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Module:Sandbox/SkillTree: Difference between revisions

From Melvor Idle
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local GameData = require('Module:GameData')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData


function p.getSkillTreeNodes(checkFunc)
function p.getSkillTreeNodes(checkFunc)
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             end
             end
         end
         end
    end
    return nodes
end
function p.getSkillTree(skillName)
mw.log(GameData.skillData)
    local skillData = GameData.skillData[skillName]
    if not skillData then return nil end
    local nodes = {}
    for _, node in ipairs(skillData.skillTrees[1].nodes) do
        table.insert(nodes, node)
     end
     end
     return nodes
     return nodes
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