Magic: Difference between revisions
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[[File:Magic (skill).svg|thumb|right|Magic]] | [[File:Magic (skill).svg|thumb|right|Magic]] | ||
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There are two Magic attack styles: Magic and Defensive. The only difference is in what experience is earned while using them: | There are two Magic attack styles: Magic and Defensive. The only difference is in what experience is earned while using them: | ||
When using the Magic attack style, the player receives 0.4 {{Skill|Magic}} XP per point of damage dealt. | When using the Magic attack style, the player receives 0.4 {{Skill|Magic|nolink=true}} XP per point of damage dealt. | ||
When using the Defensive attack style, the player instead receives 0.2 {{Skill|Magic}} XP and 0.2 {{Skill|Defence}} XP per point of damage dealt. | When using the Defensive attack style, the player instead receives 0.2 {{Skill|Magic|nolink=true}} XP and 0.2 {{Skill|Defence}} XP per point of damage dealt. | ||
=== Rune Preservation === | === Rune Preservation === | ||
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== Equipment == | == Equipment == | ||
=== Staves === | === Staves === | ||
Elemental staves can be crafted from elemental runes and logs with {{Skill|Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes, depending on the staff type. | |||
The {{ItemIcon|Cloudburst Staff}} is the only staff that cannot be crafted. | The {{ItemIcon|Nature's Call Staff}} and {{ItemIcon|Nature's Wrath Staff}} can be created by upgrading monster drops. When equipped, these staves allow the casting of {{Icon|Nature's Call|type=spell}} and {{Icon|Nature's Wrath|type=spell}} respectively. Additionally, both staves reduce the {{ItemIcon|Nature Rune}} cost of spells by 1. | ||
The {{ItemIcon|Cloudburst Staff}} is the only staff that cannot be crafted. | |||
All staves are two-handed. | All staves are two-handed. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! rowspan=2 | Staff </ | ! rowspan=2 | Staff <br /> Tier | ||
! rowspan=2 | Magic </ | ! rowspan=2 | Magic <br /> Level | ||
! colspan=4 | {{Skill | Runecrafting}} Level | ! colspan=4 | {{Skill | Runecrafting}} Level | ||
|- | |- | ||
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|- | |- | ||
| Staff | | Staff | ||
| style="text-align: right" | 1 | | style="text-align:right" | 1 | ||
| style="text-align: right" | 1 | | style="text-align:right" | 1 | ||
| style="text-align: right" | 5 | | style="text-align:right" | 5 | ||
| style="text-align: right" | 9 | | style="text-align:right" | 9 | ||
| style="text-align: right" | 14 | | style="text-align:right" | 14 | ||
|- | |- | ||
| Battlestaff | | Battlestaff | ||
| style="text-align: right" | 30 | | style="text-align:right" | 30 | ||
| style="text-align: right" | 30 | | style="text-align:right" | 30 | ||
| style="text-align: right" | 35 | | style="text-align:right" | 35 | ||
| style="text-align: right" | 39 | | style="text-align:right" | 39 | ||
| style="text-align: right" | 44 | | style="text-align:right" | 44 | ||
|- | |- | ||
| Mystic Staff | | Mystic Staff | ||
| style="text-align: right" | 40 | | style="text-align:right" | 40 | ||
| style="text-align: right" | 70 | | style="text-align:right" | 70 | ||
| style="text-align: right" | 75 | | style="text-align:right" | 75 | ||
| style="text-align: right" | 79 | | style="text-align:right" | 79 | ||
| style="text-align: right" | 84 | | style="text-align:right" | 84 | ||
|- | |||
| {{ItemIcon|Nature's Call Staff}} | |||
| style="text-align:right" | 40 | |||
| style="text-align:center" colspan=4 | N/A | |||
|- | |||
| {{ItemIcon|Nature's Wrath Staff}} | |||
| style="text-align:right" | 65 | |||
| style="text-align:center" colspan=4 | N/A | |||
|- | |- | ||
| {{ItemIcon|Cloudburst Staff}} | | {{ItemIcon|Cloudburst Staff}} | ||
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=== Wands === | === Wands === | ||
Wands are one-handed, meaning they can be used with | Wands are one-handed, meaning they can be used with [[#Shields|off hand equipment]]. Magic imbued wands can be crafted through {{Skill|Runecrafting}} using {{ItemIcon|Magic Wand (Elite)}}. When equipped, Magic imbued wands reduces the amount of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed to cast a spell by 3, depending on the wand type. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| Glacia God | | Glacia God | ||
| Unlike other robe sets, also includes a pair of {{ItemIcon|Glacia God Gloves|Gloves}}.<br/>+10 minimum damage with combat spells of any element per piece. | | Unlike other robe sets, also includes a pair of {{ItemIcon|Glacia God Gloves|Gloves}}.<br/>+10 minimum damage with combat spells of any element per piece. | ||
|} | |} | ||
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=== Standard Magic === | === Standard Magic === | ||
{{MagicSpellsTable}} | {{MagicSpellsTable}} | ||
=== Curses === | === Curses === | ||
When cast, all curses remain in effect for 3 attack turns. | When cast, all curses remain in effect for 3 attack turns. | ||
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=== Auroras === | === Auroras === | ||
{{MagicAuroraTable}} | {{MagicAuroraTable}} | ||
=== Ancient Magicks === | === Ancient Magicks === | ||
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras, such as {{Icon|Surge II|type=aurora}} for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], although accuracy rating is. Curses cannot be used with Ancient Magicks. | Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras, such as {{Icon|Surge II|type=aurora}} for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], although accuracy rating is. Curses cannot be used with Ancient Magicks. |
Revision as of 22:13, 20 March 2022
This page was last updated for (v1.0.3). |
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked.
Mechanics
Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. Raising Magic to
will unlock the Magic Skillcape for purchase from the Shop. Equipping the Magic Skillcape doubles the rune saving power of staves and imbued wands.
Attack Styles
There are two Magic attack styles: Magic and Defensive. The only difference is in what experience is earned while using them:
When using the Magic attack style, the player receives 0.4
XP per point of damage dealt. When using the Defensive attack style, the player instead receives 0.2
XP and 0.2
XP per point of damage dealt.
Rune Preservation
Rune preservation is a bonus which applies whenever a spell is cast, and provides a chance that the spell will be cast without any runes being consumed. The various things which can provide this bonus are listed below.
Source | Type | DLC | Rune Preservation | Other Modifiers |
---|---|---|---|---|
Skull Cape | Item (Cape) | +20% Rune Preservation | ||
Error creating thumbnail: File missing Sloth Obelisk | Agility Pillar | Error creating thumbnail: File missing | +15% Rune Preservation | -15% Summoning Familiar Attack Interval +5% Chance to Double Items Globally +50 Bank Space +15% Ammo Preservation +15% Global AP (except Item Sales) +15% Chance to preserve Summoning Charges |
Wizard's Scroll II | Item (Consumable) | +15% Rune Preservation | ||
Error creating thumbnail: File missing Cave Maze | Agility Obstacle 9 | +10% Rune Preservation | +10% Chance To Preserve Prayer Points +10% Ammo Preservation -1 Prayer Point Cost for Prayers | |
Error creating thumbnail: File missing Lava Waterfall Dodge | Agility Obstacle 10 | +10% Rune Preservation | +10% Chance To Preserve Prayer Points +5% Ammo Preservation +10% Chance to Preserve Resources in Skills | |
Superior Cape of Completion | Item (Cape) | +10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Skill XP for all Skills +8% Damage To Slayer Tasks x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Max Skillcape | Item (Cape) | +10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Skill XP for all Skills +8% Damage To Slayer Tasks x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Runecrafting Skillcape | Item (Cape) | +10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +25% Chance to Double Items in Runecrafting | |
Wizard's Scroll | Item (Consumable) | +10% Rune Preservation | ||
Error creating thumbnail: File missing Error creating thumbnail: File missing D5 | Skill Tree Node | Error creating thumbnail: File missing | +10% Rune Preservation | |
The Academia Arcanum | Point of Interest | +6% Rune Preservation | +5% Magic Max Hit +10% Magic Evasion +10% Magic Accuracy Rating | |
Error creating thumbnail: File missing Tier 3 - 3 | Agility Obstacle 3 | Error creating thumbnail: File missing | +5% Rune Preservation | +3% chance to gain +1 base primary resource quantity in Runecrafting for Abyssal Runes +5% Ammo Preservation +3 additional quantity of primary resource gained in Fletching for Abyssal Arrows nodes (Cannot be doubled) |
Error creating thumbnail: File missing Cave Climb | Agility Obstacle 4 | +5% Rune Preservation | -40 Maximum Hitpoints +5% Ammo Preservation +5% Melee Max Hit | |
Error creating thumbnail: File missing Tier 5 - 2 | Agility Obstacle 5 | Error creating thumbnail: File missing | +5% Rune Preservation | +4% chance to gain +1 base primary resource quantity in Runecrafting for Abyssal Runes +25% chance to gain +8 additional resource in Runecrafting for Abyssal Combo Runes (Cannot be doubled) |
Error creating thumbnail: File missing Tree Hop | Agility Obstacle 6 | +5% Rune Preservation | +5% Chance to Preserve Resources in Skills +5% Ammo Preservation | |
Error creating thumbnail: File missing Salem | Pet | +5% Rune Preservation | ||
Error creating thumbnail: File missing Error creating thumbnail: File missing D3 | Skill Tree Node | Error creating thumbnail: File missing | +5% Rune Preservation | |
Error creating thumbnail: File missing Error creating thumbnail: File missing D4 | Skill Tree Node | Error creating thumbnail: File missing | +5% Rune Preservation | |
Error creating thumbnail: File missing Magic Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +4% Rune Preservation | +6% Magic Max Hit +2% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing Magic Enhancement 1 (Augmented) | Item (Enhancement1) | +4% Rune Preservation | ||
Harold | Pet | +3% Rune Preservation | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Mastery XP in all Skills +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +2% of Maximum Hit added to Minimum Hit +2% Chance to Double Items Globally | |
Error creating thumbnail: File missing Magic Enhancement 1 | Item (Enhancement1) | +2% Rune Preservation | ||
Error creating thumbnail: File missing Jelly Jim | Pet | +2% Rune Preservation | ||
Error creating thumbnail: File missing Tree Climb | Agility Obstacle 5 | -10% Rune Preservation | +3% Mastery XP in all Skills +4% Skill XP for all Skills -10% Ammo Preservation -10% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing Frozen Maze | Agility Obstacle 11 | -20% Rune Preservation | +1% Damage Reduction -3 Prayer Point Cost for Prayers -20% Ammo Preservation -0.1s Monster Respawn Timer | |
Error creating thumbnail: File missing Freezing Trap | Agility Obstacle 7 | -30% Rune Preservation | -30% Ammo Preservation -16% Ranged Accuracy Rating -16% Magic Accuracy Rating -16% Melee Accuracy Rating |
Alternative Magic
Alternative Magic (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
Equipment
Staves
Elemental staves can be crafted from elemental runes and logs with
or looted from monsters. When equipped, staves reduce the need to use Air, Water, Earth, or Fire runes, depending on the staff type. The Nature's Call Staff and Nature's Wrath Staff can be created by upgrading monster drops. When equipped, these staves allow the casting of
and
respectively. Additionally, both staves reduce the Nature Rune cost of spells by 1.
The Cloudburst Staff is the only staff that cannot be crafted.
All staves are two-handed.
Staff Tier |
Magic Level |
Error creating thumbnail: File missing Runecrafting Level
| |||
---|---|---|---|---|---|
Air | Water | Earth | Fire | ||
Staff | 1 | 1 | 5 | 9 | 14 |
Battlestaff | 30 | 30 | 35 | 39 | 44 |
Mystic Staff | 40 | 70 | 75 | 79 | 84 |
Nature's Call Staff | 40 | N/A | |||
Nature's Wrath Staff | 65 | N/A | |||
Cloudburst Staff | 85 | N/A |
Wands
Wands are one-handed, meaning they can be used with off hand equipment. Magic imbued wands can be crafted through
using Magic Wand (Elite). When equipped, Magic imbued wands reduces the amount of Air, Water, Earth, or Fire runes needed to cast a spell by 3, depending on the wand type.
Magic Level | Wand Tier | Rune discount |
---|---|---|
1 | Basic | 0 |
30 | Powerful | 0 |
60 | Elite | 0 |
70 | Magic Imbued Wand | 3 |
90 | Ocean Song | 4 |
Robes
Wizard Robes can be acquired through a few different sources:
- The Slayer Wizard Robes can be purchased from the store using Slayer Coins.
- Various Colored Wizard Robes can be acquired as loot from fighting various monsters or looting various dungeons. See the page for each piece of equipment to see a list of where they can be found.
- The elemental Acolyte, Adept, and Expert sets can be acquired through Error creating thumbnail: File missingRunecrafting.
A full list of the stats for each set of Wizard Robes can be found on the Equipment page.
Level | Robe Tier | Notes | |
---|---|---|---|
1 | Green | ||
1 | Slayer (Basic) | +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece Only two pieces (Hat and Robe) | |
1 | Air Acolyte | +5 minimum damage when using Air Spells per piece | |
5 | Water Acolyte | +5 minimum damage when using Water Spells per piece | |
9 | Earth Acolyte | +5 minimum damage when using Earth Spells per piece | |
10 | Blue | ||
14 | Fire Acolyte | +5 minimum damage when using Fire Spells per piece | |
30 | Red | ||
30 | Slayer (Strong) | +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece Only two pieces (Hat and Robe) | |
35 | Air Adept | +15 minimum damage when using Air Spells per piece | |
39 | Water Adept | +15 minimum damage when using Water Spells per piece | |
40 | Miolite | No special bonuses | |
43 | Earth Adept | +15 minimum damage when using Earth Spells per piece | |
48 | Fire Adept | +15 minimum damage when using Fire Spells per piece | |
50 | Black | ||
60 | Slayer (Elite) | +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece Only two pieces (Hat and Robe) | |
65 | Air Expert | +20 minimum damage when using Air Spells per piece | |
69 | Water Expert | +20 minimum damage when using Water Spells per piece | |
70 | Ancient | +5 Minimum Damage when using any elemental spell per piece | |
73 | Earth Expert | +20 minimum damage when using Earth Spells per piece | |
78 | Fire Expert | +20 minimum damage when using Fire Spells per piece | |
80 | Slayer (Master) | +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece Only two pieces (Hat and Robe) | |
85 | Glacia God | Unlike other robe sets, also includes a pair of Gloves. +10 minimum damage with combat spells of any element per piece. |
Spells
Standard Magic
Curses
When cast, all curses remain in effect for 3 attack turns. Template:MagicCurseTable
Auroras
Ancient Magicks
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras, such as
for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment, although accuracy rating is. Curses cannot be used with Ancient Magicks.
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
.
Regular Skillcape
The Magic Skillcape is the skillcape for the Magic skill. It can be purchased for 1,000,000 from the Shop once the player reaches
in the Magic skill. The Magic Skillcape offers the following benefits when worn:
Items that reduce Rune costs are now 2x as effective
Superior Skillcape
The Superior Magic Skillcape is the superior skillcape for the Magic skill. It can be purchased for 10,000,000 from the Shop once the player reaches
in the Magic skill.
can only be reached if the player owns the Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
Items that reduce Rune costs are now 4x as effective and +5% Magic Damage Bonus from Equipment
Pet
The pet can be unlocked by doing any action that provides Magic XP, including Alt. Magic.
Pet | Name | DLC | Effect |
---|---|---|---|
Error creating thumbnail: File missing | Salem | +5% Rune Preservation |
Magic Equipment Stats
Weapons
Helmets
Bodies
Legs
Boots
Gloves
Shields
Capes
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
---|
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |