Item Alchemy: Difference between revisions

From Melvor Idle
(Update maximum %)
(Locked items aren't selectable)
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{V|1.1}}
{{V}}
'''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn items into coins. There are 4 ({{TotH}} 5) versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect.
'''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn items into coins. There are 3 ({{TotH}} 4) versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect.
   
   
Item Alchemy gives {{Skill|Magic}} experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved.
Item Alchemy gives {{Skill|Magic}} experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved.


Increased global [[Currency#GP|GP]] bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell. For example, casting {{Icon|Item Alchemy I|type=spell}} while the {{ItemIcon|Fine Coinpurse}} is equipped results in the player receiving <math>40\% \times 110\% = 44\%</math> of the item's sell value. The maximum GP multiplier possible, achieved by using {{Icon|Item Alchemy IV|type=spell}} while using each of the positive bonuses below, is <math>250\% \times 233\% = 582.5\%</math>. Ideally, all negative bonuses below should be avoided.
Items must be unlocked in order to be selected as the spell target.
 
Increased global [[GP]] bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell, while any bonuses to the item sale price conversion increases the sell value stated by the spell. For example, casting {{Icon|Item Alchemy I|type=spell}} while both the {{ItemIcon|Fine Coinpurse}} and {{ItemIcon|Spirit Bag}} are equipped results in the player receiving <math>\left ( 40 + 30 \right )\% \times \left ( 100 + 10 \right )\% = 70\% \times 110\% = 77\%</math> of the item's sell value. The maximum GP multiplier possible, achieved by using {{Icon|Item Alchemy IV|type=spell}} while using each of the positive bonuses below, is <math>280\% \times 243\% = 680.4\%</math>. Ideally, all negative bonuses below should be avoided.
{{ModifierTable|GPGlobal,GPFromItemAlchemy|GP Boost|true}}
{{ModifierTable|GPGlobal,GPFromItemAlchemy|GP Boost|true}}
   
   

Latest revision as of 18:13, 13 May 2024

This page is up to date (v1.3.1).

Item Alchemy is a family of

Error creating thumbnail: File missing
Alt. Magic

spells that allow the player to magically turn items into coins. There are 3 ( 4) versions of the spell, with each version requiring a higher

Error creating thumbnail: File missing
Magic

level and more Runes to cast but providing a stronger effect. Item Alchemy gives

Error creating thumbnail: File missing
Magic

experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved.

Items must be unlocked in order to be selected as the spell target.

Increased global GP bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell, while any bonuses to the item sale price conversion increases the sell value stated by the spell. For example, casting

Error creating thumbnail: File missing
Item Alchemy I

while both the Fine Coinpurse and Spirit Bag are equipped results in the player receiving [math]\displaystyle{ \left ( 40 + 30 \right )\% \times \left ( 100 + 10 \right )\% = 70\% \times 110\% = 77\% }[/math] of the item's sell value. The maximum GP multiplier possible, achieved by using

Error creating thumbnail: File missing
Item Alchemy IV

while using each of the positive bonuses below, is [math]\displaystyle{ 280\% \times 243\% = 680.4\% }[/math]. Ideally, all negative bonuses below should be avoided.

Spells