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Township: Difference between revisions

From Melvor Idle
→‎Casual Tasks: Mention requirements, slayer coin multipliers no longer relevant, no expansion tasks
(→‎Casual Tasks: Mention requirements, slayer coin multipliers no longer relevant, no expansion tasks)
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=== Casual Tasks ===
=== Casual Tasks ===
Casual tasks are randomly assigned to the player and may be completed more than once. The player will receive a new casual task every 5 hours so long as they are below the maximum amount of 5. A casual task may be removed by either:
Casual tasks are randomly assigned to the player every 5 hours, and they may be duplicates of previous completed casual tasks. However, no new casual task will be assigned if the player already has 5 incomplete casual tasks and any new task will not be a duplicate of one that is currently assigned. A casual task may ''only'' be removed by either:
* Completing the task and claiming its rewards
* Completing the task and claiming its rewards
* Skipping the task for the stated {{GP}} [[GP]] cost, where the cost is equal to the total amount of [[Experience Table|experience]] required to reach the next Township level, up to a maximum of {{GP|10000000}}
* Skipping the task for the stated {{GP}} [[GP]] cost, where the cost is equal to the total amount of [[Experience Table|experience]] required to reach the next Township level, up to a maximum of {{GP|10000000}}


Getting a new casual task while at the maximum amount of 5 does not remove incomplete tasks - they must be removed using one of the methods stated above.
Currently, all casual tasks are related to content in the base game. There aren't any for the expansions.
 
Each casual task assigned should be completeable without needing to level up skills or mastery. This is because the player must meet [[Tasks#Casual|requirements]] relevant to the casual task (such as skill level, dungeon completion, and finding items) before the task can be received.


Casual tasks can provide a combination of {{GP}} [[GP]], {{SC}} [[Slayer Coins]], {{Skill|Township|nolink=true}} experience, and [[#Resources|Resources]] as a reward, where the amount of the currency and experience rewards is determined as follows:
Casual tasks can provide a combination of {{GP}} [[GP]], {{SC}} [[Slayer Coins]], {{Skill|Township|nolink=true}} experience, and [[#Resources|Resources]] as a reward, where the amount of the currency and experience rewards is determined as follows:
* The amount of {{Skill|Township|nolink=true}} experience is equal to 9% of the total [[Experience Table|experience]] between the player's current Township level and the next level
* The amount of {{Skill|Township|nolink=true}} experience is equal to 9% of the total [[Experience Table|experience]] between the player's current Township level and the next level
* The amount of {{GP}} [[GP]] is five times the amount of Township experience awarded
* The amount of {{GP}} [[GP]] is five times the amount of Township experience awarded
* The amount of {{SC}} [[Slayer Coins]] is 1,000 times the player's {{Skill|Slayer}} level
* The amount of {{SC}} [[Slayer Coins]] is 1,000 times the player's {{Skill|Slayer}} level. Slayer coin multipliers no longer affect township rewards.


== Shop Items ==
== Shop Items ==
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