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(Replaced content with "If you have questions for me or any of the guides I created / edited, you can reach me on the Discord in the #wiki-discussion channel @Purple If you like / follow the Dungeon Guides, please read Introduction to the Dungeon Guides. To do list: # write combat/dungeon progression # rework beginners guide # add ItA AR dungeon guides - Done # Revisit Xon AR to get deathrates to 0 # add idle setups for AR sections of dungeon guides - Done # redo exodius guide #...") Tag: Replaced |
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# add note on using magic to what to level first - Done | # add note on using magic to what to level first - Done | ||
= Melee combat guide prep = | |||
= Introduction = | |||
Most players start combat with {{Skill|Attack|Melee}} as it does not require the overhead of {{Skill|Fletching}} Ammunition for {{Skill|Ranged}} or {{Skill|Runecrafting}} Runes for {{Skill|Magic}}. | |||
For Gear there are 2 options. | |||
* {{Skill|Smithing}} has all Gear Sets up to Level 60 Combat Levels. This also requires {{Skill|Mining}} to be leveled. | |||
** Requires up to {{Skill|Smithing}} Level 99 and {{Skill|Mining}} Level 95. | |||
** This includes the {{ItemIcon|Dragon Helmet|Dragon Equipment}} Tier which is not easily obtainable from Combat but can be skipped. | |||
* From Combat. | |||
** Requires up to {{Skill|Smithing}} Level 40 and {{Skill|Mining}} Level 40. | |||
*** {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}} can also be obtained from Combat from {{MonsterIcon|Statue}} but this is discouraged as the drop rate is rather low. | |||
** {{ZoneIcon|Castle of Kings}} has {{MonsterIcon|Steel Knight}}, {{MonsterIcon|Mithril Knight}}, {{MonsterIcon|Adamant Knight}} and {{MonsterIcon|Rune Knight}} which all drop their respective Armour sets and Weapons. | |||
*** The {{MonsterIcon|Black Knight}} is generally skipped due to the low drop rate on it's items as well as the Armour Tier being easily skipped. | |||
** It is generally advised to fight these Knights with {{Skill|Magic}} due to [[Combat Triangle]] benefits. | |||
Smithing armor can be upgraded ({{ItemIcon|Bronze Helmet|notext=true}}{{ItemIcon|(S) Bronze Helmet|notext=true}}{{ItemIcon|(G) Bronze Helmet|notext=true}}) twice from the Bank, once with {{ItemIcon|Silver Bar|Silver Bars}} and the second time with {{ItemIcon|Gold Bar|Gold Bars}}. Typically, upgrading armor isn't really worth the extra time spent until at least {{ItemIcon|Mithril Helmet|Mithril}}. <br> | |||
Melee Armour before the God Armour does not get any [[Damage Reduction]] until it's upgraded to (G). It is highly advised to upgrade this Armour. | |||
Melee leveling is split across 3 different skills, {{Skill|Attack}}, {{Skill|Strength}}, and {{Skill|Defence}}. | |||
* {{Skill|Attack}} is trained using the {{Skill|Attack|Stab}} Attack Style | |||
* {{Skill|Strength}} is trained using the {{Skill|Strength|Slash}} Attack Style | |||
* {{Skill|Defence}} is trained using the {{Skill|Defence|Block}} Attack Style | |||
In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles: | |||
{| class="wikitable" style="text-align: center" | |||
! Weapon | |||
! Details | |||
!colspan="2"| Style | |||
|- | |||
| {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger | |||
| Fast, weaker | |||
| {{Skill|Attack|Stab}} | |||
| {{Skill|Defence|Block}} | |||
|- | |||
| {{ItemIcon|Steel Sword|notext=true}}{{ItemIcon|Adamant Sword|notext=true}}{{ItemIcon|Dragon Sword|notext=true}} Sword | |||
| | |||
| {{Skill|Attack|Stab}} | |||
| {{Skill|Defence|Block}} | |||
|- | |||
| {{ItemIcon|Steel Scimitar|notext=true}}{{ItemIcon|Adamant Scimitar|notext=true}}{{ItemIcon|Dragon Scimitar|notext=true}} Scimitar | |||
| | |||
|colspan="2"| {{Skill|Strength|Slash}} | |||
|- | |||
| {{ItemIcon|Steel 2H Sword|notext=true}}{{ItemIcon|Adamant 2H Sword|notext=true}}{{ItemIcon|Dragon 2H Sword|notext=true}} 2H Sword | |||
| No shield, slow | |||
|colspan="2"| {{Skill|Strength|Slash}} | |||
|- | |||
| {{ItemIcon|Steel Battleaxe|notext=true}}{{ItemIcon|Adamant Battleaxe|notext=true}}{{ItemIcon|Dragon Battleaxe|notext=true}} Battleaxe | |||
| Slow-ish | |||
| {{Skill|Strength|Slash}} | |||
| {{Skill|Defence|Block}} | |||
|} | |||
= Important Notes on This Guide, Please Read = | |||
* Levels for {{Skill|Slayer}} and {{Skill|Prayer}} are assumed to be equal to the {{Skill|Magic}} Level unless mentioned otherwise. | |||
* This Guide does not include any [[Potions]], [[Pets]]. {{Skill|Agility}} or {{Skill|Astrology}} unless specifically mentioned in the section. | |||
* Each section is to the next Gear Set and/or Spell, sections can be skipped. In this case ETA until the next section will need to be re-calculated. | |||
** The [[Experience Table]] can be used to reference how much XP is needed. | |||
* Items with (Optional) next to them are recommended, but not required for survival. If not owned these items can be skipped, they will however impact the XP /h gained. | |||
** Items with the (Optional) tag next to them are still recommended to be obtained. | |||
* [[Gems]] and [[Cartography#All_Points_of_Interest|Points of Interest]] are recommended if {{ExpansionIcon|AoD}} is owned, they are not required. | |||
* Rough estimates for Food consumed /h are listed in {{ItemIcon|Lemonade}} which heals for 1 {{Skill|Hitpoints|Health}}. Simply divide the Food Consumed /h numbers by how much the used [[Food]] heals for. | |||
* Each section assumes at least {{UpgradeIcon|Auto Eat - Tier I}} has been unlocked. | |||
* Up to Level 60 in all 3 Attack Styles Any {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger used in the Leveling sections can be replaced by a {{ItemIcon|Steel Scimitar|notext=true}}{{ItemIcon|Adamant Scimitar|notext=true}}{{ItemIcon|Dragon Scimitar|notext=true}} Scimitar for roughly the same XP /h in {{Skill|Strength}}. Defence is recommended to be leveled with {{Skill|Magic}} on Defensive but can also be leveled with a {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger for slightly lower XP /h rates than listed below. | |||
= Leveling = | |||
== Level 1 to 10 == | |||
* {{Skill|Hitpoints}} Level 10 | |||
* Total required experience for Level 5: 388 | |||
{| class="wikitable" | |||
! {{UpgradeIcon|Auto Eat}} Level | |||
! Opponent | |||
! Food Consumed /h | |||
! Combat XP /h | |||
! ETA until next section | |||
|- | |||
| {{UpgradeIcon|Auto Eat - Tier I}} | |||
| {{MonsterIcon|Cow}} | |||
| {{ItemIcon|Lemonade|notext=true|qty=4240}} | |||
| 5,300 | |||
| 4.5m | |||
|- | |||
| {{UpgradeIcon|Auto Eat - Tier II}} | |||
| {{MonsterIcon|Cow}} | |||
| {{ItemIcon|Lemonade|notext=true|qty=3260}} | |||
| 5,300 | |||
| 4.5m | |||
|- | |||
| {{UpgradeIcon|Auto Eat - Tier III}} | |||
| {{MonsterIcon|Cow}} | |||
| {{ItemIcon|Lemonade|notext=true|qty=2580}} | |||
| 5,300 | |||
| 4.5m | |||
|- | |||
|} |
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