Superheat: Difference between revisions

From Melvor Idle
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'''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn ores into bars. There are four ({{TotH}} five) versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect.
'''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn ores into bars. There are four ({{TotH}} five) versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect.



Latest revision as of 07:18, 2 January 2024

This page is up to date (v1.3).

Superheat is a family of

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Alt. Magic

spells that allow the player to magically turn ores into bars. There are four (TotH.svg five) versions of the spell, with each version requiring a higher

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Magic

level and more Runes to cast but providing a stronger effect. Superheating gives

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Magic

experience. The same amount of experience is given no matter what type of bar is created – as with any spell, XP does not depend on the items involved. In order to Superheat a specific type of bar, players need the same

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Smithing

level that would be required to smelt the bar normally. Superheating does not grant any

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Smithing

experience or

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Mastery

experience, and Mastery bonuses will not apply. The Crown of Rhaelyx's chance to save materials does not work while Superheating, nor does

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Puff, the Baby Dragon

or the Smithing Skillcape's ability to save coal. Things providing a chance to double resources gained, such as Aorpheat's Signet Ring, do work with Superheat spells.

Spells