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Township/Training: Difference between revisions

From Melvor Idle
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m (→‎Into The Abyss: Fixed typos)
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*Build all 60 Armourer I
*Build all 60 Armourer I
*Build 30 Abyssal Harvesters
*Build 30 Abyssal Harvesters
*Build 40 Fire Pits. Building more is not neccessary for now and the Reinforced Planks will more useful at Level 20.
*Build 40 Fire Pits. Building more is not necessary for now and the Reinforced Planks will more useful at Level 20.
*Build the remaining 30 Abyssal Harvesters
*Build the remaining 30 Abyssal Harvesters
*From here, fight Abyssal Waves and stockpile resources in preparation for level 20. Spend resources on more Soul Storage if needed. If Soul Storage is nearly full and all storage buildings have been built, buy Fire Pits and/or Obsidian Mines to free up space.
*From here, fight Abyssal Waves and stockpile resources in preparation for level 20. Spend resources on more Soul Storage if needed. If Soul Storage is nearly full and all storage buildings have been built, buy Fire Pits and/or Obsidian Mines to free up space.
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*Build 30 Obsidian Blasters
*Build 30 Obsidian Blasters
*Build all Ethereal Altars and Obsidian Walls
*Build all Ethereal Altars and Obsidian Walls
*If you do not have 3.58M Armour & Weaponry yet, you may build more Abyssal Enchancers until then.
*If you do not have 3.58M Armour & Weaponry yet, you may build more Abyssal Enhancers until then.
*To reach Level 50, {{TownshipIcon|Armour & Weaponry|qty=3580000}} is needed. Remember to fully repair, heal, equip increased Abyssal XP items and spend any Skill Points '''between''' Abyssal Waves
*To reach Level 50, {{TownshipIcon|Armour & Weaponry|qty=3580000}} is needed. Remember to fully repair, heal, equip increased Abyssal XP items and spend any Skill Points '''between''' Abyssal Waves
**Before repairing, building 1 Abyssal Enhancer is ideal since repairing them at this point will be nearly as much as building a new one.
**Before repairing, building 1 Abyssal Enhancer is ideal since repairing them at this point will be nearly as much as building a new one.
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'''New Upgrades:''' {{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Armourer IV|noicon=true}}, {{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Weaponsmith IV|noicon=true}}, {{TownshipIcon|Runestone|notext=true}}{{TownshipIcon|Runestone Merger|noicon=true}}, {{TownshipIcon|Voidfire Ash|notext=true}}{{TownshipIcon|Voidfire Beacon|noicon=true}}
'''New Upgrades:''' {{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Armourer IV|noicon=true}}, {{TownshipIcon|Armour & Weaponry|notext=true}}{{TownshipIcon|Weaponsmith IV|noicon=true}}, {{TownshipIcon|Runestone|notext=true}}{{TownshipIcon|Runestone Merger|noicon=true}}, {{TownshipIcon|Voidfire Ash|notext=true}}{{TownshipIcon|Voidfire Beacon|noicon=true}}


'''New Buildings:''' {{TownshipIcon|Abyssal Combat Lab}} (+0.25% Damage Dealth to all Monsters when using Abyssal Damage)
'''New Buildings:''' {{TownshipIcon|Abyssal Combat Lab}} (+0.25% Damage Dealt to all Monsters when using Abyssal Damage)


*Build all Weaponsmiths, Armourers. If you run out of Void Ash, swap to building 45 Voidfire Beacons then back to Weaponsmiths and Armourers.
*Build all Weaponsmiths, Armourers. If you run out of Void Ash, swap to building 45 Voidfire Beacons then back to Weaponsmiths and Armourers.