Superheat: Difference between revisions

From Melvor Idle
m (Amend category for consistency)
(Added Superheat V. Can someone verify "Aorpheat's Signet Ring's chance to double resources gained does work."?)
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{{V|1.0.3}}
{{V|1.1}}
'''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn ores into bars. There are four versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect.
'''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn ores into bars. There are four ({{TotH}} five) versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect.


Superheating gives {{Skill|Magic}} experience. The same amount of experience is given no matter what type of bar is created – as with any spell, XP does not depend on the items involved.
Superheating gives {{Skill|Magic}} experience. The same amount of experience is given no matter what type of bar is created – as with any spell, XP does not depend on the items involved.
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| style ="text-align: right;" |50
| style ="text-align: right;" |50
| style ="text-align: center;" |{{ItemIcon|Nature Rune|qty=2|notext=true}}, {{ItemIcon|Earth Rune|qty=7|notext=true}}, {{ItemIcon|Fire Rune|qty=7|notext=true}}, {{ItemIcon|Spirit Rune|qty=3|notext=true}}<br>'''OR'''<br>{{ItemIcon|Nature Rune|qty=2|notext=true}}, {{ItemIcon|Lava Rune|qty=7|notext=true}}, {{ItemIcon|Spirit Rune|qty=3|notext=true}}
| style ="text-align: center;" |{{ItemIcon|Nature Rune|qty=2|notext=true}}, {{ItemIcon|Earth Rune|qty=7|notext=true}}, {{ItemIcon|Fire Rune|qty=7|notext=true}}, {{ItemIcon|Spirit Rune|qty=3|notext=true}}<br>'''OR'''<br>{{ItemIcon|Nature Rune|qty=2|notext=true}}, {{ItemIcon|Lava Rune|qty=7|notext=true}}, {{ItemIcon|Spirit Rune|qty=3|notext=true}}
|-
| style ="text-align: left;" |[[File:Superheat V (spell).svg|50px|center]]
| style ="text-align: left;" |{{TotH}} [[Superheat V]]
| style ="text-align: right;" |110
| style ="text-align: right;width: 200px;" |Create 5 x bars using 1 x required ores, ignoring all Coal Requirements.
| style ="text-align: right;" |114
| style ="text-align: center;" |{{ItemIcon|Air Rune|qty=16|notext=true}}, {{ItemIcon|Earth Rune|qty=16|notext=true}}, {{ItemIcon|Fire Rune|qty=16|notext=true}}, {{ItemIcon|Soul Rune|qty=10|notext=true}}<br>'''OR'''<br>{{ItemIcon|Infernal Rune|qty=8|notext=true}}, {{ItemIcon|Soul Rune|qty=10|notext=true}}
|}
|}
[[Category:Spells]]
[[Category:Spells]]

Revision as of 10:18, 9 November 2022

This page was last updated for (v1.1).

Superheat is a family of

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Alt. Magic

spells that allow the player to magically turn ores into bars. There are four (TotH.svg five) versions of the spell, with each version requiring a higher

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Magic

level and more Runes to cast but providing a stronger effect. Superheating gives

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Magic

experience. The same amount of experience is given no matter what type of bar is created – as with any spell, XP does not depend on the items involved. In order to Superheat a specific type of bar, players need the same

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Smithing

level that would be required to smelt the bar normally. Superheating does not grant any

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Smithing

experience or

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Mastery

experience, and Mastery bonuses will not apply. The Crown of Rhaelyx's chance to save materials does not work while Superheating, nor does

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Puff, the Baby Dragon

or the Smithing Skillcape's ability to save coal. Aorpheat's Signet Ring's chance to double resources gained does work.

Spells