Magic: Difference between revisions
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[[File:Magic (skill).svg|thumb|right|Magic]] | [[File:Magic (skill).svg|thumb|right|Magic]] | ||
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required [[Runecrafting#Runes|Runes]] in their [[Bank]] and the desired spell unlocked. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. 0.4 Magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 7% by equipping the [[Gold Emerald Ring]]. Raising Magic to level 99 will unlock the [[Magic Skillcape]] for purchase from the [[Shop]]. Equipping the [[Magic Skillcape]] | Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required [[Runecrafting#Runes|Runes]] in their [[Bank]] and the desired spell unlocked. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. 0.4 Magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 7% by equipping the [[Gold Emerald Ring]]. Raising Magic to level 99 will unlock the [[Magic Skillcape]] for purchase from the [[Shop]]. Equipping the [[Magic Skillcape]] reduces the [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], and [[Fire Rune|Fire]] runes cost of spells by 7. | ||
== Alternative Magic == | |||
[[Alternative Magic]] (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared. | |||
== Staves == | == Staves == | ||
Staves can be | Staves can be crafted through Runecrafting from elemental runes and wood. When equipped, staves reduces the amount of [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], or [[Fire Rune|Fire]] runes needed to cast a spell, depending on the staff type. The [[Cloudburst Staff]] cannot be crafted, nor does it does remove the need to use any runes. All staves are two-handed. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Magic Level | !Magic Level | ||
!Staff Tier | !Staff Tier | ||
!Rune discount | |||
|- | |- | ||
| 1 | | 1 | ||
| Staff | | Staff | ||
| 1 | |||
|- | |- | ||
| 30 | | 30 | ||
| Battlestaff | | Battlestaff | ||
| 3 | |||
|- | |- | ||
| 40 | | 40 | ||
| Mystic Staff | | Mystic Staff | ||
| 5 | |||
|- | |- | ||
| 85 | | 85 | ||
| [[Cloudburst Staff]] | | [[Cloudburst Staff]] | ||
| 0 | |||
|} | |} | ||
== Wands == | == Wands == | ||
Wands are one-handed, meaning they can be used with the [[ | Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted by through [[Runecrafting]] using [[Magic Wand (Elite)]]. When equipped, Magic imbued wands reduces the amount of [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], or [[Fire Rune|Fire]] runes needed to cast a spell by 3, depending on the staff type. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Magic Level | !Magic Level | ||
!Wand Tier | !Wand Tier | ||
!Rune discount | |||
|- | |- | ||
| 1 | | 1 | ||
| [[Magic Wand (Basic)| Basic]] | | [[Magic Wand (Basic)| Basic]] | ||
| 0 | |||
|- | |- | ||
| 30 | | 30 | ||
| [[Magic Wand (Powerful)| Powerful]] | | [[Magic Wand (Powerful)| Powerful]] | ||
| 0 | |||
|- | |- | ||
| 60 | | 60 | ||
| [[Magic Wand (Elite)| Elite]] | | [[Magic Wand (Elite)| Elite]] | ||
| 0 | |||
|- | |||
| 70 | |||
| Magic Imbued Wand | |||
| 3 | |||
|} | |} | ||
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|- | |- | ||
| 30 | | 30 | ||
| Red | | Red | ||
|- | |||
| 30 | |||
| Slayer (Strong) | |||
|- | |- | ||
| 50 | | 50 | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Magic Level | !Magic Level | ||
! | !Name | ||
|- | |||
| 0 | |||
| [[Enchanted Shield]] | |||
|- | |- | ||
| 1 | | 1 | ||
| [[Book of Eli]] | | [[Book of Eli]] | ||
|} | |||
== Cape == | |||
{| class="wikitable sortable" | |||
!Magic Level | |||
!Name | |||
|- | |||
| 0 | |||
| [[Enchanted Cape]] | |||
|- | |||
| 0 | |||
| [[Skull Cape]] | |||
|- | |||
| 99 | |||
| [[Magic Skillcape]] | |||
|} | |} | ||
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== Curses == | == Curses == | ||
{{MagicCurseTable}} | {{MagicCurseTable}} | ||
== Auroras == | == Auroras == | ||
{{MagicAuroraTable}} | {{MagicAuroraTable}} |
Revision as of 10:03, 25 July 2020
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. 0.4 Magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 7% by equipping the Gold Emerald Ring. Raising Magic to level 99 will unlock the Magic Skillcape for purchase from the Shop. Equipping the Magic Skillcape reduces the Air, Water, Earth, and Fire runes cost of spells by 7.
Alternative Magic
Alternative Magic (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
Staves
Staves can be crafted through Runecrafting from elemental runes and wood. When equipped, staves reduces the amount of Air, Water, Earth, or Fire runes needed to cast a spell, depending on the staff type. The Cloudburst Staff cannot be crafted, nor does it does remove the need to use any runes. All staves are two-handed.
Magic Level | Staff Tier | Rune discount |
---|---|---|
1 | Staff | 1 |
30 | Battlestaff | 3 |
40 | Mystic Staff | 5 |
85 | Cloudburst Staff | 0 |
Wands
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted by through Runecrafting using Magic Wand (Elite). When equipped, Magic imbued wands reduces the amount of Air, Water, Earth, or Fire runes needed to cast a spell by 3, depending on the staff type.
Magic Level | Wand Tier | Rune discount |
---|---|---|
1 | Basic | 0 |
30 | Powerful | 0 |
60 | Elite | 0 |
70 | Magic Imbued Wand | 3 |
Robes
Magic Level | Robe Tier |
---|---|
1 | Green |
10 | Blue |
30 | Red |
30 | Slayer (Strong) |
50 | Black |
60 | Slayer (Elite) |
70 | Ancient |
85 | Glacia God |
Offhand
Magic Level | Name |
---|---|
0 | Enchanted Shield |
1 | Book of Eli |
Cape
Magic Level | Name |
---|---|
0 | Enchanted Cape |
0 | Skull Cape |
99 | Magic Skillcape |
Standard Magic
Spell | Requirements | DLC | Spell Dmg | Description | Runes | |
---|---|---|---|---|---|---|
Wind Strike | 20 | Combat spell with a max hit of 20 | 2![]() ![]() | |||
Water Strike | 45 | Combat spell with a max hit of 45 | 1![]() ![]() ![]() OR 1 ![]() ![]() | |||
Earth Strike | 70 | Combat spell with a max hit of 70 | 1![]() ![]() ![]() OR 1 ![]() ![]() | |||
Fire Strike | 95 | Combat spell with a max hit of 95 | 1![]() ![]() ![]() OR 1 ![]() ![]() | |||
Wind Bolt | 90 | Combat spell with a max hit of 90 | 4![]() ![]() | |||
Water Bolt | 105 | Combat spell with a max hit of 105 | 2![]() ![]() ![]() OR 2 ![]() ![]() | |||
Earth Bolt | 120 | Combat spell with a max hit of 120 | 2![]() ![]() ![]() OR 2 ![]() ![]() | |||
Fire Bolt | 135 | Combat spell with a max hit of 135 | 3![]() ![]() ![]() OR 3 ![]() ![]() | |||
Wind Blast | 130 | Combat spell with a max hit of 130 | 6![]() ![]() | |||
Water Blast | 145 | Combat spell with a max hit of 145 | 3![]() ![]() ![]() OR 3 ![]() ![]() | |||
Earth Blast | 160 | Combat spell with a max hit of 160 | 3![]() ![]() ![]() OR 3 ![]() ![]() | |||
Fire Blast | 175 | Combat spell with a max hit of 175 | 4![]() ![]() ![]() OR 4 ![]() ![]() | |||
Nature's Call | ![]() | 210 | Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. | 2![]() ![]() ![]() ![]() ![]() OR 2 ![]() ![]() ![]() | ||
Wind Wave | 170 | Combat spell with a max hit of 170 | 10![]() ![]() | |||
Water Wave | 185 | Combat spell with a max hit of 185 | 5![]() ![]() ![]() OR 5 ![]() ![]() | |||
Earth Wave | 200 | Combat spell with a max hit of 200 | 5![]() ![]() ![]() OR 5 ![]() ![]() | |||
Fire Wave | 215 | Combat spell with a max hit of 215 | 5![]() ![]() ![]() OR 5 ![]() ![]() | |||
Wind Surge | 210 | Combat spell with a max hit of 210 | 10![]() ![]() | |||
Water Surge | 225 | Combat spell with a max hit of 225 | 7![]() ![]() ![]() OR 7 ![]() ![]() | |||
Earth Surge | 240 | Combat spell with a max hit of 240 | 7![]() ![]() ![]() OR 7 ![]() ![]() | |||
Nature's Wrath | ![]() | 320 | Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. | 4![]() ![]() ![]() ![]() ![]() OR 4 ![]() ![]() ![]() | ||
Fire Surge | 255 | Combat spell with a max hit of 255 | 7![]() ![]() ![]() OR 7 ![]() ![]() |
Curses
Spell | Requirements | DLC | Description | Runes | |
---|---|---|---|---|---|
Blinding I | 2![]() ![]() | ||||
Soul Split I | 1![]() ![]() ![]() | ||||
Weakening I | 3![]() ![]() | ||||
Anguish I | 2![]() ![]() | ||||
Blinding II | 3![]() ![]() | ||||
Soul Split II | 2![]() ![]() ![]() | ||||
Weakening II | 3![]() ![]() | ||||
Confusion | 3![]() ![]() ![]() | ||||
Anguish II | 3![]() ![]() | ||||
Blinding III | 4![]() ![]() ![]() | ||||
Soul Split III | 3![]() ![]() ![]() ![]() | ||||
Weakening III | 3![]() ![]() ![]() | ||||
Fatigue | ![]() | ![]() | 3![]() ![]() ![]() | ||
Anguish III | 4![]() ![]() ![]() | ||||
Decay | 2![]() ![]() ![]() | ||||
Petrified | ![]() | ![]() | 5![]() ![]() ![]() | ||
![]() | Madness | Complete | 5![]() ![]() | ||
![]() | Torment | Complete | 6![]() ![]() ![]() | ||
![]() | Despair | Complete | 8![]() ![]() |
Auroras
Spell | Requirements | DLC | Description | Runes | |
---|---|---|---|---|---|
Surge I | +5% Ranged Evasion -0.1s Attack Interval | 3![]() ![]() | |||
Fury I | +5% Magic Evasion +25 Max Hit | 3![]() ![]() | |||
Fervor I | +5% Melee Evasion +5% Lifesteal | 3![]() ![]() | |||
Surge II | +10% Ranged Evasion -0.2s Attack Interval | 4![]() ![]() | |||
Crystallization | ![]() | +10% Magic Max Hit | 3![]() ![]() ![]() | ||
Charged I | +10 Minimum Hit | 2![]() ![]() ![]() | |||
Fury II | +10% Magic Evasion +50 Max Hit | 4![]() ![]() | |||
Fervor II | +10% Melee Evasion +10% Lifesteal | 4![]() ![]() | |||
Surge III | ![]() | +15% Ranged Evasion -0.3s Attack Interval | 5![]() ![]() | ||
Charged II | +20 Minimum Hit | 3![]() ![]() ![]() | |||
Fury III | ![]() | +15% Magic Evasion +75 Max Hit | 5![]() ![]() | ||
Fervor III | ![]() | +15% Melee Evasion +15% Lifesteal | 5![]() ![]() | ||
Crystal Sanction | ![]() | -2% Attack Interval +15% Global Evasion | 5![]() ![]() ![]() | ||
Charged III | ![]() | +40 Minimum Hit | 4![]() ![]() ![]() | ||
Fury IV | ![]() | +25% Magic Evasion +125 Max Hit | 5![]() ![]() ![]() ![]() ![]() | ||
Fervor IV | ![]() | +25% Melee Evasion +20% Lifesteal | 8![]() ![]() ![]() | ||
Charged IV | ![]() | +100 Minimum Hit | 8![]() ![]() ![]() | ||
Surge IV | ![]() | +25% Ranged Evasion -0.4s Attack Interval | 8![]() ![]() ![]() |
Ancient Magicks
Spell | Requirements | DLC | Description | Runes | |
---|---|---|---|---|---|
Slicing Winds | Complete | Attack 3 times for 175 damage each. If your Accuracy Rating is higher than 20k then this attack can't miss. | 20![]() ![]() | ||
Icicle Volley | Complete | Attack 5 times for 170 damage each (Can miss). On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. | 20![]() ![]() | ||
Crushing Waves | ![]() | ![]() | An avoidable attack that deals 300 3 times over 0.8s. On a hit, has a 5% chance to apply stun for 1 turn. | 10![]() ![]() ![]() | |
Ignite | Complete | Attack once dealing 680 damage (Can miss). On a hit, has a 10% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. | 20![]() ![]() | ||
Gust | Complete | Attack 4 times dealing 200 damage each. Has a 10% chance to apply stun for 1 turn on a hit. If your Accuracy Rating is higher than 20K then this attack can't miss. | 25![]() ![]() ![]() | ||
Frostbite | Complete | Attack once dealing 750 damage (Can miss). Has a 30% chance to apply freeze for 2 turns on a hit. | 25![]() ![]() ![]() | ||
Quake | Complete | Attack 2 times dealing 540 damage each (Can miss). On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn. | 25![]() ![]() ![]() | ||
Whirlpool | ![]() | ![]() | Perform 6 avoidable attacks over 3s that deal 1800 damage on the 1st attack, and damage equal to 2% of the enemy's max hitpoints on the subsequent attacks. On a hit, gives the enemy +20% Attack Interval for 1 of the enemy's turns. | 15![]() ![]() ![]() ![]() | |
Incinerate | Complete | Attack 14 times dealing 63 damage each. If your Accuracy Rating is higher than 20K then this attack can't miss. | 30![]() ![]() ![]() |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |