Magic: Difference between revisions

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[[File:Magic (skill).svg|thumb|right|Magic]]
[[File:Magic (skill).svg|thumb|right|Magic]]
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required [[Runecrafting#Runes|Runes]] in their [[Bank]] and the desired spell unlocked. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. 0.4 Magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 7% by equipping the [[Gold Emerald Ring]]. Raising Magic to level 99 will unlock the [[Magic Skillcape]] for purchase from the [[Shop]]. Equipping the [[Magic Skillcape]] doubles the rune saving power of staves and imbued wands
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required [[Runecrafting#Runes|Runes]] in their [[Bank]] and the desired spell unlocked. Magic skill level increases [[Combat#Magic_Accuracy_Rating|Magic Accuracy Rating]] and [[Combat#Magic_Max_Hit|Maximum Hit]] (0.5% per level) when using spells and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]] when defending from spells. 0.4 Magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 7% by equipping the {{ItemIcon|Gold Emerald Ring}}. Raising Magic to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Magic Skillcape}} for purchase from the [[Shop]]. Equipping the [[Magic Skillcape]] doubles the rune saving power of staves and imbued wands.
== Alternative Magic ==
== Alternative Magic ==
[[Alternative Magic]] (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
[[Alternative Magic]] (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.


== Staves ==
== Staves ==
Staves can be crafted from elemental runes and logs with {{Skill | Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], or [[Fire Rune|Fire]] runes, depending on the staff type.  
Staves can be crafted from elemental runes and logs with {{Skill | Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes, depending on the staff type.  


The [[Cloudburst Staff]] is the only staff that cannot be crafted.  
The {{ItemIcon|Cloudburst Staff}} is the only staff that cannot be crafted.  


All staves are two-handed.
All staves are two-handed.
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| style="text-align: right" | 84
| style="text-align: right" | 84
|-
|-
| [[Cloudburst Staff]]
| {{ItemIcon|Cloudburst Staff}}
| style="text-align: right" | 85  
| style="text-align: right" | 85  
| style="text-align: center" colspan=4 | N/A
| style="text-align: center" colspan=4 | N/A
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== Wands ==
== Wands ==
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted by through [[Runecrafting]] using [[Magic Wand (Elite)]]. When equipped, Magic imbued wands reduces the amount of [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], or [[Fire Rune|Fire]] runes needed to cast a spell by 3, depending on the wand type.
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted by through {{Skill|Runecrafting}} using {{ItemIcon|Magic Wand (Elite)}}. When equipped, Magic imbued wands reduces the amount of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed to cast a spell by 3, depending on the wand type.


{| class="wikitable sortable"
{| class="wikitable sortable"
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|-
|-
| 0
| 0
| [[Enchanted Cape]]
| {{ItemIcon|Enchanted Cape}}
|-
|-
| 0
| 0
| [[Skull Cape]]
| {{ItemIcon|Skull Cape}}
|-
|-
| 99
| 99
| [[Magic Skillcape]]
| {{ItemIcon|Magic Skillcape}}
|}
|}



Revision as of 19:09, 10 January 2021

This page was last updated for (v0.18.0).
Magic

Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. 0.4 Magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 7% by equipping the Gold Emerald Ring. Raising Magic to Magic (skill).svg Level 99 will unlock the Magic Skillcape for purchase from the Shop. Equipping the Magic Skillcape doubles the rune saving power of staves and imbued wands.

Alternative Magic

Alternative Magic (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.

Staves

Staves can be crafted from elemental runes and logs with Runecrafting or looted from monsters. When equipped, staves reduce the need to use Air, Water, Earth, or Fire runes, depending on the staff type.

The Cloudburst Staff is the only staff that cannot be crafted.

All staves are two-handed.

Staff
Tier
Magic
Level
Runecrafting Level
Air Water Earth Fire
Staff 1 1 5 9 14
Battlestaff 30 30 35 39 44
Mystic Staff 40 70 75 79 84
Cloudburst Staff 85 N/A

Wands

Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted by through Runecrafting using Magic Wand (Elite). When equipped, Magic imbued wands reduces the amount of Air, Water, Earth, or Fire runes needed to cast a spell by 3, depending on the wand type.

Magic Level Wand Tier Rune discount
1 Basic 0
30 Powerful 0
60 Elite 0
70 Magic Imbued Wand 3
90 Ocean Song 4

Robes

Wizard Robes can be acquired through a few different sources:

A full list of the stats for each set of Wizard Robes can be found on the Equipment page.

Level Robe Tier Notes
Green Wizard Hat 1 Green
Slayer Wizard Hat (Basic) 1 Slayer (Basic) +5% bonus Slayer XP per piece
Only two pieces (Hat and Robe)
Air Acolyte Wizard Hat 1 Air Acolyte +5 minimum damage when using Air Spells per piece
Water Acolyte Wizard Hat 5 Water Acolyte +5 minimum damage when using Water Spells per piece
Earth Acolyte Wizard Hat 9 Earth Acolyte +5 minimum damage when using Earth Spells per piece
Blue Wizard Hat 10 Blue
Fire Acolyte Wizard Hat 14 Fire Acolyte +5 minimum damage when using Fire Spells per piece
Red Wizard Hat 30 Red
Slayer Wizard Hat (Strong) 30 Slayer (Strong) +15% bonus Slayer XP per piece
Only two pieces (Hat and Robe)
Air Adept Wizard Hat 35 Air Adept +15 minimum damage when using Air Spells per piece
Water Adept Wizard Hat 39 Water Adept +15 minimum damage when using Water Spells per piece
40 Miolite No special bonuses
Earth Adept Wizard Hat 43 Earth Adept +15 minimum damage when using Earth Spells per piece
Fire Adept Wizard Hat 48 Fire Adept +15 minimum damage when using Fire Spells per piece
Black Wizard Hat 50 Black
Slayer Wizard Hat (Elite) 60 Slayer (Elite) +30% bonus Slayer XP per piece
Only two pieces (Hat and Robe)
Air Expert Wizard Hat 65 Air Expert +20 minimum damage when using Air Spells per piece
Water Expert Wizard Hat 69 Water Expert +20 minimum damage when using Water Spells per piece
Ancient Wizard Hat 70 Ancient +5 Minimum Damage when using any elemental spell per piece
Earth Expert Wizard Hat 73 Earth Expert +20 minimum damage when using Earth Spells per piece
Fire Expert Wizard Hat 78 Fire Expert +20 minimum damage when using Fire Spells per piece
80 Slayer (Master) +40% bonus Slayer XP, +3% chance to received double loot, and +40% Slayer Area Effect Negation per piece
Only two pieces (Hat and Robe)
Glacia God Helmet 85 Glacia God Unlike other robe sets, also includes a pair of Gloves.
+10 minimum damage with combat spells of any element per piece.

Other Armour Pieces

Magic Level Name
0 Elementalist Gloves

Offhand

Magic Level Name
0 Enchanted Shield
1 Book of Eli
1 Book of Occults
40 Miolite Shield

Cape

Magic Level Name
0 Enchanted Cape
0 Skull Cape
99 Magic Skillcape

Standard Magic

Curses

Auroras

Ancient Magicks

Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment, although accuracy rating is. Curses cannot be used with Ancient Magicks.

Skillcape

The skillcape can be purchased from the store for 1,000,000GP after the player reaches Magic (skill).svg Level 99.

Regular Skillcape

The Magic Skillcape is the skillcape for the Magic skill. It can be purchased for 1,000,000GP from the Shop once the player reaches Magic (skill).svg Level 99 in the Magic skill. The Magic Skillcape offers the following benefits when worn:

Items that reduce Rune costs are now 2x as effective

Superior Skillcape

The Superior Magic Skillcape is the superior skillcape for the Magic skill. It can be purchased for 10,000,000GP from the Shop once the player reaches Magic (skill).svg Level 120 in the Magic skill. Magic (skill).svg Level 120 can only be reached if the player owns the TotH.svg Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

Items that reduce Rune costs are now 4x as effective and +5% Magic Damage Bonus from Equipment

Pet

The pet can be unlocked by doing any action that provides Magic XP, including Alt. Magic.

Pet Name Effect
Salem (pet).svg Salem +5% Chance to preserve all Runes when casting Magic.

Magic Equipment Stats

Weapons

Helmets

Bodies

Legs

Boots

Gloves

Shields