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Township: Difference between revisions

From Melvor Idle
→‎Stats: Fortification
(→‎Casual Tasks: Mention requirements, slayer coin multipliers no longer relevant, no expansion tasks)
(→‎Stats: Fortification)
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=== Happiness ===
=== Happiness ===
{{TownshipIcon|Happiness}} is a modifier affecting the amount of [[#Population|Population]] a town has, and therefore also affects the amount of skill experience earned per town update. {{TownshipIcon|Happiness}} provides a flat increase to the amount of experience you earn, where 1% Happiness increases experience by 1%. Happiness has no limit, and can exceed 100%.
{{TownshipIcon|Happiness}} is a modifier affecting the amount of {{TownshipIcon|Population}} a town has, and therefore also affects the amount of skill experience earned per town update. {{TownshipIcon|Happiness}} provides a flat increase to the amount of experience you earn, where 1% Happiness increases experience by 1%. Happiness has no limit, and can exceed 100%.


[[#Seasons|Seasons]] can also influence the happiness of your town, for example {{TownshipIcon|Winter|nolink=true}} and {{TownshipIcon|Nightfall|nolink=true}} reduces happiness, while {{TownshipIcon|Summer|nolink=true}} and {{TownshipIcon|Solar Eclipse|nolink=true}} increases happiness.
[[#Seasons|Seasons]] can also influence the happiness of your town, for example {{TownshipIcon|Winter|nolink=true}} and {{TownshipIcon|Nightfall|nolink=true}} reduces happiness, while {{TownshipIcon|Summer|nolink=true}} and {{TownshipIcon|Solar Eclipse|nolink=true}} increases happiness.
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=== Health ===
=== Health ===
{{TownshipIcon|Health}} is a modifier which affects the [[#Population|Population]] and {{TownshipIcon|Fortification}} of a town. Once {{SkillReq|Township|15}} has been reached there is a 25% chance that the health of the town will decrease by 1% during each town update, falling to a minimum of 20% health.
{{TownshipIcon|Health}} is a modifier which affects the {{TownshipIcon|Population}} and {{TownshipIcon|Fortification}} of a town, as well as [[#Abyssal Waves|Combat Value]]. Once {{SkillReq|Township|15}} has been reached there is a 25% chance that the health of the town will decrease by 1% during each town update, falling to a minimum of 20% health.


The health of a town can be improved by converting either {{TownshipIcon|Herbs}} or {{TownshipIcon|Potions}} into {{TownshipIcon|Health}}, the cost of which is 10% of the current amount generated per update for the resource being converted.
The health of a town can be improved by converting either {{TownshipIcon|Herbs}} or {{TownshipIcon|Potions}} into {{TownshipIcon|Health}}, the cost of which is 10% of the current amount generated per update for the resource being converted.
=== Fortification ===
{{TownshipIcon|Fortification}} increases the Township Abyssal XP gained per Victory against an Abyssal Wave. It is gained by building {{TownshipIcon|Wooden Walls|Walls}}, {{TownshipIcon|Ethereal Altar|Altars}}, and the {{TownshipIcon|Enchanted Tower}}.


=== Worship ===
=== Worship ===
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