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Shock: Difference between revisions

From Melvor Idle
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(Created page with "{{Incomplete|This is part of the Combat Debuffs. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active project up here for if you want to help!}} {{V}} Category:Debuffs Shock is an effect which reduces the Damage Reduction (DR) of the target by a flat 2% each time they are h...")
 
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Shock is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.
Shock is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.


As with [[#Affliction]], the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.
As with [[Affliction]], the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.


===Sources===
===Sources===
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