Magic: Difference between revisions

From Melvor Idle
(Added notes on the attack styles)
(→‎Robes: Updated to use ItemIcon (and thus linking) plus updated slayer area effect negation on Slayer Wizard sets)
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!Notes
!Notes
|-
|-
| [[File:Green Wizard Hat (item).svg|50px|middle|Green Wizard Hat]]
| {{ItemIcon|Green Wizard Hat|notext=true|size=50}}
| 1
| 1
| Green
| Green
|-
|-
| [[File: Slayer Wizard Hat (Basic) (item).svg|50px|middle|Slayer Wizard Hat (Basic)]]
| {{ItemIcon| Slayer Wizard Hat (Basic)|notext=true|size=50}}
| 1
| 1
| Slayer (Basic)
| Slayer (Basic)
| +5% bonus Slayer XP per piece<br/>Only two pieces (Hat and Robe)
| +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece<br/>Only two pieces (Hat and Robe)
|-
|-
| [[File:Air Acolyte Wizard Hat (item).svg|50px|middle|Air Acolyte Wizard Hat]]
| {{ItemIcon|Air Acolyte Wizard Hat|notext=true|size=50}}
| 1
| 1
| Air Acolyte
| Air Acolyte
| +5 minimum damage when using Air Spells per piece
| +5 minimum damage when using Air Spells per piece
|-
|-
| [[File:Water Acolyte Wizard Hat (item).svg|50px|middle|Water Acolyte Wizard Hat]]
| {{ItemIcon|Water Acolyte Wizard Hat|notext=true|size=50}}
| 5
| 5
| Water Acolyte
| Water Acolyte
| +5 minimum damage when using Water Spells per piece
| +5 minimum damage when using Water Spells per piece
|-
|-
| [[File:Earth Acolyte Wizard Hat (item).svg|50px|middle|Earth Acolyte Wizard Hat]]
| {{ItemIcon|Earth Acolyte Wizard Hat|notext=true|size=50}}
| 9
| 9
| Earth Acolyte
| Earth Acolyte
| +5 minimum damage when using Earth Spells per piece
| +5 minimum damage when using Earth Spells per piece
|-
|-
| [[File:Blue Wizard Hat (item).svg|50px|middle|Blue Wizard Hat]]
| {{ItemIcon|Blue Wizard Hat|notext=true|size=50}}
| 10
| 10
| Blue
| Blue
|-
|-
| [[File:Fire Acolyte Wizard Hat (item).svg|50px|middle|Fire Acolyte Wizard Hat]]
| {{ItemIcon|Fire Acolyte Wizard Hat|notext=true|size=50}}
| 14
| 14
| Fire Acolyte
| Fire Acolyte
| +5 minimum damage when using Fire Spells per piece
| +5 minimum damage when using Fire Spells per piece
|-
|-
| [[File:Red Wizard Hat (item).svg|50px|middle|Red Wizard Hat]]
| {{ItemIcon|Red Wizard Hat|notext=true|size=50}}
| 30
| 30
| Red
| Red
|-
|-
| [[File: Slayer Wizard Hat (Strong) (item).svg|50px|middle|Slayer Wizard Hat (Strong)]]
| {{ItemIcon| Slayer Wizard Hat (Strong)|notext=true|size=50}}
| 30
| 30
| Slayer (Strong)
| Slayer (Strong)
| +15% bonus Slayer XP per piece<br/>Only two pieces (Hat and Robe)
| +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece<br/>Only two pieces (Hat and Robe)
|-
|-
| [[File:Air Adept Wizard Hat (item).svg|50px|middle|Air Adept Wizard Hat]]
| {{ItemIcon|Air Adept Wizard Hat|notext=true|size=50}}
| 35
| 35
| Air Adept
| Air Adept
| +15 minimum damage when using Air Spells per piece
| +15 minimum damage when using Air Spells per piece
|-
|-
| [[File:Water Adept Wizard Hat (item).svg|50px|middle|Water Adept Wizard Hat]]
| {{ItemIcon|Water Adept Wizard Hat|notext=true|size=50}}
| 39
| 39
| Water Adept
| Water Adept
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| No special bonuses
| No special bonuses
|-
|-
| [[File:Earth Adept Wizard Hat (item).svg|50px|middle|Earth Adept Wizard Hat]]
| {{ItemIcon|Earth Adept Wizard Hat|notext=true|size=50}}
| 43
| 43
| Earth Adept
| Earth Adept
| +15 minimum damage when using Earth Spells per piece
| +15 minimum damage when using Earth Spells per piece
|-
|-
| [[File:Fire Adept Wizard Hat (item).svg|50px|middle|Fire Adept Wizard Hat]]
| {{ItemIcon|Fire Adept Wizard Hat|notext=true|size=50}}
| 48
| 48
| Fire Adept
| Fire Adept
| +15 minimum damage when using Fire Spells per piece
| +15 minimum damage when using Fire Spells per piece
|-
|-
| [[File:Black Wizard Hat (item).svg|50px|middle|Black Wizard Hat]]
| {{ItemIcon|Black Wizard Hat|notext=true|size=50}}
| 50
| 50
| Black
| Black
|-
|-
| [[File: Slayer Wizard Hat (Elite) (item).svg|50px|middle|Slayer Wizard Hat (Elite)]]
| {{ItemIcon| Slayer Wizard Hat (Elite)|notext=true|size=50}}
| 60
| 60
| Slayer (Elite)
| Slayer (Elite)
| +30% bonus Slayer XP per piece<br/>Only two pieces (Hat and Robe)
| +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece<br/>Only two pieces (Hat and Robe)
|-
|-
| [[File:Air Expert Wizard Hat (item).svg|50px|middle|Air Expert Wizard Hat]]
| {{ItemIcon|Air Expert Wizard Hat|notext=true|size=50}}
| 65
| 65
| Air Expert
| Air Expert
| +20 minimum damage when using Air Spells per piece
| +20 minimum damage when using Air Spells per piece
|-
|-
| [[File:Water Expert Wizard Hat (item).svg|50px|middle|Water Expert Wizard Hat]]
| {{ItemIcon|Water Expert Wizard Hat|notext=true|size=50}}
| 69
| 69
| Water Expert
| Water Expert
| +20 minimum damage when using Water Spells per piece
| +20 minimum damage when using Water Spells per piece
|-
|-
| [[File:Ancient Wizard Hat (item).svg|50px|middle|Ancient Wizard Hat]]
| {{ItemIcon|Ancient Wizard Hat|notext=true|size=50}}
| 70
| 70
| Ancient
| Ancient
| +5 Minimum Damage when using any elemental spell per piece
| +5 Minimum Damage when using any elemental spell per piece
|-
|-
| [[File:Earth Expert Wizard Hat (item).svg|50px|middle|Earth Expert Wizard Hat]]
| {{ItemIcon|Earth Expert Wizard Hat|notext=true|size=50}}
| 73
| 73
| Earth Expert
| Earth Expert
| +20 minimum damage when using Earth Spells per piece
| +20 minimum damage when using Earth Spells per piece
|-
|-
| [[File:Fire Expert Wizard Hat (item).svg|50px|middle|Fire Expert Wizard Hat]]
| {{ItemIcon|Fire Expert Wizard Hat|notext=true|size=50}}
| 78
| 78
| Fire Expert
| Fire Expert
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| 80
| 80
| Slayer (Master)
| Slayer (Master)
| +40% bonus Slayer XP, +3% chance to received double loot, and +40% Slayer Area Effect Negation per piece<br/>Only two pieces (Hat and Robe)
| +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece<br/>Only two pieces (Hat and Robe)
|-
|-
| [[File:Glacia God Helmet (item).svg|50px|middle|Glacia God Helmet]]
| {{ItemIcon|Glacia God Helmet|notext=true|size=50}}
| 85
| 85
| Glacia God
| Glacia God

Revision as of 14:00, 29 April 2021

This page was last updated for (v0.18.2).
Magic

Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked.

Mechanics

Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. Raising Magic to Magic (skill).svg Level 99 will unlock the Magic Skillcape for purchase from the Shop. Equipping the Magic Skillcape doubles the rune saving power of staves and imbued wands.

Attack Styles

There are two Magic attack styles: Magic and Defensive. The only difference is in what experience is earned while using them:

When using the Magic attack style, the player receives 0.4 Magic XP per point of damage dealt.

When using the Defensive attack style, the player instead receives 0.2 Magic XP and 0.2 Defence XP per point of damage dealt.

Alternative Magic

Alternative Magic (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.

Staves

Staves can be crafted from elemental runes and logs with Runecrafting or looted from monsters. When equipped, staves reduce the need to use Air, Water, Earth, or Fire runes, depending on the staff type.

The Cloudburst Staff is the only staff that cannot be crafted.

All staves are two-handed.

Staff
Tier
Magic
Level
Runecrafting Level
Air Water Earth Fire
Staff 1 1 5 9 14
Battlestaff 30 30 35 39 44
Mystic Staff 40 70 75 79 84
Cloudburst Staff 85 N/A

Wands

Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted through Runecrafting using Magic Wand (Elite). When equipped, Magic imbued wands reduces the amount of Air, Water, Earth, or Fire runes needed to cast a spell by 3, depending on the wand type.

Magic Level Wand Tier Rune discount
1 Basic 0
30 Powerful 0
60 Elite 0
70 Magic Imbued Wand 3
90 Ocean Song 4

Robes

Wizard Robes can be acquired through a few different sources:

A full list of the stats for each set of Wizard Robes can be found on the Equipment page.

Level Robe Tier Notes
1 Green
1 Slayer (Basic) +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece
Only two pieces (Hat and Robe)
1 Air Acolyte +5 minimum damage when using Air Spells per piece
5 Water Acolyte +5 minimum damage when using Water Spells per piece
9 Earth Acolyte +5 minimum damage when using Earth Spells per piece
10 Blue
14 Fire Acolyte +5 minimum damage when using Fire Spells per piece
30 Red
30 Slayer (Strong) +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece
Only two pieces (Hat and Robe)
35 Air Adept +15 minimum damage when using Air Spells per piece
39 Water Adept +15 minimum damage when using Water Spells per piece
40 Miolite No special bonuses
43 Earth Adept +15 minimum damage when using Earth Spells per piece
48 Fire Adept +15 minimum damage when using Fire Spells per piece
50 Black
60 Slayer (Elite) +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece
Only two pieces (Hat and Robe)
65 Air Expert +20 minimum damage when using Air Spells per piece
69 Water Expert +20 minimum damage when using Water Spells per piece
70 Ancient +5 Minimum Damage when using any elemental spell per piece
73 Earth Expert +20 minimum damage when using Earth Spells per piece
78 Fire Expert +20 minimum damage when using Fire Spells per piece
80 Slayer (Master) +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece
Only two pieces (Hat and Robe)
85 Glacia God Unlike other robe sets, also includes a pair of Gloves.
+10 minimum damage with combat spells of any element per piece.

Other Armour Pieces

Magic Level Name
0 Elementalist Gloves

Offhand

Magic Level Name
0 Enchanted Shield
1 Book of Eli
1 Book of Occults
40 Miolite Shield

Cape

Magic Level Name
0 Enchanted Cape
0 Skull Cape
99 Magic Skillcape

Standard Magic

Curses

Auroras

Ancient Magicks

Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment, although accuracy rating is. Curses cannot be used with Ancient Magicks.

Skillcape

The skillcape can be purchased from the store for 1,000,000GP after the player reaches Magic (skill).svg Level 99.

Regular Skillcape

The Magic Skillcape is the skillcape for the Magic skill. It can be purchased for 1,000,000GP from the Shop once the player reaches Magic (skill).svg Level 99 in the Magic skill. The Magic Skillcape offers the following benefits when worn:

Items that reduce Rune costs are now 2x as effective

Superior Skillcape

The Superior Magic Skillcape is the superior skillcape for the Magic skill. It can be purchased for 10,000,000GP from the Shop once the player reaches Magic (skill).svg Level 120 in the Magic skill. Magic (skill).svg Level 120 can only be reached if the player owns the TotH.svg Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

Items that reduce Rune costs are now 4x as effective and +5% Magic Damage Bonus from Equipment

Pet

The pet can be unlocked by doing any action that provides Magic XP, including Alt. Magic.

PetNameDLCEffect
SalemSalemMelvor Logo.svg +5% Rune Preservation

Magic Equipment Stats

Weapons

Helmets

Bodies

Legs

Boots

Gloves

Shields

Capes