Item Alchemy: Difference between revisions
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'''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn items into coins. There are 3 ({{TotH}} 4) versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect. | '''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn items into coins. There are 3 ({{TotH}} 4) versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect. | ||
Item Alchemy gives {{Skill|Magic}} experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved. | Item Alchemy gives {{Skill|Magic}} experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved. | ||
Items must be unlocked in order to be selected as the spell target. | |||
Increased global [[GP]] bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell, while any bonuses to the item sale price conversion increases the sell value stated by the spell. For example, casting {{Icon|Item Alchemy I|type=spell}} while both the {{ItemIcon|Fine Coinpurse}} and {{ItemIcon|Spirit Bag}} are equipped results in the player receiving <math>\left ( 40 + 30 \right )\% \times \left ( 100 + 10 \right )\% = 70\% \times 110\% = 77\%</math> of the item's sell value. The maximum GP multiplier possible, achieved by using {{Icon|Item Alchemy IV|type=spell}} while using each of the positive bonuses below, is <math>280\% \times 243\% = 680.4\%</math>. Ideally, all negative bonuses below should be avoided. | Increased global [[GP]] bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell, while any bonuses to the item sale price conversion increases the sell value stated by the spell. For example, casting {{Icon|Item Alchemy I|type=spell}} while both the {{ItemIcon|Fine Coinpurse}} and {{ItemIcon|Spirit Bag}} are equipped results in the player receiving <math>\left ( 40 + 30 \right )\% \times \left ( 100 + 10 \right )\% = 70\% \times 110\% = 77\%</math> of the item's sell value. The maximum GP multiplier possible, achieved by using {{Icon|Item Alchemy IV|type=spell}} while using each of the positive bonuses below, is <math>280\% \times 243\% = 680.4\%</math>. Ideally, all negative bonuses below should be avoided. |
Latest revision as of 18:13, 13 May 2024
Item Alchemy is a family of Alt. Magic spells that allow the player to magically turn items into coins. There are 3 ( 4) versions of the spell, with each version requiring a higher Magic level and more Runes to cast but providing a stronger effect.
This page is up to date (v1.3). |
Item Alchemy gives Magic experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved.
Items must be unlocked in order to be selected as the spell target.
Increased global GP bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell, while any bonuses to the item sale price conversion increases the sell value stated by the spell. For example, casting Item Alchemy I while both the Fine Coinpurse and Spirit Bag are equipped results in the player receiving [math]\displaystyle{ \left ( 40 + 30 \right )\% \times \left ( 100 + 10 \right )\% = 70\% \times 110\% = 77\% }[/math] of the item's sell value. The maximum GP multiplier possible, achieved by using Item Alchemy IV while using each of the positive bonuses below, is [math]\displaystyle{ 280\% \times 243\% = 680.4\% }[/math]. Ideally, all negative bonuses below should be avoided.
Source | Type | DLC | GP Boost | Other Modifiers |
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Cargo Net | Agility Obstacle 1 | +3% Global GP (except Item Sales) | +2% Fishing Mastery XP | |
Burning Trap | Agility Obstacle 13 | +15% Global GP (except Item Sales) | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat | |
Elite Pillar of Expertise | Agility Pillar | +40% Global GP (except Item Sales) | -3% Interval for all Non-Combat Skills +8% Chance to Double Items Globally +8% Mastery XP for Melvor Realm only | |
Pillar of Generosity | Agility Pillar | +10% Global GP (except Item Sales) | +5 Charges per Potion +10% Chance To Preserve Potion Charge +5% Chance to preserve Summoning Charges +10 Bank Space | |
Rosaniya | Constellation | +5% Global GP (except Item Sales) | +5% Mastery XP for Melvor Realm only +8% Chance to Double Items Globally +50 Bank Space +4% chance to gain Stardust in Astrology +8% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | |
Book of Scholars | Item (Shield, Passive) | -15% Global GP (except Item Sales) | +3% Global Skill XP | |
Fine Coinpurse | Item (Shield, Passive) | +10% Global GP (except Item Sales) | ||
Jeweled Necklace | Item (Amulet, Passive) | +5% Global GP (except Item Sales) | ||
Kings Crown | Item (Helmet, Passive) | +40% Global GP (except Item Sales) | ||
Peasant Shirt | Item (Platebody) | -30% Global GP (except Item Sales) | +8% Chance to Preserve Resources in Skills | |
Sneak-Ers | Item (Boots, Passive) | +5% Global GP (except Item Sales) | +40 Stealth while Thieving | |
Spirit Bag | Item (Consumable) | +30% Item Alchemy Item sale price conversion | ||
500 Hexes Mastered | Mastery Bonus | +10% Global GP (except Item Sales) | ||
Harold | Pet | +5% Global GP (except Item Sales) | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
Mister Fuzzbutt | Pet | +5% Global GP (except Item Sales) |
Spells
Spell | Requirements | DLC | Description | XP | Runes | |
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Item Alchemy I | Level 10 | Convert selected item into GP worth 40% of the item's base sale price. | 10 | 1 3 | ||
Item Alchemy II | Level 35 | Convert selected item into GP worth 100% of the item's base sale price. | 18 | 1 4 | ||
Item Alchemy III | Level 76 | Convert selected item into GP worth 160% of the item's base sale price. | 39 | 1 5 2 | ||
Item Alchemy IV | Level 118 | Convert selected item into GP worth 250% of the item's base sale price. | 184 | 15 24 24 24 OR 15 12 |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |