Anonymous

Shock: Difference between revisions

From Melvor Idle
no edit summary
mNo edit summary
No edit summary
Line 1: Line 1:
{{Incomplete|This is part of the [[Combat Debuff|Combat Debuffs]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active  project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}}
{{Incomplete|This is part of the [[Combat Debuff|Combat Debuffs]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active  project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}}
{{V}}
{{V}}
[[Category:Debuffs]]


Shock is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.
{{EffectIcon|Shock}} is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.


As with [[Affliction]], the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.
As with [[Affliction]], the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.
Line 14: Line 12:
* {{MonsterIcon|Lightning Golem}}
* {{MonsterIcon|Lightning Golem}}
* {{MonsterIcon|RaZu, Lord of the Skies}}
* {{MonsterIcon|RaZu, Lord of the Skies}}
[[Category:Debuffs]]
[[Category:Damage over Time Effects]]
2,873

edits