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Strongholds are a new type of combat zone which were introduced in [[V1.3]] a few weeks ahead of the launch of the {{ItA}} [[Into the Abyss Expansion]]. | '''Strongholds''' are a new type of combat zone which were introduced in [[V1.3]] a few weeks ahead of the launch of the {{ItA}} [[Into the Abyss Expansion]]. | ||
Currently, four Strongholds exist in the base game alongside four more in the {{ItA}} [[Into the Abyss Expansion]]. | Currently, four Strongholds exist in the base game alongside four more in the {{ItA}} [[Into the Abyss Expansion]]. | ||
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Pure Damage is a monster [[Damage Types|Damage Type]] that cannot be negated or resisted in any way - equipment with [[Damage Reduction]] does not prevent this damage. The damage values of monsters in strongholds have been adjusted to accommodate for the lack of Damage Reduction. Because of this, the player is intended to try to deal as much damage as possible, while ignoring any defensive bonuses. | Pure Damage is a monster [[Damage Types|Damage Type]] that cannot be negated or resisted in any way - equipment with [[Damage Reduction]] does not prevent this damage. The damage values of monsters in strongholds have been adjusted to accommodate for the lack of Damage Reduction. Because of this, the player is intended to try to deal as much damage as possible, while ignoring any defensive bonuses. | ||
Like Dungeons, Strongholds | Like Dungeons, Strongholds use the [[Combat Triangle]] direction of the Stronghold's realm and the player is to use the realm's damage type. | ||
The major mechanical differences between [[Dungeons]] and Strongholds are as follows: | The major mechanical differences between [[Dungeons]] and Strongholds are as follows: |