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Most players start combat with {{Skill|Attack|Melee}} as it does not require the overhead of {{Skill|Fletching}} Ammunition for {{Skill|Ranged}} or {{Skill|Runecrafting}} Runes for {{Skill|Magic}}. | Most players start combat with {{Skill|Attack|Melee}} as it does not require the overhead of {{Skill|Fletching}} Ammunition for {{Skill|Ranged}} or {{Skill|Runecrafting}} Runes for {{Skill|Magic}}. | ||
* Melee Armour can be upgraded ({{ItemIcon|Bronze Helmet|notext=true}}{{ItemIcon|(S) Bronze Helmet|notext=true}}{{ItemIcon|(G) Bronze Helmet|notext=true}}) twice from the Bank by using the Upgrade button, once with {{ItemIcon|Silver Bar|Silver Bars}} and the second time with {{ItemIcon|Gold Bar|Gold Bars}}. | |||
** The first Upgrade provides some boosts to the Strength and Melee Defence bonuses on the Item. | |||
** The second Upgrade provides [[Damage Reduction]] as well as some further increases to the Strength and Melee Defence bonuses on the Item. (There is no [[Damage Reduction]] for {{ItemIcon|(G) Bronze Helmet|Bronze Equipment}} or {{ItemIcon|(G) Iron Helmet|Iron Equipment}}). | |||
*** [[Damage Reduction]] is very important. It allows you to take less damage per hit taken. Allowing you to fight stronger enemies and use less food in the process. | |||
** Typically, upgrading armor isn't really worth the extra time spent until at least {{ItemIcon|Mithril Helmet|Mithril Armour}}. <br> | |||
Obtaining Melee Gear has 2 options: | |||
* {{Skill|Smithing}} has all Gear Sets up to Level 60 Combat Levels. This also requires {{Skill|Mining}} to be leveled. | * {{Skill|Smithing}} has all Gear Sets up to Level 60 Combat Levels. This also requires {{Skill|Mining}} to be leveled. | ||
** Requires up to {{Skill|Smithing}} Level 99 and {{Skill|Mining}} Level 95. | ** Requires up to {{Skill|Smithing}} Level 99 and {{Skill|Mining}} Level 95. | ||
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** Requires up to {{Skill|Smithing}} Level 40 and {{Skill|Mining}} Level 40. | ** Requires up to {{Skill|Smithing}} Level 40 and {{Skill|Mining}} Level 40. | ||
*** {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}} can also be obtained from Combat from {{MonsterIcon|Statue}} but this is discouraged as the drop rate is rather low. | *** {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}} can also be obtained from Combat from {{MonsterIcon|Statue}} but this is discouraged as the drop rate is rather low. | ||
** {{ZoneIcon|Castle of Kings}} has {{MonsterIcon|Steel Knight}}, {{MonsterIcon|Mithril Knight}}, {{MonsterIcon|Adamant Knight}} and {{MonsterIcon|Rune Knight}} which all drop their respective Armour | ** {{ZoneIcon|Castle of Kings}} has {{MonsterIcon|Steel Knight}}, {{MonsterIcon|Mithril Knight}}, {{MonsterIcon|Adamant Knight}} and {{MonsterIcon|Rune Knight}} which all drop their respective Armour Sets and Weapons. | ||
*** The {{MonsterIcon|Black Knight}} is generally skipped due to the low drop rate on | *** The {{MonsterIcon|Black Knight}} is generally skipped due to the low drop rate on its items as well as the Armour Tier being easily skipped. | ||
** It is generally advised to fight these Knights with {{Skill|Magic}} due to [[Combat Triangle]] benefits. | ** It is generally advised to fight these Knights with {{Skill|Magic}} due to [[Combat Triangle]] benefits. | ||
Melee leveling is split across 3 different skills, {{Skill|Attack}}, {{Skill|Strength}}, and {{Skill|Defence}}. | Melee leveling is split across 3 different skills, {{Skill|Attack}}, {{Skill|Strength}}, and {{Skill|Defence}}. | ||
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= Important Notes on This Guide, Please Read = | = Important Notes on This Guide, Please Read = | ||
* Levels for {{Skill|Slayer}} and {{Skill|Prayer}} are assumed to be equal to the {{Skill| | * Levels for {{Skill|Defence}}, {{Skill|Strength}}, {{Skill|Slayer}} and {{Skill|Prayer}} are assumed to be equal to the {{Skill|Attack}} Level unless mentioned otherwise. | ||
* This Guide does not include any [[Potions]], [[Pets]]. {{Skill|Agility}} or {{Skill|Astrology}} unless specifically mentioned in the section. | * This Guide does not include any [[Potions]], [[Pets]]. {{Skill|Agility}} or {{Skill|Astrology}} unless specifically mentioned in the section. | ||
* Each section is to the next Gear Set and/or Spell, sections can be skipped. In this case ETA until the next section will need to be re-calculated. | * Each section is to the next Gear Set and/or Spell, sections can be skipped. In this case ETA until the next section will need to be re-calculated. | ||
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* Rough estimates for Food consumed /h are listed in {{ItemIcon|Lemonade}} which heals for 1 {{Skill|Hitpoints|Health}}. Simply divide the Food Consumed /h numbers by how much the used [[Food]] heals for. | * Rough estimates for Food consumed /h are listed in {{ItemIcon|Lemonade}} which heals for 1 {{Skill|Hitpoints|Health}}. Simply divide the Food Consumed /h numbers by how much the used [[Food]] heals for. | ||
* Each section assumes at least {{UpgradeIcon|Auto Eat - Tier I}} has been unlocked. | * Each section assumes at least {{UpgradeIcon|Auto Eat - Tier I}} has been unlocked. | ||
* Up to Level 60 in all 3 Attack Styles Any {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger used in the Leveling sections can be replaced by a {{ItemIcon|Steel Scimitar|notext=true}}{{ItemIcon|Adamant Scimitar|notext=true}}{{ItemIcon|Dragon Scimitar|notext=true}} Scimitar for roughly the same XP /h in {{Skill|Strength}}. Defence is recommended to be leveled with {{Skill|Magic}} on Defensive but can also be leveled with a {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger for slightly lower XP /h rates than listed below. | * Up to Level 60 in all 3 Attack Styles Any {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger used in the Leveling sections can be replaced by a {{ItemIcon|Steel Scimitar|notext=true}}{{ItemIcon|Adamant Scimitar|notext=true}}{{ItemIcon|Dragon Scimitar|notext=true}} Scimitar for roughly the same XP /h in {{Skill|Strength}}. | ||
** {{Skill|Defence}} is recommended to be leveled with {{Skill|Magic}} on Defensive but can also be leveled with a {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger for slightly lower XP /h rates than listed below. | |||
= Leveling = | = Leveling = | ||
== Level 1 to | == Level 1 to 5 == | ||
* {{Skill|Hitpoints}} Level 10 | * {{Skill|Hitpoints}} Level 10 | ||
* Total required experience for Level 5: 388 | * Total required experience for Level 5: 388 | ||
{{Equipment/Recommended | |||
|helm1 = Bronze Helmet | |||
|body1 = Bronze Platebody | |||
|legs1 = Bronze Platelegs | |||
|boots1 = Bronze Boots | |||
|gloves1 = Bronze Gloves | |||
|weapon1 = Bronze Dagger | |||
|shield1 = Bronze Shield | |||
}} | |||
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| 5,300 | | 5,300 | ||
| 4.5m | | 4.5m | ||
|- | |||
|} | |||
== Level 5 to 20 == | |||
* {{Skill|Hitpoints}} Level 12 | |||
* Total required experience for Level 20: 4,470 | |||
* Prayer: {{PrayerIcon|Burst of Strength}} | |||
{{Equipment/Recommended | |||
|helm1 = Steel Helmet | |||
|body1 = Steel Platebody | |||
|legs1 = Steel Platelegs | |||
|boots1 = Steel Boots | |||
|gloves1 = Steel Gloves | |||
|weapon1 = Steel Dagger | |||
|shield1 = Steel Shield | |||
}} | |||
{| class="wikitable" | |||
! {{UpgradeIcon|Auto Eat}} Level | |||
! Opponent | |||
! Food Consumed /h | |||
! Combat XP /h | |||
! ETA until next section | |||
|- | |||
| {{UpgradeIcon|Auto Eat - Tier I}} | |||
| {{MonsterIcon|Cow}} | |||
| {{ItemIcon|Lemonade|notext=true|qty=4240}} | |||
| 6,750 | |||
| 36m | |||
|- | |||
| {{UpgradeIcon|Auto Eat - Tier II}} | |||
| {{MonsterIcon|Skeleton}} | |||
| {{ItemIcon|Lemonade|notext=true|qty=7700}} | |||
| 6,950 | |||
| 6.5m | |||
|- | |||
| {{UpgradeIcon|Auto Eat - Tier III}} | |||
| {{MonsterIcon|Skeleton}} | |||
| {{ItemIcon|Lemonade|notext=true|qty=6150}} | |||
| 6,950 | |||
| 35m | |||
|- | |||
|} | |||
== Level 20 to 30 == | |||
* {{Skill|Hitpoints}} Level 16 | |||
* Total required experience for Level 30: 13,373 | |||
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Superhuman Strength}} | |||
{{Equipment/Recommended | |||
|helm1 = (G) Mithril Helmet | |||
|body1 = (G) Mithril Platebody | |||
|legs1 = (G) Mithril Platelegs | |||
|boots1 = (G) Mithril Boots | |||
|gloves1 = Mithril Gloves | |||
|neck1 = !{{ItemIcon|Silver Ruby Necklace}} (Optional) | |||
|ring1 = Silver Diamond Ring | |||
|weapon1 = Mithril Dagger | |||
|shield1 = (G) Mithril Shield | |||
}} | |||
At {{SkillReq|Hitpoints|15}} with {{UpgradeIcon|Auto Eat - Tier II}} you can safely idle {{MonsterIcon|Mummy}} which drops {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Diamond Ring}}. | |||
{| class="wikitable" | |||
! {{UpgradeIcon|Auto Eat}} Level | |||
! Opponent | |||
! Food Consumed /h | |||
! Combat XP /h | |||
! ETA until next section | |||
|- | |||
| {{UpgradeIcon|Auto Eat - Tier I}} | |||
| {{MonsterIcon|Cow}} | |||
| {{ItemIcon|Lemonade|notext=true|qty=2592}} | |||
| 18,700 | |||
| 28m | |||
|- | |||
| {{UpgradeIcon|Auto Eat - Tier II}} | |||
| {{MonsterIcon|Skeleton}} | |||
| {{ItemIcon|Lemonade|notext=true|qty=2032}} | |||
| 18,700 | |||
| 28m | |||
|- | |||
| {{UpgradeIcon|Auto Eat - Tier III}} | |||
| {{MonsterIcon|Tentacle}} | |||
| {{ItemIcon|Lemonade|notext=true|qty=1469}} | |||
| 18,700 | |||
| 28m | |||
|- | |||
|} | |||
== Level 30 to 40 == | |||
* {{Skill|Hitpoints}} Level 22 | |||
* Total required experience for Level 40: 37,224 | |||
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Superhuman Strength}} | |||
{{Equipment/Recommended | |||
|helm1 = (G) Adamant Helmet | |||
|body1 = (G) Adamant Platebody | |||
|legs1 = (G) Adamant Platelegs | |||
|boots1 = (G) Adamant Boots | |||
|gloves1 = Adamant Gloves | |||
|neck1 = !{{ItemIcon|Elite Amulet of Strength}} (Optional) | |||
|ring1 = Silver Diamond Ring | |||
|weapon1 = Adamant Dagger | |||
|shield1 = (G) Adamant Shield | |||
}} | |||
At this point you can safely idle {{MonsterIcon|Mummy}} for {{ItemIcon|Amulet of Strength}}. <br> | |||
{{ItemIcon|Amulet of Strength|qty=100}} can be upgraded into a {{ItemIcon|Elite Amulet of Strength}} which at this point is marginally better than {{ItemIcon|Silver Ruby Necklace}}. | |||
{| class="wikitable" | |||
! {{UpgradeIcon|Auto Eat}} Level | |||
! Opponent | |||
! Food Consumed /h | |||
! Combat XP /h | |||
! ETA until next section | |||
|- | |||
| {{UpgradeIcon|Auto Eat - Tier I}} | |||
| {{MonsterIcon|Tentacle}} | |||
| {{ItemIcon|Lemonade|notext=true|qty=260}} | |||
| 23,500 | |||
| 1h01m | |||
|- | |||
| {{UpgradeIcon|Auto Eat - Tier II}} | |||
| {{MonsterIcon|Frozen Archer}} | |||
| {{ItemIcon|Lemonade|notext=true|qty=22000}} | |||
| 26,500 | |||
| 54m | |||
|- | |||
| {{UpgradeIcon|Auto Eat - Tier III}} | |||
| {{MonsterIcon|Frozen Archer}} | |||
| {{ItemIcon|Lemonade|notext=true|qty=18000}} | |||
| 26,500 | |||
| 54m | |||
|- | |- | ||
|} | |} |
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