Magic: Difference between revisions

From Melvor Idle
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== Staves ==
== Staves ==
When equipped, staves remove the need to use [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], or [[Fire Rune|Fire]] runes, depending on the staff type.
Staves can be upgraded from elemental runes. When equipped, staves remove the need to use [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], or [[Fire Rune|Fire]] runes, depending on the staff type.
{| class="wikitable sortable"
{| class="wikitable sortable"
!Magic Level
!Magic Level

Revision as of 07:10, 9 April 2020

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Magic

Magic allows you to cast damage dealing spells with a wand or staff equipped, provided you have the the required Runes in your Bank and the desired spell unlocked. Increasing your Magic skill level increases your Accuracy Rating and Maximum Hit (0.5% per level) when using spells and your Magic Evasion Rating. Your Magic Evasion Rating is increased by 44 per level on average. 0.4 magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 10% by equipping the Gold Emerald Ring. Raising magic to level 99 will unlock the Magic Skillcape for purchase from the Shop. Equipping the skillcape will allow you to cast spells without using Air, Water, Earth, and Fire runes.

Staves

Staves can be upgraded from elemental runes. When equipped, staves remove the need to use Air, Water, Earth, or Fire runes, depending on the staff type.

Magic Level Staff Tier
1 Staff
30 Battlestaff
40 Mystic Staff

Wands

Magic Level Wand Tier
1 Basic
30 Powerful
60 Elite

Robes

Magic Level Robe Tier
1 Green
10 Blue
30 Red
30 Slayer (Strong)
50 Black
60 Slayer (Elite)
70 Ancient

Spells

Template:MagicSpellsTable