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| {{V|1.0.3}} | | {{V|1.1}} |
| '''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn ores into bars. There are four versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect. | | '''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn ores into bars. There are four ({{TotH}} five) versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect. |
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| Superheating gives {{Skill|Magic}} experience. The same amount of experience is given no matter what type of bar is created – as with any spell, XP does not depend on the items involved. | | Superheating gives {{Skill|Magic}} experience. The same amount of experience is given no matter what type of bar is created – as with any spell, XP does not depend on the items involved. |
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| | style ="text-align: right;" |50 | | | style ="text-align: right;" |50 |
| | style ="text-align: center;" |{{ItemIcon|Nature Rune|qty=2|notext=true}}, {{ItemIcon|Earth Rune|qty=7|notext=true}}, {{ItemIcon|Fire Rune|qty=7|notext=true}}, {{ItemIcon|Spirit Rune|qty=3|notext=true}}<br>'''OR'''<br>{{ItemIcon|Nature Rune|qty=2|notext=true}}, {{ItemIcon|Lava Rune|qty=7|notext=true}}, {{ItemIcon|Spirit Rune|qty=3|notext=true}} | | | style ="text-align: center;" |{{ItemIcon|Nature Rune|qty=2|notext=true}}, {{ItemIcon|Earth Rune|qty=7|notext=true}}, {{ItemIcon|Fire Rune|qty=7|notext=true}}, {{ItemIcon|Spirit Rune|qty=3|notext=true}}<br>'''OR'''<br>{{ItemIcon|Nature Rune|qty=2|notext=true}}, {{ItemIcon|Lava Rune|qty=7|notext=true}}, {{ItemIcon|Spirit Rune|qty=3|notext=true}} |
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| | | style ="text-align: left;" |[[File:Superheat V (spell).svg|50px|center]] |
| | | style ="text-align: left;" |{{TotH}} [[Superheat V]] |
| | | style ="text-align: right;" |110 |
| | | style ="text-align: right;width: 200px;" |Create 5 x bars using 1 x required ores, ignoring all Coal Requirements. |
| | | style ="text-align: right;" |114 |
| | | style ="text-align: center;" |{{ItemIcon|Air Rune|qty=16|notext=true}}, {{ItemIcon|Earth Rune|qty=16|notext=true}}, {{ItemIcon|Fire Rune|qty=16|notext=true}}, {{ItemIcon|Soul Rune|qty=10|notext=true}}<br>'''OR'''<br>{{ItemIcon|Infernal Rune|qty=8|notext=true}}, {{ItemIcon|Soul Rune|qty=10|notext=true}} |
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| [[Category:Spells]] | | [[Category:Spells]] |
This page was last updated for (v1.1).
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Superheat is a family of
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Alt. Magic spells that allow the player to magically turn ores into bars. There are four (
five) versions of the spell, with each version requiring a higher
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Magic level and more Runes to cast but providing a stronger effect.
Superheating gives
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Magic experience. The same amount of experience is given no matter what type of bar is created – as with any spell, XP does not depend on the items involved.
In order to Superheat a specific type of bar, players need the same
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Smithing level that would be required to smelt the bar normally. Superheating does not grant any
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Smithing experience or
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Mastery experience, and Mastery bonuses will not apply.
The
Crown of Rhaelyx's chance to save materials does not work while Superheating, nor does
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Puff, the Baby Dragon or the
Smithing Skillcape's ability to save coal.
Aorpheat's Signet Ring's chance to double resources gained does work.
Spells