Superheat: Difference between revisions

From Melvor Idle
m (Updated to V1.1.1)
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'''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn ores into bars. There are four ({{TotH}} five) versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect.
'''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn ores into bars. There are four ({{TotH}} five) versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect.


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In order to Superheat a specific type of bar, players need the same {{Skill|Smithing}} level that would be required to smelt the bar normally. Superheating does not grant any {{Skill|Smithing}} experience or {{Icon|Mastery}} experience, and Mastery bonuses will not apply.  
In order to Superheat a specific type of bar, players need the same {{Skill|Smithing}} level that would be required to smelt the bar normally. Superheating does not grant any {{Skill|Smithing}} experience or {{Icon|Mastery}} experience, and Mastery bonuses will not apply.  


The {{ItemIcon|Crown of Rhaelyx}}'s chance to save materials does not work while Superheating, nor does {{PetIcon|Puff}} or the {{ItemIcon|Smithing Skillcape}}'s ability to save coal. {{ItemIcon|Aorpheat's Signet Ring}}'s chance to double resources gained does work.
The {{ItemIcon|Crown of Rhaelyx}}'s chance to save materials does not work while Superheating, nor does {{PetIcon|Puff}} or the {{ItemIcon|Smithing Skillcape}}'s ability to save coal. Things providing a [[Skill Boosts|chance to double resources gained]], such as {{ItemIcon|Aorpheat's Signet Ring}}, do work with Superheat spells.


==Spells==
==Spells==

Revision as of 17:12, 16 May 2023

This page was last updated for (v1.1.2).

Superheat is a family of

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Alt. Magic

spells that allow the player to magically turn ores into bars. There are four ( five) versions of the spell, with each version requiring a higher

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Magic

level and more Runes to cast but providing a stronger effect. Superheating gives

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Magic

experience. The same amount of experience is given no matter what type of bar is created – as with any spell, XP does not depend on the items involved. In order to Superheat a specific type of bar, players need the same

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Smithing

level that would be required to smelt the bar normally. Superheating does not grant any

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Smithing

experience or

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Mastery

experience, and Mastery bonuses will not apply. The Crown of Rhaelyx's chance to save materials does not work while Superheating, nor does

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Puff, the Baby Dragon

or the Smithing Skillcape's ability to save coal. Things providing a chance to double resources gained, such as Aorpheat's Signet Ring, do work with Superheat spells.

Spells