Magic: Difference between revisions

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== Magic Equipment Stats ==
=== Weapons ===
{{MagicWeaponsTable}}
=== Helmets ===
{{MagicHelmetTable}}
=== Bodies ===
{{MagicPlatebodyTable}}
=== Legs ===
{{MagicPlatelegsTable}}
=== Boots ===
{{MagicBootsTable}}
=== Gloves ===
{{MagicGlovesTable}}
=== Shields ===
{{MagicShieldsTable}}
{{Menu}}
{{Menu}}
[[Category:Skills]]
[[Category:Skills]]

Revision as of 15:06, 16 September 2020

Template:V0.16.3

Magic

Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. 0.4 Magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 7% by equipping the Gold Emerald Ring. Raising Magic to level 99 will unlock the Magic Skillcape for purchase from the Shop. Equipping the Magic Skillcape reduces the Air, Water, Earth, and Fire runes cost of spells by 7.

Alternative Magic

Alternative Magic (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.

Staves

Staves can be crafted from elemental runes and logs with Runecrafting or looted from monsters. When equipped, staves reduce the need to use Air, Water, Earth, or Fire runes, depending on the staff type.

The Cloudburst Staff is an exception. It cannot be crafted, nor does it does reduce the need to use any runes.

All staves are two-handed.

Staff
Tier
Magic
Level
Runecrafting Level
Air Water Earth Fire
Staff 1 1 5 9 14
Battlestaff 30 30 35 39 44
Mystic Staff 40 70 75 79 84
Cloudburst Staff 85 N/A

Wands

Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted by through Runecrafting using Magic Wand (Elite). When equipped, Magic imbued wands reduces the amount of Air, Water, Earth, or Fire runes needed to cast a spell by 3, depending on the staff type.

Magic Level Wand Tier Rune discount
1 Basic 0
30 Powerful 0
60 Elite 0
70 Magic Imbued Wand 3

Robes

Wizard Robes can be acquired through a few different sources:

A full list of the stats for each set of Wizard Robes can be found on the Equipment page.

Level Robe Tier Notes
Green Wizard Hat 1 Green
Slayer Wizard Hat (Basic) 1 Slayer (Basic) +5% bonus Slayer XP per piece
Only two pieces (Hat and Robe)
Air Acolyte Wizard Hat 1 Air Acolyte +5 minimum damage when using Air Spells per piece
Water Acolyte Wizard Hat 5 Water Acolyte +5 minimum damage when using Water Spells per piece
Earth Acolyte Wizard Hat 9 Earth Acolyte +5 minimum damage when using Earth Spells per piece
Blue Wizard Hat 10 Blue
Fire Acolyte Wizard Hat 14 Fire Acolyte +5 minimum damage when using Fire Spells per piece
Red Wizard Hat 30 Red
Slayer Wizard Hat (Strong) 30 Slayer (Strong) +15% bonus Slayer XP per piece
Only two pieces (Hat and Robe)
Air Adept Wizard Hat 35 Air Adept +15 minimum damage when using Air Spells per piece
Water Adept Wizard Hat 39 Water Adept +15 minimum damage when using Water Spells per piece
Earth Adept Wizard Hat 43 Earth Adept +15 minimum damage when using Earth Spells per piece
Fire Adept Wizard Hat 48 Fire Adept +15 minimum damage when using Fire Spells per piece
Black Wizard Hat 50 Black
Slayer Wizard Hat (Elite) 60 Slayer (Elite) +30% bonus Slayer XP per piece
Only two pieces (Hat and Robe)
Air Expert Wizard Hat 65 Air Expert +20 minimum damage when using Air Spells per piece
Water Expert Wizard Hat 69 Water Expert +20 minimum damage when using Water Spells per piece
Green Wizard Hat 70 Ancient +5 Minimum Damage when using any elemental spell per piece
Earth Expert Wizard Hat 73 Earth Expert +20 minimum damage when using Earth Spells per piece
Fire Expert Wizard Hat 78 Fire Expert +20 minimum damage when using Fire Spells per piece
Glacia God Helmet 85 Glacia God Includes the Glacia God Gloves, the only gloves that provide a bonus to Magic.
Each piece provides a +2% bonus to Magic damage.

Offhand

Magic Level Name
0 Enchanted Shield
1 Book of Eli

Cape

Magic Level Name
0 Enchanted Cape
0 Skull Cape
99 Magic Skillcape

Standard Magic

Curses

Auroras

Ancient Magicks

Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment. Curses cannot be used with Ancient Magicks.

Skillcape

The skillcape can be purchased from the store for 1,000,000GP after the player reaches Magic (skill).svg Level 99.

Skillcape Name Effect
Magic Skillcape (item).svg Magic Skillcape Reduces Air, Water, Earth & Fire Rune cost of Magic Spells by 7.
Overrides Magic Staff Bonus. Also applies to Alt. Magic.

Pet

The pet can be unlocked by doing any action that provides Magic XP, including Alt. Magic.

Pet Name Effect
Salem (pet).svg Salem +5% Chance to preserve all Runes when casting Magic.

Magic Equipment Stats

Weapons

Helmets

Bodies

Legs

Boots

Gloves

Shields