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Realms: Difference between revisions

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Update and clarify mechanics
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There are mainly two '''realms''' in Melvor Idle.
Realms are a thematic way to categorise content in Melvor Idle. Introduced alongside the {{ItA}} [[Into the Abyss Expansion]], they aim to provide a clean and tidy way for content to be added to the game that can be separate from other content.


==Realms==
==Realms==
The '''Melvor Realm''' is the original realm in the game. All content from the base game, {{TotH}} [[Throne of the Herald Expansion]], and {{AoD}} [[Atlas of Discovery Expansion]] are in the Melvor Realm. Additionally, the first two dungeons of the {{ItA}} [[Into the Abyss Expansion]] are in this realm.
The '''Melvor Realm''' is the original/default Realm in the game. All content from the [[Full Version]], {{TotH}} [[Throne of the Herald Expansion]], and {{AoD}} [[Atlas of Discovery Expansion]] are in the Melvor Realm. The first two dungeons of the {{ItA}} [[Into the Abyss Expansion]] are also in this Realm.


The '''Abyssal Realm''' has all other content from {{ItA}} [[Into the Abyss Expansion|Into the Abyss]]. By existing in a new realm, Into the Abyss can reward the player with new buffs and modifier sources without making the player overpowered in either realm.
The '''Abyssal Realm''' has all other content from {{ItA}} [[Into the Abyss Expansion|Into the Abyss]]. By existing in a new realm, Into the Abyss can reward the player with new buffs and modifier sources without making the player overpowered in other Realms.


There is one additional realm that is added with the {{ItA}}[[Into the Abyss Expansion]]. The following spoiler box details the realm and how to gain access to said realm.
There is one additional realm that is added with the {{ItA}}[[Into the Abyss Expansion]]. The following spoiler box details the realm and how to gain access to said realm.
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==Differences==
==Differences==
Several core game concepts exist as parallel versions in the two realms. These quantities are usually affected by separate modifiers, with an exception that ''many'' mastery xp modifiers affect both realms.
Several core game concepts exist as parallel versions in the two realms. Modifiers in the game can be


{| class="wikitable"
{| class="wikitable"
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|'''Slayer Currency'''||{{SC}} [[SC]]||{{ASC}} [[ASC]]
|'''Slayer Currency'''||{{SC}} [[SC]]||{{ASC}} [[ASC]]
|-
|-
|'''Skill Level'''||Skill Level||Abyssal Skill Level
|'''Skill Level'''||Skill Level||Abyssal Level
|-
|-
|'''Skill XP'''||Skill XP||Abyssal Skill XP
|'''Skill XP'''||Skill XP||Abyssal XP
|-
|-
|'''Mastery XP'''||Mastery XP||Abyssal Mastery XP
|'''Mastery XP'''||Mastery XP^||Mastery XP^
|-
|-
|'''Damage type'''||Normal||Abyssal
|'''Damage type'''||Normal||Abyssal
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|'''Prayer Points'''||[[Prayer Points]]||[[Soul Points]]
|'''Prayer Points'''||[[Prayer Points]]||[[Soul Points]]
|}
|}
^ Each Realm comes with its own Mastery Pool that is increased by training content in that Realm. Mastery XP modifiers work in all Realms unless otherwise specified in its description.


Notes:
Notes:
*Enemies in [[Stronghold]]s always deal Pure Damage.
*By default, modifiers work in all Realms unless otherwise specified in its description (It will mention if it only works in a specific Realm)
*A lack of a weapon means the player is using Normal Damage.
*Enemies in [[Stronghold]]s always deal Pure Damage, regardless of what Realm they reside in.
*{{Icon|Combat}} and {{Skill|Thieving}} require that a weapon which deals the correct type of damage is equipped.
*If no weapon is equipped, this means the player will use Normal Damage.
*When using Abyssal Damage, the player has 10x the health from Melvor {{Skill|Hitpoints}} levels and Abyssal food does 10x the healing. Additionally, Abyssal Hitpoints Levels only affect health in the Abyssal realm.
*{{Icon|Combat}} and {{Skill|Thieving}} require that a weapon which deals the correct type of damage is equipped. There is a notification if the wrong damage type is equipped.
*Skill action interval reductions affect both realms by default, but many modifiers specify that they only affect one realm.
*When using Abyssal Damage, the player has 10x the health from Melvor {{Skill|Hitpoints}} levels and Abyssal food does 10x the healing.  
*To assist the player in knowing whether a modifier is for the Melvor or Abyssal realm, in-game descriptions style "skill xp" and "abyssal skill xp" differently.
*Abyssal Hitpoints Levels only affect health in the Abyssal realm.