Superheat: Difference between revisions

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'''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn ores into bars. There are four ({{TotH}} five) versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect.
'''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn ores into bars. There are four ({{TotH}} five) versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect.


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In order to Superheat a specific type of bar, players need the same {{Skill|Smithing}} level that would be required to smelt the bar normally. Superheating does not grant any {{Skill|Smithing}} experience or {{Icon|Mastery}} experience, and Mastery bonuses will not apply.  
In order to Superheat a specific type of bar, players need the same {{Skill|Smithing}} level that would be required to smelt the bar normally. Superheating does not grant any {{Skill|Smithing}} experience or {{Icon|Mastery}} experience, and Mastery bonuses will not apply.  


The {{ItemIcon|Crown of Rhaelyx}}'s chance to save materials does not work while Superheating, nor does {{PetIcon|Puff}} or the {{ItemIcon|Smithing Skillcape}}'s ability to save coal. {{ItemIcon|Aorpheat's Signet Ring}}'s chance to double resources gained does work.
The {{ItemIcon|Crown of Rhaelyx}}'s chance to save materials does not work while Superheating, nor does {{PetIcon|Puff}} or the {{ItemIcon|Smithing Skillcape}}'s ability to save coal. Things providing a [[Skill Boosts|chance to double resources gained]], such as {{ItemIcon|Aorpheat's Signet Ring}}, do work with Superheat spells.


==Spells==
==Spells==

Latest revision as of 07:18, 2 January 2024

This page is up to date (v1.3).

Superheat is a family of Alt. Magic spells that allow the player to magically turn ores into bars. There are four (TotH.svg five) versions of the spell, with each version requiring a higher Magic level and more Runes to cast but providing a stronger effect.

Superheating gives Magic experience. The same amount of experience is given no matter what type of bar is created – as with any spell, XP does not depend on the items involved.

In order to Superheat a specific type of bar, players need the same Smithing level that would be required to smelt the bar normally. Superheating does not grant any Smithing experience or Mastery experience, and Mastery bonuses will not apply.

The Crown of Rhaelyx's chance to save materials does not work while Superheating, nor does Puff, the Baby Dragon or the Smithing Skillcape's ability to save coal. Things providing a chance to double resources gained, such as Aorpheat's Signet Ring, do work with Superheat spells.

Spells