4,683
edits
(Remove Acc and Eva from tables; Fix Abyssal slayer targets being put into base game slayer categories) |
(Added normal damage just in case) |
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Line 955: | Line 955: | ||
for _, taskCategory in ipairs(GameData.rawData.slayerTaskCategories) do | for _, taskCategory in ipairs(GameData.rawData.slayerTaskCategories) do | ||
local ms = taskCategory.monsterSelection | local ms = taskCategory.monsterSelection | ||
if ms.type == 'CombatLevel' and monster.damageType == nil then | if ms.type == 'CombatLevel' and (monster.damageType == nil or monster.damageType == 'melvorD:Normal') then | ||
local cmbLevel = p._getMonsterCombatLevel(monster) | local cmbLevel = p._getMonsterCombatLevel(monster) | ||
if cmbLevel >= ms.minLevel and (ms.maxLevel == nil or cmbLevel <= ms.maxLevel) then | if cmbLevel >= ms.minLevel and (ms.maxLevel == nil or cmbLevel <= ms.maxLevel) then |