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Most players start combat with {{Skill|Attack|Melee}} as it does not require the overhead of {{Skill|Fletching}} Ammunition for {{Skill|Ranged}} or {{Skill|Runecrafting}} Runes for {{Skill|Magic}}.
Most players start combat with {{Skill|Attack|Melee}} as it does not require the overhead of {{Skill|Fletching}} Ammunition for {{Skill|Ranged}} or {{Skill|Runecrafting}} Runes for {{Skill|Magic}}.


For Gear there are 2 options.
* Melee Armour can be upgraded ({{ItemIcon|Bronze Helmet|notext=true}}{{ItemIcon|(S) Bronze Helmet|notext=true}}{{ItemIcon|(G) Bronze Helmet|notext=true}}) twice from the Bank by using the Upgrade button, once with {{ItemIcon|Silver Bar|Silver Bars}} and the second time with {{ItemIcon|Gold Bar|Gold Bars}}.
** The first Upgrade provides some boosts to the Strength and Melee Defence bonuses on the Item.
** The second Upgrade provides [[Damage Reduction]] as well as some further increases to the Strength and Melee Defence bonuses on the Item. (There is no [[Damage Reduction]] for {{ItemIcon|(G) Bronze Helmet|Bronze Equipment}} or {{ItemIcon|(G) Iron Helmet|Iron Equipment}}).
*** [[Damage Reduction]] is very important. It allows you to take less damage per hit taken. Allowing you to fight stronger enemies and use less food in the process.
** Typically, upgrading armor isn't really worth the extra time spent until at least {{ItemIcon|Mithril Helmet|Mithril Armour}}. <br>
 
 
Obtaining Melee Gear has 2 options:
* {{Skill|Smithing}} has all Gear Sets up to Level 60 Combat Levels. This also requires {{Skill|Mining}} to be leveled.  
* {{Skill|Smithing}} has all Gear Sets up to Level 60 Combat Levels. This also requires {{Skill|Mining}} to be leveled.  
** Requires up to {{Skill|Smithing}} Level 99 and {{Skill|Mining}} Level 95.
** Requires up to {{Skill|Smithing}} Level 99 and {{Skill|Mining}} Level 95.
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** Requires up to {{Skill|Smithing}} Level 40 and {{Skill|Mining}} Level 40.
** Requires up to {{Skill|Smithing}} Level 40 and {{Skill|Mining}} Level 40.
*** {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}} can also be obtained from Combat from {{MonsterIcon|Statue}} but this is discouraged as the drop rate is rather low.
*** {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}} can also be obtained from Combat from {{MonsterIcon|Statue}} but this is discouraged as the drop rate is rather low.
** {{ZoneIcon|Castle of Kings}} has {{MonsterIcon|Steel Knight}}, {{MonsterIcon|Mithril Knight}}, {{MonsterIcon|Adamant Knight}} and {{MonsterIcon|Rune Knight}} which all drop their respective Armour sets and Weapons.  
** {{ZoneIcon|Castle of Kings}} has {{MonsterIcon|Steel Knight}}, {{MonsterIcon|Mithril Knight}}, {{MonsterIcon|Adamant Knight}} and {{MonsterIcon|Rune Knight}} which all drop their respective Armour Sets and Weapons.  
*** The {{MonsterIcon|Black Knight}} is generally skipped due to the low drop rate on it's items as well as the Armour Tier being easily skipped.
*** The {{MonsterIcon|Black Knight}} is generally skipped due to the low drop rate on its items as well as the Armour Tier being easily skipped.
** It is generally advised to fight these Knights with {{Skill|Magic}} due to [[Combat Triangle]] benefits.
** It is generally advised to fight these Knights with {{Skill|Magic}} due to [[Combat Triangle]] benefits.


Smithing armor can be upgraded ({{ItemIcon|Bronze Helmet|notext=true}}{{ItemIcon|(S) Bronze Helmet|notext=true}}{{ItemIcon|(G) Bronze Helmet|notext=true}}) twice from the Bank, once with {{ItemIcon|Silver Bar|Silver Bars}} and the second time with {{ItemIcon|Gold Bar|Gold Bars}}. Typically, upgrading armor isn't really worth the extra time spent until at least {{ItemIcon|Mithril Helmet|Mithril}}. <br>
Melee Armour before the God Armour does not get any [[Damage Reduction]] until it's upgraded to (G). It is highly advised to upgrade this Armour.


Melee leveling is split across 3 different skills, {{Skill|Attack}}, {{Skill|Strength}}, and {{Skill|Defence}}.  
Melee leveling is split across 3 different skills, {{Skill|Attack}}, {{Skill|Strength}}, and {{Skill|Defence}}.  
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= Important Notes on This Guide, Please Read =
= Important Notes on This Guide, Please Read =


* Levels for {{Skill|Slayer}} and {{Skill|Prayer}} are assumed to be equal to the {{Skill|Magic}} Level unless mentioned otherwise.
* Levels for {{Skill|Defence}}, {{Skill|Strength}}, {{Skill|Slayer}} and {{Skill|Prayer}} are assumed to be equal to the {{Skill|Attack}} Level unless mentioned otherwise.
* This Guide does not include any [[Potions]], [[Pets]]. {{Skill|Agility}} or {{Skill|Astrology}} unless specifically mentioned in the section.
* This Guide does not include any [[Potions]], [[Pets]]. {{Skill|Agility}} or {{Skill|Astrology}} unless specifically mentioned in the section.
* Each section is to the next Gear Set and/or Spell, sections can be skipped. In this case ETA until the next section will need to be re-calculated.
* Each section is to the next Gear Set and/or Spell, sections can be skipped. In this case ETA until the next section will need to be re-calculated.
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* Rough estimates for Food consumed /h are listed in {{ItemIcon|Lemonade}} which heals for 1 {{Skill|Hitpoints|Health}}. Simply divide the Food Consumed /h numbers by how much the used [[Food]] heals for.
* Rough estimates for Food consumed /h are listed in {{ItemIcon|Lemonade}} which heals for 1 {{Skill|Hitpoints|Health}}. Simply divide the Food Consumed /h numbers by how much the used [[Food]] heals for.
* Each section assumes at least {{UpgradeIcon|Auto Eat - Tier I}} has been unlocked.
* Each section assumes at least {{UpgradeIcon|Auto Eat - Tier I}} has been unlocked.
* Up to Level 60 in all 3 Attack Styles Any {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger used in the Leveling sections can be replaced by a {{ItemIcon|Steel Scimitar|notext=true}}{{ItemIcon|Adamant Scimitar|notext=true}}{{ItemIcon|Dragon Scimitar|notext=true}} Scimitar for roughly the same XP /h in {{Skill|Strength}}. Defence is recommended to be leveled with {{Skill|Magic}} on Defensive but can also be leveled with a {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger for slightly lower XP /h rates than listed below.
* Up to Level 60 in all 3 Attack Styles Any {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger used in the Leveling sections can be replaced by a {{ItemIcon|Steel Scimitar|notext=true}}{{ItemIcon|Adamant Scimitar|notext=true}}{{ItemIcon|Dragon Scimitar|notext=true}} Scimitar for roughly the same XP /h in {{Skill|Strength}}.  
** {{Skill|Defence}} is recommended to be leveled with {{Skill|Magic}} on Defensive but can also be leveled with a {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger for slightly lower XP /h rates than listed below.


= Leveling =
= Leveling =
== Level 1 to 10 ==
== Level 1 to 5 ==


* {{Skill|Hitpoints}} Level 10
* {{Skill|Hitpoints}} Level 10
* Total required experience for Level 5: 388
* Total required experience for Level 5: 388
{{Equipment/Recommended
|helm1 = Bronze Helmet
|body1 = Bronze Platebody
|legs1 = Bronze Platelegs
|boots1 = Bronze Boots
|gloves1 = Bronze Gloves
|weapon1 = Bronze Dagger
|shield1 = Bronze Shield
}}




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| 5,300
| 5,300
| 4.5m
| 4.5m
|-
|}
== Level 5 to 20 ==
* {{Skill|Hitpoints}} Level 12
* Total required experience for Level 20: 4,470
* Prayer: {{PrayerIcon|Burst of Strength}}
{{Equipment/Recommended
|helm1 = Steel Helmet
|body1 = Steel Platebody
|legs1 = Steel Platelegs
|boots1 = Steel Boots
|gloves1 = Steel Gloves
|weapon1 = Steel Dagger
|shield1 = Steel Shield
}}
{| class="wikitable"
! {{UpgradeIcon|Auto Eat}} Level
! Opponent
! Food Consumed /h
! Combat XP /h
! ETA until next section
|-
| {{UpgradeIcon|Auto Eat - Tier I}}
| {{MonsterIcon|Cow}}
| {{ItemIcon|Lemonade|notext=true|qty=4240}}
| 6,750
| 36m
|-
| {{UpgradeIcon|Auto Eat - Tier II}}
| {{MonsterIcon|Skeleton}}
| {{ItemIcon|Lemonade|notext=true|qty=7700}}
| 6,950
| 6.5m
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| {{MonsterIcon|Skeleton}}
| {{ItemIcon|Lemonade|notext=true|qty=6150}}
| 6,950
| 35m
|-
|}
== Level 20 to 30 ==
* {{Skill|Hitpoints}} Level 16
* Total required experience for Level 30: 13,373
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Superhuman Strength}}
{{Equipment/Recommended
|helm1 = (G) Mithril Helmet
|body1 = (G) Mithril Platebody
|legs1 = (G) Mithril Platelegs
|boots1 = (G) Mithril Boots
|gloves1 = Mithril Gloves
|neck1 = !{{ItemIcon|Silver Ruby Necklace}} (Optional)
|ring1 = Silver Diamond Ring
|weapon1 = Mithril Dagger
|shield1 = (G) Mithril Shield
}}
At {{SkillReq|Hitpoints|15}} with {{UpgradeIcon|Auto Eat - Tier II}} you can safely idle {{MonsterIcon|Mummy}} which drops {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Diamond Ring}}.
{| class="wikitable"
! {{UpgradeIcon|Auto Eat}} Level
! Opponent
! Food Consumed /h
! Combat XP /h
! ETA until next section
|-
| {{UpgradeIcon|Auto Eat - Tier I}}
| {{MonsterIcon|Cow}}
| {{ItemIcon|Lemonade|notext=true|qty=2592}}
| 18,700
| 28m
|-
| {{UpgradeIcon|Auto Eat - Tier II}}
| {{MonsterIcon|Skeleton}}
| {{ItemIcon|Lemonade|notext=true|qty=2032}}
| 18,700
| 28m
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| {{MonsterIcon|Tentacle}}
| {{ItemIcon|Lemonade|notext=true|qty=1469}}
| 18,700
| 28m
|-
|}
== Level 30 to 40 ==
* {{Skill|Hitpoints}} Level 22
* Total required experience for Level 40: 37,224
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Superhuman Strength}}
{{Equipment/Recommended
|helm1 = (G) Adamant Helmet
|body1 = (G) Adamant Platebody
|legs1 = (G) Adamant Platelegs
|boots1 = (G) Adamant Boots
|gloves1 = Adamant Gloves
|neck1 = !{{ItemIcon|Elite Amulet of Strength}} (Optional)
|ring1 = Silver Diamond Ring
|weapon1 = Adamant Dagger
|shield1 = (G) Adamant Shield
}}
At this point you can safely idle {{MonsterIcon|Mummy}} for {{ItemIcon|Amulet of Strength}}. <br>
{{ItemIcon|Amulet of Strength|qty=100}} can be upgraded into a {{ItemIcon|Elite Amulet of Strength}} which at this point is marginally better than {{ItemIcon|Silver Ruby Necklace}}.
{| class="wikitable"
! {{UpgradeIcon|Auto Eat}} Level
! Opponent
! Food Consumed /h
! Combat XP /h
! ETA until next section
|-
| {{UpgradeIcon|Auto Eat - Tier I}}
| {{MonsterIcon|Tentacle}}
| {{ItemIcon|Lemonade|notext=true|qty=260}}
| 23,500
| 1h01m
|-
| {{UpgradeIcon|Auto Eat - Tier II}}
| {{MonsterIcon|Frozen Archer}}
| {{ItemIcon|Lemonade|notext=true|qty=22000}}
| 26,500
| 54m
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| {{MonsterIcon|Frozen Archer}}
| {{ItemIcon|Lemonade|notext=true|qty=18000}}
| 26,500
| 54m
|-
|-
|}
|}
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