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| [[File:Magic (skill).svg|thumb|right|Magic]] | | [[File:Magic (skill).svg|thumb|right|Magic]] |
| Magic is one of the [[Combat]] skills in Melvor. The skill currently focuses on casting damage dealing spells on your enemies. Increasing your Magic skill level increases your Accuracy Rating when using spells and your Magic Evasion Rating. 0.4 magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 10% by equipping the [[Gold Emerald Ring]]. | | Magic allows you to cast damage dealing spells with a wand or staff equipped, provided you have the the required [[Runecrafting#Runes|Runes]] in your [[Bank]] and the desired spell unlocked. Increasing your Magic skill level increases your Accuracy Rating when using spells and your Magic Evasion Rating. 0.4 magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 10% by equipping the [[Gold Emerald Ring]]. |
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| == Staves == | | == Staves == |
Revision as of 07:26, 2 March 2020
Template:V0.12.2
Magic allows you to cast damage dealing spells with a wand or staff equipped, provided you have the the required Runes in your Bank and the desired spell unlocked. Increasing your Magic skill level increases your Accuracy Rating when using spells and your Magic Evasion Rating. 0.4 magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 10% by equipping the Gold Emerald Ring.
Staves
Staves also require an Attack level equivalent to the magic level requirement to wield.
Magic Level
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Staff Tier
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1
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Staff
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30
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Battlestaff
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40
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Mystic Staff
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Wands
Wands do not have an Attack level requirement, with exception of the Magic Wand (Elite) which requires level 40 Attack.
Robes
Magic Level
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Robe Tier
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1
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Green
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10
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Blue
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30
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Red
|
50
|
Black
|
70
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Ancient
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Spells