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Combat Effects: Difference between revisions

From Melvor Idle
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| {{EffectIcon|Eldritch Curse}} || Eldritch Curse disables all sources of lifesteal and passive hitpoint regeneration.
| {{EffectIcon|Eldritch Curse}} || Eldritch Curse disables all sources of lifesteal and passive hitpoint regeneration.
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| {{EffectIcon|Fear}} || Fear gives the Target +100% Attack Interval.
| {{EffectIcon|Fear}} || Fear gives the Target +100% Attack Interval. Upon being applied, also applies 3 stacks of {{EffectIcon|Fear Immunity}}.
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| {{EffectIcon|Freeze}} || Freeze prevents the target from attacking.  
| {{EffectIcon|Freeze}} || Freeze prevents the target from attacking.  
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| {{EffectIcon|Slow}} || Slow increases the amount of time taken between the target's attacks.
| {{EffectIcon|Slow}} || Slow increases the amount of time taken between the target's attacks.
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| {{EffectIcon|Stun}} || Stun prevents the target from attacking.
| {{EffectIcon|Stun}} || Stun prevents the target from attacking and increases the damage taken by 30%. Upon being applied, also applies 3 stacks of {{EffectIcon|Stun Immunity}}.
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| {{EffectIcon|Toxin}} || Toxin deals 9% of the enemy's base max {{Skill|Hitpoints|HP}} as damage over 10s.
| {{EffectIcon|Toxin}} || Toxin deals 9% of the enemy's base max {{Skill|Hitpoints|HP}} as damage over 10s.