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Realms are a thematic way to categorise content in Melvor Idle. Introduced alongside the {{ItA}} [[Into the Abyss Expansion]], they aim to provide a clean and tidy way for content to be added to the game that can be separate from other content. | |||
==Realms== | ==Realms== | ||
The '''Melvor Realm''' is the original | The '''Melvor Realm''' is the original/default Realm in the game. All content from the [[Full Version]], {{TotH}} [[Throne of the Herald Expansion]], and {{AoD}} [[Atlas of Discovery Expansion]] are in the Melvor Realm. The first two dungeons of the {{ItA}} [[Into the Abyss Expansion]] are also in this Realm. | ||
The '''Abyssal Realm''' has all other content from {{ItA}} [[Into the Abyss Expansion|Into the Abyss]]. By existing in a new realm, Into the Abyss can reward the player with new buffs and modifier sources without making the player overpowered in | The '''Abyssal Realm''' has all other content from {{ItA}} [[Into the Abyss Expansion|Into the Abyss]]. By existing in a new realm, Into the Abyss can reward the player with new buffs and modifier sources without making the player overpowered in other Realms. | ||
There is one additional realm that is added with the {{ItA}}[[Into the Abyss Expansion]]. The following spoiler box details the realm and how to gain access to said realm. | There is one additional realm that is added with the {{ItA}}[[Into the Abyss Expansion]]. The following spoiler box details the realm and how to gain access to said realm. | ||
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==Differences== | ==Differences== | ||
Several core game concepts exist as parallel versions in the two realms. | Several core game concepts exist as parallel versions in the two realms. Modifiers in the game can be | ||
{| class="wikitable" | {| class="wikitable" | ||
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|'''Slayer Currency'''||{{SC}} [[SC]]||{{ASC}} [[ASC]] | |'''Slayer Currency'''||{{SC}} [[SC]]||{{ASC}} [[ASC]] | ||
|- | |- | ||
|'''Skill Level'''||Skill Level||Abyssal | |'''Skill Level'''||Skill Level||Abyssal Level | ||
|- | |- | ||
|'''Skill XP'''||Skill XP||Abyssal | |'''Skill XP'''||Skill XP||Abyssal XP | ||
|- | |- | ||
|'''Mastery XP'''||Mastery XP|| | |'''Mastery XP'''||Mastery XP^||Mastery XP^ | ||
|- | |- | ||
|'''Damage type'''||Normal||Abyssal | |'''Damage type'''||Normal||Abyssal | ||
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|'''Prayer Points'''||[[Prayer Points]]||[[Soul Points]] | |'''Prayer Points'''||[[Prayer Points]]||[[Soul Points]] | ||
|} | |} | ||
^ Each Realm comes with its own Mastery Pool that is increased by training content in that Realm. Mastery XP modifiers work in all Realms unless otherwise specified in its description. | |||
Notes: | Notes: | ||
*Enemies in [[Stronghold]]s always deal Pure Damage. | *By default, modifiers work in all Realms unless otherwise specified in its description (It will mention if it only works in a specific Realm) | ||
* | *Enemies in [[Stronghold]]s always deal Pure Damage, regardless of what Realm they reside in. | ||
*{{Icon|Combat}} and {{Skill|Thieving}} require that a weapon which deals the correct type of damage is equipped. | *If no weapon is equipped, this means the player will use Normal Damage. | ||
*When using Abyssal Damage, the player has 10x the health from Melvor {{Skill|Hitpoints}} levels and Abyssal food does 10x the healing. | *{{Icon|Combat}} and {{Skill|Thieving}} require that a weapon which deals the correct type of damage is equipped. There is a notification if the wrong damage type is equipped. | ||
*When using Abyssal Damage, the player has 10x the health from Melvor {{Skill|Hitpoints}} levels and Abyssal food does 10x the healing. | |||
*Abyssal Hitpoints Levels only affect health in the Abyssal realm. |