Golbin Raid: Difference between revisions
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'''{{PAGENAME}}''' is the first permanent minigame added to Melvor Idle. It is intended to be a fun distraction for those who want to take a break from the grind, offering unique rewards exclusive to the minigame. | |||
The minigame is specifically designed to be fair for everyone, at any level of the game, as such there is no advantage to having high level stats or items. | |||
== How to Play == | == How to Play == | ||
* Defeat infinite waves of Golbins, progressing in difficulty and Combat Level each wave | * Defeat infinite waves of Golbins, progressing in difficulty and Combat Level each wave | ||
* You start at Level 1 Combat Skill Levels (Hitpoints | * You start at Level 1 Combat Skill Levels ({{SkillReq|Hitpoints|10}}) which increases by 1 at the end of each wave | ||
* Start with only a Bronze Scimitar (or an Adamant Scimitar if {{PetIcon|Jerry the Giraffe}} has been unlocked), | * Start with only a {{ItemIcon|Bronze Scimitar}} (or an {{ItemIcon|Adamant Scimitar}} if {{PetIcon|Jerry the Giraffe}} has been unlocked), {{ItemIcon|Bronze Arrows|qty=200}}, {{ItemIcon|Air Rune|qty=500}}, {{ItemIcon|Water Rune|qty=500}}, {{ItemIcon|Earth Rune|qty=500}}, {{ItemIcon|Fire Rune|qty=500}}, {{ItemIcon|Mind Rune|qty=500}}, and {{ItemIcon|Shrimp|qty=10}} | ||
* At the end of each wave you can select the desired item you wish to equip, chosen at random | * At the end of each wave you can select the desired item you wish to equip, chosen at random | ||
* Get as far as you can with the best build possible | * Get as far as you can with the best build possible | ||
* Running or dying in the Raid will reward you with Raid Coins based on what Wave you got up to. You cannot earn Raid Coins until Wave 3 has been cleared | * Running or dying in the Raid will reward you with [[Currency#Raid Coins|Raid Coins]] based on what Wave you got up to. You cannot earn Raid Coins until Wave 3 has been cleared | ||
* Everyone attacks twice as fast in the Raid | * Everyone attacks twice as fast in the Raid | ||
== Important Information == | == Important Information == | ||
* The Raid is in its | * The Raid is in its second stage of development (see [[#Development Plan|Development Plan]]) | ||
* {{UpgradeIcon|Auto Eat - Tier II}} is active throughout the Raid | * {{UpgradeIcon|Auto Eat - Tier II}} is active throughout the Raid | ||
* There are no {{Skill|Prayer}}, {{Skill|Summoning}}, [[Herblore|Potions]] or passive [[Pets|Pet]] Bonuses | * There are no {{Skill|Prayer}}, {{Skill|Summoning}}, [[Herblore|Potions]], or passive [[Pets|Pet]] Bonuses | ||
* No Combat Experience is gained during the Raid | * No Combat Experience is gained during the Raid | ||
* You are limited to only 1 Equipment Set, and 1 Equipped Food. Choose wisely | * You are limited to only 1 Equipment Set, and 1 Equipped Food. Choose wisely | ||
* The Weapons and Gear you can select are gated behind Wave requirements. Check the selections screen for info | * The Weapons and Gear you can select are gated behind Wave requirements. Check the selections screen for info | ||
* All Runes acquired during the Raid are stored. Check the My Runes page in Combat to see what you have | * All Runes acquired during the Raid are stored. Check the My Runes page in Combat to see what you have | ||
* All {{Skill|Magic}} Spells are unlocked from the start | * All {{Skill|Magic}} Spells are unlocked from the start | ||
* Running out of [[Runes]] or Ammo during Combat will replace your weapon with a {{ItemIcon|Bronze Scimitar}}, as will selecting a ranged weapon you do not have the correct ammo for | * Running out of [[Runes]] or Ammo during Combat will replace your weapon with a {{ItemIcon|Bronze Scimitar}}, as will selecting a ranged weapon you do not have the correct ammo for | ||
* [[Combat Triangle]] Modifiers for Standard & Hardcore characters still apply here (Including no | * [[Combat Triangle]] Modifiers for Standard & Hardcore characters still apply here (Including no {{Skill|Hitpoints}} regeneration for Hardcore) | ||
* This is a safe minigame. {{Icon|Hardcore}} Characters are safe if you die | * This is a safe minigame. {{Icon|Hardcore}} Characters are safe if you die | ||
* All Golbins killed during the raid count towards unlocking the {{PetIcon|Golden Golbin}} pet | * All Golbins killed during the raid count towards unlocking the {{PetIcon|Golden Golbin}} pet | ||
== Development Plan == | == Development Plan == | ||
Line 39: | Line 40: | ||
== Raid Coins == | == Raid Coins == | ||
The number of Raid Coins earned increases with the number of cleared waves. The amount of coins earned for a raid with <math>wave</math> waves cleared is given by: | The number of Raid Coins earned increases with the number of cleared waves. The amount of coins earned for a raid with <math>\text{wave}</math> waves cleared is given by: | ||
<math>\text{Raid Coins} = | <math>\text{Raid Coins} = | ||
\begin{cases} | \begin{cases} | ||
wave | \text{wave} \times \left \lfloor 2 + \left ( \text{wave} \times 0.25 \right ) \right \rfloor \times \left \lfloor \frac{\text{wave}}{15} + 1 \right \rfloor \times 3 & \text{if wave} \ge 3 \\ | ||
0 & \text{if } | 0 & \text{if wave} \le 2 | ||
\end{cases} | \end{cases} | ||
</math> | </math> | ||
Line 78: | Line 79: | ||
|} | |} | ||
The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number <math>wave</math> is given by: | The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number <math>\text{wave}</math> is given by: | ||
<math>\text{Skip Cost} = \left \lfloor \left ( wave + 1 \right ) \times 100 \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor</math> | <math>\text{Skip Cost} = \left \lfloor \left ( \text{wave} + 1 \right ) \times 100 \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor</math> | ||
Where | Where <math>\text{Skip Cost Reduction}</math> is 0.01 multiplied by the number of times the "Reduce Wave Skip Cost" upgrade has been purchased, up to a maximum of 0.5. | ||
== Ammo == | == Ammo == | ||
If Ammo is chosen during the selection phase, | If Ammo is chosen during the selection phase, two random options will be offered alongside an option to increase your existing ammo. The quantity of Ammo offered increases with the number of cleared waves, can be increased by purchasing the Ammo Gatherer upgrade within the raid shop, and is a random amount between <math>1</math> and the maximum quantity: | ||
<math>\text{Ammo Max} = | |||
<math>\text{Ammo Max} = \text{wave} \times 25 \times \left ( 1 + \text{Raid Shop Multiplier} \right )</math> | |||
Where <math>\text{Raid Shop Multiplier}</math> has an initial value of 0, increasing by 0.05 for each time the Ammo Gatherer upgrade has been purchased. | |||
== Runes == | == Runes == | ||
If Runes is chosen during the selection phase, | If Runes is chosen during the selection phase, two random options will be offered, and a option to increase your existing ammo. The quantity of Runes offered increases with the number of cleared waves, can be increased by purchasing the Rune Pouch upgrade within the raid shop, and is a random amount between <math>10</math> and the maximum quantity: | ||
<math>\text{Runes Max} = | |||
<math>\text{Runes Max} = 9 + \text{wave} \times 25 \times \left ( 1 + \text{Raid Shop Multiplier} \right )</math> | |||
Where <math>\text{Raid Shop Multiplier}</math> has an initial value of 0, increasing by 0.05 for each time the Rune Pouch upgrade has been purchased. | |||
== Food == | == Food == | ||
If Food is chosen during the selection phase, | If Food is chosen during the selection phase, three random options will be offered. The quantity of Food offered increases with the number of cleared waves, can be increased by purchasing the Food Bonus upgrade within the raid shop, and is a random amount between <math>\text{wave} + \text{Raid Shop Bonus}</math> and the maximum quantity: | ||
<math>\text{Food Max} = | |||
<math>\text{Food Max} = 12 \times \text{wave} + \text{Raid Shop Bonus} - 1</math> | |||
Where <math>\text{Raid Shop Bonus}</math> has an initial value of 0, increasing by 5 for each time the Food Bonus upgrade has been purchased. | |||
{{Menu}} | {{Menu}} |
Revision as of 18:28, 3 July 2021
This page was last updated for (v0.20). |
Golbin Raid is the first permanent minigame added to Melvor Idle. It is intended to be a fun distraction for those who want to take a break from the grind, offering unique rewards exclusive to the minigame.
The minigame is specifically designed to be fair for everyone, at any level of the game, as such there is no advantage to having high level stats or items.
How to Play
- Defeat infinite waves of Golbins, progressing in difficulty and Combat Level each wave
- You start at Level 1 Combat Skill Levels (Error creating thumbnail: File missingLevel 10) which increases by 1 at the end of each wave
- Start with only a Bronze Scimitar (or an Adamant Scimitar if Error creating thumbnail: File missingJerry the Giraffe has been unlocked), 200 Bronze Arrows, 500 Air Rune, 500 Water Rune, 500 Earth Rune, 500 Fire Rune, 500 Mind Rune, and 10 Shrimp
- At the end of each wave you can select the desired item you wish to equip, chosen at random
- Get as far as you can with the best build possible
- Running or dying in the Raid will reward you with Raid Coins based on what Wave you got up to. You cannot earn Raid Coins until Wave 3 has been cleared
- Everyone attacks twice as fast in the Raid
Important Information
- The Raid is in its second stage of development (see Development Plan)
- Error creating thumbnail: File missingAuto Eat - Tier II is active throughout the Raid
- There are no Error creating thumbnail: File missingPrayer,Error creating thumbnail: File missingSummoning, Potions, or passive Pet Bonuses
- No Combat Experience is gained during the Raid
- You are limited to only 1 Equipment Set, and 1 Equipped Food. Choose wisely
- The Weapons and Gear you can select are gated behind Wave requirements. Check the selections screen for info
- All Runes acquired during the Raid are stored. Check the My Runes page in Combat to see what you have
- All Error creating thumbnail: File missingMagic Spells are unlocked from the start
- Running out of Runes or Ammo during Combat will replace your weapon with a Bronze Scimitar, as will selecting a ranged weapon you do not have the correct ammo for
- Combat Triangle Modifiers for Standard & Hardcore characters still apply here (Including no Error creating thumbnail: File missingHitpoints regeneration for Hardcore)
- This is a safe minigame. Error creating thumbnail: File missingHardcore Characters are safe if you die
- All Golbins killed during the raid count towards unlocking the Error creating thumbnail: File missingGolden Golbin pet
Development Plan
- Stage 1 Initial Release & Basic Game Mechanics Implemented
- Stage 2 (current) Raid Shop, Increased Variance of Enemies & Tuning for Ranged and Magic
- Stage 3 Finalise Mechanics & Focus on Feedback
- Stage 4 Finalise Minigame
Gear Unlocks
As you progress through the waves of the Golbin Raid, more powerful gear will be unlocked.
- Wave 1-9: Gear that normally requires level 70 and under
- Wave 10-19: Gear that normally requires level 84 and under
- Wave 20+: All Gear available
Raid Coins
The number of Raid Coins earned increases with the number of cleared waves. The amount of coins earned for a raid with [math]\displaystyle{ \text{wave} }[/math] waves cleared is given by: [math]\displaystyle{ \text{Raid Coins} = \begin{cases} \text{wave} \times \left \lfloor 2 + \left ( \text{wave} \times 0.25 \right ) \right \rfloor \times \left \lfloor \frac{\text{wave}}{15} + 1 \right \rfloor \times 3 & \text{if wave} \ge 3 \\ 0 & \text{if wave} \le 2 \end{cases} }[/math]
Wave count | Raid Coins |
---|---|
5 | 36 |
10 | 108 |
15 | 210 |
20 | 684 |
30 | 1,566 |
40 | 3,861 |
50 | 8,232 |
75 | 22,200 |
100 | 54,054 |
125 | 110,484 |
150 | 174,330 |
175 | 281,880 |
200 | 426,258 |
The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number [math]\displaystyle{ \text{wave} }[/math] is given by: [math]\displaystyle{ \text{Skip Cost} = \left \lfloor \left ( \text{wave} + 1 \right ) \times 100 \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor }[/math]
Where [math]\displaystyle{ \text{Skip Cost Reduction} }[/math] is 0.01 multiplied by the number of times the "Reduce Wave Skip Cost" upgrade has been purchased, up to a maximum of 0.5.
Ammo
If Ammo is chosen during the selection phase, two random options will be offered alongside an option to increase your existing ammo. The quantity of Ammo offered increases with the number of cleared waves, can be increased by purchasing the Ammo Gatherer upgrade within the raid shop, and is a random amount between [math]\displaystyle{ 1 }[/math] and the maximum quantity:
[math]\displaystyle{ \text{Ammo Max} = \text{wave} \times 25 \times \left ( 1 + \text{Raid Shop Multiplier} \right ) }[/math]
Where [math]\displaystyle{ \text{Raid Shop Multiplier} }[/math] has an initial value of 0, increasing by 0.05 for each time the Ammo Gatherer upgrade has been purchased.
Runes
If Runes is chosen during the selection phase, two random options will be offered, and a option to increase your existing ammo. The quantity of Runes offered increases with the number of cleared waves, can be increased by purchasing the Rune Pouch upgrade within the raid shop, and is a random amount between [math]\displaystyle{ 10 }[/math] and the maximum quantity:
[math]\displaystyle{ \text{Runes Max} = 9 + \text{wave} \times 25 \times \left ( 1 + \text{Raid Shop Multiplier} \right ) }[/math]
Where [math]\displaystyle{ \text{Raid Shop Multiplier} }[/math] has an initial value of 0, increasing by 0.05 for each time the Rune Pouch upgrade has been purchased.
Food
If Food is chosen during the selection phase, three random options will be offered. The quantity of Food offered increases with the number of cleared waves, can be increased by purchasing the Food Bonus upgrade within the raid shop, and is a random amount between [math]\displaystyle{ \text{wave} + \text{Raid Shop Bonus} }[/math] and the maximum quantity:
[math]\displaystyle{ \text{Food Max} = 12 \times \text{wave} + \text{Raid Shop Bonus} - 1 }[/math]
Where [math]\displaystyle{ \text{Raid Shop Bonus} }[/math] has an initial value of 0, increasing by 5 for each time the Food Bonus upgrade has been purchased.
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |