Magic: Difference between revisions
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== Wands == | == Wands == | ||
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!Magic Level | !Magic Level | ||
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| [[Magic Wand (Elite)| Elite]] | | [[Magic Wand (Elite)| Elite]] | ||
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== Robes == | == Robes == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" |
Revision as of 09:38, 2 April 2020
Magic allows you to cast damage dealing spells with a wand or staff equipped, provided you have the the required Runes in your Bank and the desired spell unlocked. Increasing your Magic skill level increases your Accuracy Rating when using spells and your Magic Evasion Rating. Your Magic Evasion Rating is increased by 44 per level on average. 0.4 magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 10% by equipping the Gold Emerald Ring. Raising magic to level 99 will unlock the Magic Skillcape for purchase from the Shop. Equipping the skillcape will allow you to cast spells without using Air, Water, Earth, and Fire runes.
Staves
When equipped, staves remove the need to use Air, Water, Earth, or Fire runes, depending on the staff type.
Magic Level | Staff Tier |
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1 | Staff |
30 | Battlestaff |
40 | Mystic Staff |
Wands
Magic Level | Wand Tier |
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1 | Basic |
30 | Powerful |
40 | Elite |
Robes
Magic Level | Robe Tier |
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1 | Green |
10 | Blue |
30 | Red |
50 | Black |
70 | Ancient |
Spells
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |