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= Introduction = | = Introduction = | ||
This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier/Guide|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed. | This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier/Guide|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed. | ||
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten {{ZoneIcon|Throne of the Herald}} to clear the dungeon effectively. | This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten {{ZoneIcon|Throne of the Herald}} to clear the dungeon effectively. | ||
[[Barrier]] combat adds a new "health" bar known as a Barrier to the monsters. This barrier can only be damaged by familiars (and 2 Barrier gems which do 10-15 damage per hit you do to the barrier, which are generally not worth using apart from a very niche case). {{AoD}}Atlas of Discovery added items which increase the barrier damage done by familiars by a flat amount/percentage increases. | [[Barrier]] combat adds a new "health" bar known as a Barrier to the monsters. This barrier can only be damaged by familiars (and 2 Barrier gems which do 10-15 damage per hit you do to the barrier, which are generally not worth using apart from a very niche case). {{AoD}}Atlas of Discovery added items which increase the barrier damage done by familiars by a flat amount/percentage increases. Once the barrier is taken down/depleted (the light-blue bar above the health bar) you can damage the health of the monster and kill it. | ||
Once the barrier is taken down/depleted (the light-blue bar above the health bar) you can damage the health of the monster and kill it. | |||
Barrier combat is generally slower than normal combat due to the fact familiars have a 3.0 second attack interval. This can be reduced by 10% from 3 items ({{ItemIcon|Summoner's Defender}}, {{ItemIcon|Knight's Summoning Defender}}, {{ItemIcon|Summoner's Blessed Ring}}) and 1 consumable ({{ItemIcon|Summoner's Blessing}} which can be purchased in the shop for {{GP|100}} and 10 {{ItemIcon|Museum Token}} each), 1 is consumed per familiar attack. | Barrier combat is generally slower than normal combat due to the fact familiars have a 3.0 second attack interval. This can be reduced by 10% from 3 items ({{ItemIcon|Summoner's Defender}}, {{ItemIcon|Knight's Summoning Defender}}, {{ItemIcon|Summoner's Blessed Ring}}) and 1 consumable ({{ItemIcon|Summoner's Blessing}} which can be purchased in the shop for {{GP|100}} and 10 {{ItemIcon|Museum Token}} each), 1 is consumed per familiar attack. | ||