaeology/Training|here]]
#* {{SkillReq|Cartography|70}}
#* {{SkillReq|Cartography|70}} - Has a Guide [[Cartography/Training|here]]
#* {{SkillReq|Fishing|70}}
#* {{SkillReq|Fishing|70}} - Should already be covered in previous Steps.
#* {{SkillReq|Mining|70}}
#* {{SkillReq|Mining|70}} - Has a Guide [[Mining/Training|here]]
#* {{SkillReq|Firemaking|70}}
#* {{SkillReq|Firemaking|70}} - Has a Guide [[Firemaking/Training|here]]
#* Now to actually start {{Skill|Agility}}
#* Now to actually start {{Skill|Agility}}
#* Build {{AgilityIcon|Cargo Net}}
#* Build {{AgilityIcon|Cargo Net}}
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#* At {{SkillReq|Agility|50}} build {{AgilityIcon|Tree Balance}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|50}} build {{AgilityIcon|Tree Balance}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|60}} build {{AgilityIcon|Heat Trap}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|60}} build {{AgilityIcon|Heat Trap}} and continue training {{Skill|Agility}}.
#* At {{SkillReq|Agility|70}} build {{AgilityIcon|A Lovely Jog}} and continue training {{Skill|Agility}}. If {{AoD}} is '''not''' owned, this is where we stop. Skip to step #9
#* At {{SkillReq|Agility|70}} build {{AgilityIcon|A Lovely Jog}} and continue training {{Skill|Agility}}. If {{AoD}} is '''not''' owned, this is where we stop. Skip to step #17.
#* At {{SkillReq|Agility|80}} build {{AgilityIcon|Ocean Drifting}}.  
#* At {{SkillReq|Agility|80}} build {{AgilityIcon|Ocean Drifting}}.  
#* If {{AoD}} is '''NOT''' owned, skip this step and go to step #9.
#* If {{AoD}} is '''NOT''' owned, skip this step and go to step #17.
#* Visit [[Cartography/Training|This Wiki Page]] for more information on how to level it.
#* Visit [[Cartography/Training|This Wiki Page]] for more information on how to level it.
#* The goal here is {{SkillReq|Cartography|120}} and Full Hex {{Icon|Mastery}}.
#* The goal here is {{SkillReq|Cartography|120}} and Full Hex {{Icon|Mastery}}.
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#* At {{SkillReq|Agility|99}} build {{AgilityIcon|Pillar of Skilling}} - Requires {{ItemIcon|Silver Bar|qty=3500}} and {{ItemIcon|Gold Bar|qty=3500}}.
#* At {{SkillReq|Agility|99}} build {{AgilityIcon|Pillar of Skilling}} - Requires {{ItemIcon|Silver Bar|qty=3500}} and {{ItemIcon|Gold Bar|qty=3500}}.
#* If {{TotH}}[[Throne of the Herald Expansion]] is owned, we continue to {{SkillReq|Agility|120}}.
#* If {{TotH}}[[Throne of the Herald Expansion]] is owned, we continue to {{SkillReq|Agility|120}}.
#* For this the following items and Skill Levels will be required. These Skills will also not be explained further, please look up their Training Guides on the Wiki:
#* For this the following items and Skill Levels will be required.  
#** {{SkillReq|Smithing|115}}
#** {{SkillReq|Smithing|115}} - Has a minimal Guide [[Smithing/Training|here]].
#** {{SkillReq|Mining|120}}
#** {{SkillReq|Mining|120}} - Has a minimal Guide [[Mining/Training|here]]
#** {{SkillReq|Fishing|120}}
#** {{SkillReq|Fishing|120}} - Has a Guide [[Fishing/Training|here]] if needed.
#** {{SkillReq|Woodcutting|120}}
#** {{SkillReq|Woodcutting|120}} - Has a Guide [[Woodcutting/Training|here]].
#** {{ItemIcon|Corundumite Ore|qty=12500}}
#** {{ItemIcon|Corundumite Ore|qty=12500}}
#** {{ItemIcon|Meteorite Ore|qty=5000}}
#** {{ItemIcon|Meteorite Ore|qty=5000}}
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#**It is suggested to do [[Slayer Task|Slayer Tasks]]. Since they are free to reroll at this point, keep getting new tasks until you see a task you can easily do.
#**It is suggested to do [[Slayer Task|Slayer Tasks]]. Since they are free to reroll at this point, keep getting new tasks until you see a task you can easily do.
# When you're roughly level 20-25 in Combat Skills (or 30 from Leveling everything to 30), it's time to switch to [[Mithril Equipment]]. Seeing as our {{Skill|Mining}} and {{Skill|Smithing}} isn't high enough to craft this, we can get these items from {{MonsterIcon|Mithril Knight}}.
# When you're roughly level 20-25 in Combat Skills (or 30 from Leveling everything to 30), it's time to switch to [[Mithril Equipment]]. Seeing as our {{Skill|Mining}} and {{Skill|Smithing}} isn't high enough to craft this, we can get these items from {{MonsterIcon|Mithril Knight}}.
#*Collect: 2x {{ItemIcon|Mithril Helmet}}, 2x {{ItemIcon|Mithril Platebody}}, 2x {{ItemIcon|Mithril Platelegs}} and 2x{{ItemIcon|Mithril Boots}}.
#*Collect: 2x {{ItemIcon|Mithril Helmet}}, 1x {{ItemIcon|Mithril Platebody}}, 2x {{ItemIcon|Mithril Platelegs}} and 2x{{ItemIcon|Mithril Boots}}.
#**Turn 1 set of these items in for [[Township/Tasks#Normal|Normal Township Task #1]], this rewards a {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}}, saving you some time needing to gather the {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}}.
#**Turn 1 set of these items in for [[Township/Tasks#Normal|Normal Township Task #1]], this rewards a {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}}, saving you some time needing to gather the {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}}.
#**Upgrade the {{ItemIcon|Mithril Helmet}}, {{ItemIcon|Mithril Platelegs}} and {{ItemIcon|Mithril Boots}} to (G) the normal way so they get [[Damage Reduction]] too.  
#**Upgrade the {{ItemIcon|Mithril Helmet}}, {{ItemIcon|Mithril Platelegs}} and {{ItemIcon|Mithril Boots}} to (G) the normal way so they get [[Damage Reduction]] too.  
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