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Combat Effects: Difference between revisions

From Melvor Idle
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| {{EffectIcon|Poison}} || Poison deals 10% of the target's maximum  HP over 10 seconds.
| {{EffectIcon|Poison}} || Poison deals 10% of the target's maximum  HP over 10 seconds.
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| {{EffectIcon|Shock}} ||  
| {{EffectIcon|Shock}} || Shock reduces the Damage Reduction of the target by a flat 2% each time they are hit.
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| {{EffectIcon|Sleep}} ||  
| {{EffectIcon|Sleep}} || Sleep prevents the target from attacking.
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| {{EffectIcon|Slow}} ||  
| {{EffectIcon|Slow}} || Slow increases the amount of time taken between the target's attacks.
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| {{EffectIcon|Stun}} ||  
| {{EffectIcon|Stun}} || Stun prevents the target from attacking.
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| {{EffectIcon|Toxin}} ||  
| {{EffectIcon|Toxin}} || Toxin deals 9% of the enemy's base max {{Skill|Hitpoints|HP}} as damage over 10s.
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| {{EffectIcon|Eldritch Curse}} ||  
| {{EffectIcon|Eldritch Curse}} || Eldritch Curse disables all sources of lifesteal and passive hitpoint regeneration.
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| {{EffectIcon|Ablaze}} ||  
| {{EffectIcon|Ablaze}} || Ablaze deals X amount of damage every 0.5s.
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| {{EffectIcon|Voidburst}} ||  
| {{EffectIcon|Voidburst}} || Voidburst stacks up to 5 times. Target takes 100% of target's Max Hit as Damage when stacks reach their maximum 5.
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| {{EffectIcon|Fear}} ||  
| {{EffectIcon|Fear}} || Fear gives the Target +100% Attack Interval.
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| {{EffectIcon|Laceration}} ||  
| {{EffectIcon|Laceration}} || Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s.
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| {{EffectIcon|Blight}} ||  
| {{EffectIcon|Blight}} || Blight lowers targets maximum hit, global accuracy and global evasion by 3% every stack (Max: 10). Stacks increase every 2s. Stack are removed at maximum stacks.
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| {{EffectIcon|Silence}} ||  
| {{EffectIcon|Silence}} || Silence disables special attacks to be used for 2 Turns.
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| {{EffectIcon|Wither}} ||  
| {{EffectIcon|Wither}} || Wither gives the target 1% reduced [[Abyssal Resistance|abyssal resistance]] and lowers global accuracy by 2% per stack. Stacks up to 10 times and lasts until the end of the Fight.
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