Magic: Difference between revisions

From Melvor Idle
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(Add Rune Preservation section & group Equipment/Spells into sections)
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When using the Defensive attack style, the player instead receives 0.2 {{Skill|Magic}} XP and 0.2 {{Skill|Defence}} XP per point of damage dealt.
When using the Defensive attack style, the player instead receives 0.2 {{Skill|Magic}} XP and 0.2 {{Skill|Defence}} XP per point of damage dealt.
=== Rune Preservation ===
Rune preservation is a bonus which applies whenever a spell is cast, and provides a chance that the spell will be cast without any runes being consumed. The various things which can provide this bonus are listed below.
{{ModifierTable|RunePreservation|Rune Preservation|true}}


== Alternative Magic ==
== Alternative Magic ==
[[Alternative Magic]] (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
[[Alternative Magic]] (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.


== Staves ==
== Equipment ==
=== Staves ===
Staves can be crafted from elemental runes and logs with {{Skill | Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes, depending on the staff type.  
Staves can be crafted from elemental runes and logs with {{Skill | Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes, depending on the staff type.  


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== Wands ==
=== Wands ===
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted through {{Skill|Runecrafting}} using {{ItemIcon|Magic Wand (Elite)}}. When equipped, Magic imbued wands reduces the amount of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed to cast a spell by 3, depending on the wand type.
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted through {{Skill|Runecrafting}} using {{ItemIcon|Magic Wand (Elite)}}. When equipped, Magic imbued wands reduces the amount of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed to cast a spell by 3, depending on the wand type.


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== Robes ==
=== Robes ===


Wizard Robes can be acquired through a few different sources:
Wizard Robes can be acquired through a few different sources:
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== Other Armour Pieces ==
=== Other Armour Pieces ===
{| class="wikitable sortable"
{| class="wikitable sortable"
!Magic Level
!Magic Level
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| {{ItemIcon|Elementalist Gloves}}
| {{ItemIcon|Elementalist Gloves}}
|}
|}
== Offhand ==
=== Offhand ===
{| class="wikitable sortable"
{| class="wikitable sortable"
!Magic Level
!Magic Level
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|}
|}


== Cape ==
=== Cape ===
{| class="wikitable sortable"
{| class="wikitable sortable"
!Magic Level
!Magic Level
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|}
|}


== Standard Magic ==
== Spells ==
=== Standard Magic ===
{{MagicSpellsTable}}
{{MagicSpellsTable}}
== Curses ==
=== Curses ===
{{MagicCurseTable}}
{{MagicCurseTable}}
== Auroras ==
=== Auroras ===
{{MagicAuroraTable}}
{{MagicAuroraTable}}
== Ancient Magicks ==
=== Ancient Magicks ===
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], although accuracy rating is. Curses cannot be used with Ancient Magicks.
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], although accuracy rating is. Curses cannot be used with Ancient Magicks.
{{MagicAncientTable}}
{{MagicAncientTable}}

Revision as of 15:57, 7 November 2021

This page was last updated for (v0.18.2).
Magic

Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked.

Mechanics

Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. Raising Magic to

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Level 99

will unlock the Magic Skillcape for purchase from the Shop. Equipping the Magic Skillcape doubles the rune saving power of staves and imbued wands.

Attack Styles

There are two Magic attack styles: Magic and Defensive. The only difference is in what experience is earned while using them:

When using the Magic attack style, the player receives 0.4

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Magic

XP per point of damage dealt. When using the Defensive attack style, the player instead receives 0.2

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Magic

XP and 0.2

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Defence

XP per point of damage dealt.

Rune Preservation

Rune preservation is a bonus which applies whenever a spell is cast, and provides a chance that the spell will be cast without any runes being consumed. The various things which can provide this bonus are listed below.

Alternative Magic

Alternative Magic (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.

Equipment

Staves

Staves can be crafted from elemental runes and logs with

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Runecrafting

or looted from monsters. When equipped, staves reduce the need to use Air, Water, Earth, or Fire runes, depending on the staff type.

The Cloudburst Staff is the only staff that cannot be crafted.

All staves are two-handed.

Staff
Tier
Magic
Level
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Runecrafting
Level
Air Water Earth Fire
Staff 1 1 5 9 14
Battlestaff 30 30 35 39 44
Mystic Staff 40 70 75 79 84
Cloudburst Staff 85 N/A

Wands

Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted through

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Runecrafting

using Magic Wand (Elite). When equipped, Magic imbued wands reduces the amount of Air, Water, Earth, or Fire runes needed to cast a spell by 3, depending on the wand type.

Magic Level Wand Tier Rune discount
1 Basic 0
30 Powerful 0
60 Elite 0
70 Magic Imbued Wand 3
90 Ocean Song 4

Robes

Wizard Robes can be acquired through a few different sources:

A full list of the stats for each set of Wizard Robes can be found on the Equipment page.

Level Robe Tier Notes
1 Green
1 Slayer (Basic) +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece
Only two pieces (Hat and Robe)
1 Air Acolyte +5 minimum damage when using Air Spells per piece
5 Water Acolyte +5 minimum damage when using Water Spells per piece
9 Earth Acolyte +5 minimum damage when using Earth Spells per piece
10 Blue
14 Fire Acolyte +5 minimum damage when using Fire Spells per piece
30 Red
30 Slayer (Strong) +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece
Only two pieces (Hat and Robe)
35 Air Adept +15 minimum damage when using Air Spells per piece
39 Water Adept +15 minimum damage when using Water Spells per piece
40 Miolite No special bonuses
43 Earth Adept +15 minimum damage when using Earth Spells per piece
48 Fire Adept +15 minimum damage when using Fire Spells per piece
50 Black
60 Slayer (Elite) +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece
Only two pieces (Hat and Robe)
65 Air Expert +20 minimum damage when using Air Spells per piece
69 Water Expert +20 minimum damage when using Water Spells per piece
70 Ancient +5 Minimum Damage when using any elemental spell per piece
73 Earth Expert +20 minimum damage when using Earth Spells per piece
78 Fire Expert +20 minimum damage when using Fire Spells per piece
80 Slayer (Master) +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece
Only two pieces (Hat and Robe)
85 Glacia God Unlike other robe sets, also includes a pair of Gloves.
+10 minimum damage with combat spells of any element per piece.

Other Armour Pieces

Magic Level Name
0 Elementalist Gloves

Offhand

Magic Level Name
0 Enchanted Shield
1 Book of Eli
1 Book of Occults
40 Miolite Shield

Cape

Magic Level Name
0 Enchanted Cape
0 Skull Cape
99 Magic Skillcape

Spells

Standard Magic

Template:MagicSpellsTable

Curses

Template:MagicCurseTable

Auroras

Template:MagicAuroraTable

Ancient Magicks

Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment, although accuracy rating is. Curses cannot be used with Ancient Magicks. Template:MagicAncientTable

Skillcape

The skillcape can be purchased from the store for 1,000,000GP after the player reaches

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Level 99

.

Regular Skillcape

The Magic Skillcape is the skillcape for the Magic skill. It can be purchased for 1,000,000GP from the Shop once the player reaches

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Level 99

in the Magic skill. The Magic Skillcape offers the following benefits when worn:

Items that reduce Rune costs are now 2x as effective

Superior Skillcape

The Superior Magic Skillcape is the superior skillcape for the Magic skill. It can be purchased for 10,000,000GP from the Shop once the player reaches

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Level 120

in the Magic skill.

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Level 120

can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

Items that reduce Rune costs are now 4x as effective and +5% Magic Damage Bonus from Equipment

Pet

The pet can be unlocked by doing any action that provides Magic XP, including Alt. Magic.

PetNameDLCEffect
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SalemMelvor Logo.svg +5% Rune Preservation

Magic Equipment Stats

Weapons

Template:MagicWeaponsTable

Helmets

Template:MagicHelmetTable

Bodies

Template:MagicPlatebodyTable

Legs

Template:MagicPlatelegsTable

Boots

Template:MagicBootsTable

Gloves

Template:MagicGlovesTable

Shields

Template:MagicShieldsTable

Capes

Template:MagicCapesTable