Magic: Difference between revisions
(Manual Review: No Changes. Updating Version.) |
Falterfire (talk | contribs) (→Robes: Added more details for robe sets and added in all the runecraftable sets.) |
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== Robes == | == Robes == | ||
Wizard Robes can be acquired through a few different sources: | |||
* The {{ItemIcon|Slayer Wizard Hat (Basic)|Slayer Wizard Robes}} can be purchased from the store using {{SC|}} [[Currency#Slayer Coins|Slayer Coins]]. | |||
* Various {{ItemIcon|Green Wizard Hat|Colored Wizard Robes}} can be acquired as loot from fighting various monsters or looting various dungeons. See the page for each piece of equipment to see a list of where they can be found. | |||
* The elemental {{ItemIcon|Air Acolyte Wizard Hat|Acolyte}}, {{ItemIcon|Air Adept Wizard Hat|Adept}}, and {{ItemIcon|Air Expert Wizard Hat|Expert}} sets can be acquired through {{Skill|Runecrafting}}. | |||
A full list of the stats for each set of Wizard Robes can be found on the [[Equipment]] page. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! | ! | ||
!Level | |||
!Robe Tier | !Robe Tier | ||
!Notes | |||
|- | |- | ||
| [[File:Green Wizard Hat (item).svg|50px|middle|Green Wizard Hat]] | |||
| 1 | | 1 | ||
| Green | | Green | ||
|- | |- | ||
| [[File: Slayer Wizard Hat (Basic) (item).svg|50px|middle|Slayer Wizard Hat (Basic)]] | |||
| 1 | |||
| Slayer (Basic) | |||
| +5% bonus Slayer XP per piece<br/>Only two pieces (Hat and Robe) | |||
|- | |||
| [[File:Air Acolyte Wizard Hat (item).svg|50px|middle|Air Acolyte Wizard Hat]] | |||
| 1 | |||
| Air Acolyte | |||
| +5 minimum damage when using Air Spells per piece | |||
|- | |||
| [[File:Water Acolyte Wizard Hat (item).svg|50px|middle|Water Acolyte Wizard Hat]] | |||
| 5 | |||
| Water Acolyte | |||
| +5 minimum damage when using Water Spells per piece | |||
|- | |||
| [[File:Earth Acolyte Wizard Hat (item).svg|50px|middle|Earth Acolyte Wizard Hat]] | |||
| 9 | |||
| Earth Acolyte | |||
| +5 minimum damage when using Earth Spells per piece | |||
|- | |||
| [[File:Blue Wizard Hat (item).svg|50px|middle|Blue Wizard Hat]] | |||
| 10 | | 10 | ||
| Blue | | Blue | ||
|- | |- | ||
| [[File:Fire Acolyte Wizard Hat (item).svg|50px|middle|Fire Acolyte Wizard Hat]] | |||
| 14 | |||
| Fire Acolyte | |||
| +5 minimum damage when using Fire Spells per piece | |||
|- | |||
| [[File:Red Wizard Hat (item).svg|50px|middle|Red Wizard Hat]] | |||
| 30 | | 30 | ||
| Red | | Red | ||
|- | |- | ||
| [[File: Slayer Wizard Hat (Strong) (item).svg|50px|middle|Slayer Wizard Hat (Strong)]] | |||
| 30 | | 30 | ||
| Slayer (Strong) | | Slayer (Strong) | ||
| +15% bonus Slayer XP per piece<br/>Only two pieces (Hat and Robe) | |||
|- | |- | ||
| [[File:Air Adept Wizard Hat (item).svg|50px|middle|Air Adept Wizard Hat]] | |||
| 35 | |||
| Air Adept | |||
| +15 minimum damage when using Air Spells per piece | |||
|- | |||
| [[File:Water Adept Wizard Hat (item).svg|50px|middle|Water Adept Wizard Hat]] | |||
| 39 | |||
| Water Adept | |||
| +15 minimum damage when using Water Spells per piece | |||
|- | |||
| [[File:Earth Adept Wizard Hat (item).svg|50px|middle|Earth Adept Wizard Hat]] | |||
| 43 | |||
| Earth Adept | |||
| +15 minimum damage when using Earth Spells per piece | |||
|- | |||
| [[File:Fire Adept Wizard Hat (item).svg|50px|middle|Fire Adept Wizard Hat]] | |||
| 48 | |||
| Fire Adept | |||
| +15 minimum damage when using Fire Spells per piece | |||
|- | |||
| [[File:Black Wizard Hat (item).svg|50px|middle|Black Wizard Hat]] | |||
| 50 | | 50 | ||
| Black | | Black | ||
|- | |- | ||
| [[File: Slayer Wizard Hat (Elite) (item).svg|50px|middle|Slayer Wizard Hat (Elite)]] | |||
| 60 | | 60 | ||
| Slayer (Elite) | | Slayer (Elite) | ||
| +30% bonus Slayer XP per piece<br/>Only two pieces (Hat and Robe) | |||
|- | |- | ||
| [[File:Air Expert Wizard Hat (item).svg|50px|middle|Air Expert Wizard Hat]] | |||
| 65 | |||
| Air Expert | |||
| +20 minimum damage when using Air Spells per piece | |||
|- | |||
| [[File:Water Expert Wizard Hat (item).svg|50px|middle|Water Expert Wizard Hat]] | |||
| 69 | |||
| Water Expert | |||
| +20 minimum damage when using Water Spells per piece | |||
|- | |||
| [[File:Green Wizard Hat (item).svg|50px|middle|Green Wizard Hat]] | |||
| 70 | | 70 | ||
| Ancient | | Ancient | ||
| Each piece provides +5 Minimum Damage when using any elemental spell. | |||
|- | |||
| [[File:Earth Expert Wizard Hat (item).svg|50px|middle|Earth Expert Wizard Hat]] | |||
| 73 | |||
| Earth Expert | |||
| +20 minimum damage when using Earth Spells per piece | |||
|- | |||
| [[File:Fire Expert Wizard Hat (item).svg|50px|middle|Fire Expert Wizard Hat]] | |||
| 78 | |||
| Fire Expert | |||
| +20 minimum damage when using Fire Spells per piece | |||
|- | |- | ||
| [[File:Glacia God Helmet (item).svg|50px|middle|Glacia God Helmet]] | |||
| 85 | | 85 | ||
| Glacia God | | Glacia God | ||
| Includes the {{ItemIcon|Glacia God Gloves}}, the only gloves that provide a bonus to Magic.<br/>Each piece provides a +2% bonus to Magic damage. | |||
|} | |} | ||
Revision as of 14:47, 21 August 2020
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. 0.4 Magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 7% by equipping the Gold Emerald Ring. Raising Magic to level 99 will unlock the Magic Skillcape for purchase from the Shop. Equipping the Magic Skillcape reduces the Air, Water, Earth, and Fire runes cost of spells by 7.
Alternative Magic
Alternative Magic (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
Staves
Staves can be crafted from elemental runes and logs with Runecrafting or looted from monsters. When equipped, staves reduce the need to use Air, Water, Earth, or Fire runes, depending on the staff type.
The Cloudburst Staff is an exception. It cannot be crafted, nor does it does reduce the need to use any runes.
All staves are two-handed.
Staff Tier |
Magic Level |
||||
---|---|---|---|---|---|
Air | Water | Earth | Fire | ||
Staff | 1 | 1 | 5 | 9 | 14 |
Battlestaff | 30 | 30 | 35 | 39 | 44 |
Mystic Staff | 40 | 70 | 75 | 79 | 84 |
Cloudburst Staff | 85 | N/A |
Wands
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted by through Runecrafting using Magic Wand (Elite). When equipped, Magic imbued wands reduces the amount of Air, Water, Earth, or Fire runes needed to cast a spell by 3, depending on the staff type.
Magic Level | Wand Tier | Rune discount |
---|---|---|
1 | Basic | 0 |
30 | Powerful | 0 |
60 | Elite | 0 |
70 | Magic Imbued Wand | 3 |
Robes
Wizard Robes can be acquired through a few different sources:
- The
Slayer Wizard Robes can be purchased from the store using
Slayer Coins.
- Various
Colored Wizard Robes can be acquired as loot from fighting various monsters or looting various dungeons. See the page for each piece of equipment to see a list of where they can be found.
- The elemental
Acolyte,
Adept, and
Expert sets can be acquired through
Runecrafting.
A full list of the stats for each set of Wizard Robes can be found on the Equipment page.
Level | Robe Tier | Notes | |
---|---|---|---|
1 | Green | ||
1 | Slayer (Basic) | +5% bonus Slayer XP per piece Only two pieces (Hat and Robe) | |
1 | Air Acolyte | +5 minimum damage when using Air Spells per piece | |
5 | Water Acolyte | +5 minimum damage when using Water Spells per piece | |
9 | Earth Acolyte | +5 minimum damage when using Earth Spells per piece | |
10 | Blue | ||
14 | Fire Acolyte | +5 minimum damage when using Fire Spells per piece | |
30 | Red | ||
30 | Slayer (Strong) | +15% bonus Slayer XP per piece Only two pieces (Hat and Robe) | |
35 | Air Adept | +15 minimum damage when using Air Spells per piece | |
39 | Water Adept | +15 minimum damage when using Water Spells per piece | |
43 | Earth Adept | +15 minimum damage when using Earth Spells per piece | |
48 | Fire Adept | +15 minimum damage when using Fire Spells per piece | |
50 | Black | ||
60 | Slayer (Elite) | +30% bonus Slayer XP per piece Only two pieces (Hat and Robe) | |
65 | Air Expert | +20 minimum damage when using Air Spells per piece | |
69 | Water Expert | +20 minimum damage when using Water Spells per piece | |
70 | Ancient | Each piece provides +5 Minimum Damage when using any elemental spell. | |
73 | Earth Expert | +20 minimum damage when using Earth Spells per piece | |
78 | Fire Expert | +20 minimum damage when using Fire Spells per piece | |
85 | Glacia God | Includes the ![]() Each piece provides a +2% bonus to Magic damage. |
Offhand
Magic Level | Name |
---|---|
0 | Enchanted Shield |
1 | Book of Eli |
Cape
Magic Level | Name |
---|---|
0 | Enchanted Cape |
0 | Skull Cape |
99 | Magic Skillcape |
Standard Magic
Curses
Auroras
Ancient Magicks
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment. Curses cannot be used with Ancient Magicks. Template:MagicAncientTable
Pet
The pet can be unlocked by doing any action that provides Magic XP, including Alt. Magic.
Pet | Name | Effect |
---|---|---|
Salem | +5% Chance to preserve all Runes when casting Magic. |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |