Combat Guide: Difference between revisions
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==Melee== | ==Melee== | ||
===Leveling=== | ===Leveling=== | ||
For melee, your goal is to wear and wield the highest level gear available to you. I have replicated the tables here, abbreviated for the point where you're going to need to start clearing the higher-level dungeons. I highly recommend doing {{Skill|Slayer}} for early levels and unlocking {{UpgradeIcon|Auto Slayer}} as quickly as possible. Not only will it give great XP, it will also level your skills. | |||
When Combat Sim is updated, this will list out with what base gear levels you can complete each of the pre-Volcanic Cave dungeons. | |||
{| class="wikitable" | {| class="wikitable" |
Revision as of 15:46, 16 November 2021
Introduction
This guide is meant to replace the great, but outdated, Gear Progression guide written by Tim Feels. Much of the content will be adapted from his work and updated to match the current state of the end game. It was written by TheAlpacalypse#8105 and Verisimilitude#0001 on Discord.
As stated there, this guide will not give you DR requirements for Dungeons (though it will give recommended gear), nor will it give you the most efficient level paths. With the current amount of content in the game, we highly recommend using the excellent Combat Simulator browser extension for measuring the optimal XP/hr rates for whichever combat style you are using.
Additionally, this guide is written for characters in STANDARD. Hardcore changes the numbers, especially for
.
The base guideline of gear progression is to have the highest possible damage whilst not dying, as dying will result in you losing a piece of gear. Losing your Tidal Edge from greed really sucks.
There are now a multitude of skills that provide useful resources to combat. To summarize:
- Error creating thumbnail: File missingAgility - Many of the obstacles provide combat bonuses
- Error creating thumbnail: File missingHerblore- Diamond Luck IV potions are among the highest DPS increases in the game
- Error creating thumbnail: File missingThieving - There are a multitude of useful item drops from several NPCs, including Chapeau Noir, Knight's Defender, and others
- Error creating thumbnail: File missingAstrology - These are easy to obtain bonuses to your character. The hidden levels provide accuracy bonuses, as well as other nice easy to acquire boosts
- Error creating thumbnail: File missingSummoning - The tablets provide boosts to combat effectiveness and do damage. The dragon burn effect is great against hard to hit enemies.
Some other skills are necessary for smooth progression, or to provide the bankroll necessary for progression:
- Error creating thumbnail: File missingFletching
- Error creating thumbnail: File missingSmithing
- Error creating thumbnail: File missingCrafting (Jewelry and ranged armor)
- Error creating thumbnail: File missingFiremaking (XP boost is no joke)
- Error creating thumbnail: File missingFishing/Error creating thumbnail: File missingFarming/Error creating thumbnail: File missingCooking (Food)
Gear Stats
All gear has certain stats linking it to certain combat styles (melee, ranged, or magic). More difficult to obtain gear is (usually) better. Once you approach the endgame, the choices become more situational rather than strictly better.
For stat breakdowns and math, use combat simulator or read the Combat wiki page.
Attack Speed
Attack Speed, or AS, is determined mainly by the attack speed of your weapon. It is given as seconds per attack, so lower is better. Things that affect your attack speed are:
- Elder Crown - Helmet, drops from Elder Vampire
- Sand Treaders - Boots, drops from Turkul Riders
- Error creating thumbnail: File missingSurge I /Error creating thumbnail: File missingSurge II /Error creating thumbnail: File missingSurge III - Spells
- Error creating thumbnail: File missingOtto - Pet from Dark Waters
- Knight's Defender - Thieving from Knight, melee only
- Guardian Amulet and Spiked Shell Ring - These negatively impact your attack speed
- Guardian Amulet - Drops from Earth Chests upgraded from Earth Shards, Earth God Dungeon
- Spiked Shell Ring - Upgrade from 10 Guardian Rings and 500 Stinging Essence. Endgame item
- Slows
Damage Reduction
Damage Reduction, or DR, is for the majority of the game the stat to optimize for. DR, HP, and Auto Eat tier all determine what is the highest damage hit you can survive, and relatedly what content you can... idle. This is not an exhaustive list, but DR can be found on:
- - All gold-trimmed armor pieces
- - All Ancient tier gear, trimmed to max
- - All god dungeon gear
- Silver Diamond Ring/ Silver Diamond Necklace
- Damage Reduction Potion I/ Damage Reduction Potion II/ Damage Reduction Potion III/ Damage Reduction Potion IV
- Error creating thumbnail: File missingLeonardo - Defense Pet
- Error creating thumbnail: File missingErran - Earth God Dungeon Pet
- Error creating thumbnail: File missingAgility Obstacles
- Error creating thumbnail: File missingSafeguard/Error creating thumbnail: File missingStone Skin - Prayer
- Error creating thumbnail: File missingBattleheart - Prayer, reduces enemy DR
- Absorbing Shield - Gain DR, lose evasion rating
Auto Eat Threshold
Auto Eat Threshold reduces the effective HP necessary to trigger your auto eat, lowering the necessary HP/DR required. This is a somewhat new feature, so we highly recommend you test this in Combat Sim. This can be found on:
- Wasteful Ring - Drops from Wicked Greater Dragon
Auto Eat Efficiency
Auto Eat efficiency increases the amount of HP healed per piece of food eaten. This can be found on:
- Error creating thumbnail: File missingCooking item mastery
- Error creating thumbnail: File missingAstrology constellation modifiers
- Error creating thumbnail: File missingAgility Obstacles
- Famished Potion I/ Famished Potion II/ Famished Potion III/ Famished Potion IV
Slayer Area Effectiveness Reduction
Slayer Area Effectiveness Reduction reduces the effect of the slayer area effects on your character when fighting in one of these areas. These can range from annoying (Forest of Goo, Arid Plains) to downright progress blocking (Dark Waters, Unhallowed Wasteland). This is another stat where Combat Sim testing is highly effective. This stat can be found on:
- Pillar of Combat - Agility capstone
- Hunter's Ring - Drops from Hunting Greater Dragon
- - All slayer armor from the shop (higher tier provides more)
Armor/Evasion Rating
These are included on all pieces of armor, and are highly linked to the combat triangle. The higher the number, the better.
Melee Stats
Melee gear focuses on 4 stats:
- Strength bonus: One of the factors that determines max hit
- Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.
Magic Stats
Magic armor and weapons focus on 2 stats:
- Magic Damage Bonus: A % increase in max hit
- Magic attack bonus: Determines your accuracy
Additionally, magic also benefits from Rune Preservation Chance and Rune Cost Reduction. These can be found on:
- - All staves
- - All imbued wands. Crafted via Error creating thumbnail: File missingRunecrafting from Magic Wand (Elite)
- Book of Eli - Drops from Hall of Wizards dungeon
- Book of Occults - Drops from Necromancer
- Error creating thumbnail: File missingSalem - Magic Pet
- Skull Cape - Slayer Shop
Ranged Stats
Ranged armor and weapons focus on 2 stats:
- Ranged strength bonus: Determines your max hit
- Ranged attack bonus: Determines your accuracy
Additionally ranged gear also benefits from Ammo Preservation. This can be found on:
- Ranger Boots - Drops from Spider Chest, Spider Forest
- Ranger Hat - Drops from Spider Chest, Spider Forest
- Ranged Skillcape - Skillcape for 99 Ranged
- Cape of Ranged Preservation
- Marahute - Ranged Pet
- / - All Throwing Knives and Javelins
- Throwing Power Gloves - Negatively impacts ranged preservation using throwing weapons
Special Attacks and Loot Passives
Beyond stats, many pieces of equipment have Special Attacks or passive effects.
Special Attacks have a percentage chance of triggering when in combat and will replace your standard attack. The gear with specials is truly too numerous to list.
Loot Passive effects are bonuses that are always in play. These will increase your GP/hr as well as provide more loot to speed up many of the long grinds in the game. These can be found on:
- Aorpheat's Signet Ring - Made with parts A/B, collected from doing combat/non-combat skills while wearing a Gold Topaz Ring
- Gloves of Silence - Drops from Thief
- Fine Coinpurse - Thieving Error creating thumbnail: File missingWoman
- Gold Crested Shield - Thieving Error creating thumbnail: File missingKing
- Jeweled Necklace - Low Town Error creating thumbnail: File missingThieving Drop
- Ring of Wealth - Royal Castle Error creating thumbnail: File missingThieving Drop
- Sneak-Ers - Rare Error creating thumbnail: File missingThieving Drop
- Chapeau Noir - Rare Error creating thumbnail: File missingThieving Drop
- Pillar of Generosity - Error creating thumbnail: File missingAgility capstone
Using Combat Simulator (Or Not)
Combat Simulator is a browser extension maintained by TinyCoyote that allows you to estimate quite a number of attributes of Melvor combat, namely Death Rate, XP/hr, Drops/hr, DPS, etc. It makes it trivial to test out if your setup is going to work, and uses the same webworker as the game itself so it's quite accurate. A link can be found to it here: Scripting_and_Extensions
How to use this Guide
All of the combat skills tie into each other, and it is impossible to be a Melee pure or vice versa if you wish to do all of the content in the game.
Most people start with melee as it is the easiest to gear and train. We highly recommend leveling all of the skills in tandem so you aren't like me, where you finish
and then have to level your
from level 1 for 2 weeks.
should be leveled alongside your core combat skills. Some of the best items in the game drop exclusively in slayer areas, and it will provide plenty of opportunities to level up your combat skills.
Early Game (Pre-Volcanic Cave)
An early goal for most players is the Amulet of Looting, found in the Spider Forest, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. Some general goals for all classes are the following drops:
- Elite Amulet of Defence - Drops from Error creating thumbnail: File missingUndead Graveyard or from combining 100 Amulet of Defence. Provides 2% DR, which will carry you through God Dungeons in the neck slot
- Amulet of Looting - Drops from Error creating thumbnail: File missingSpider Forest
- Sand Treaders - Drops from Turkul Riders
- Desert Wrappings - Drops from Turkul Archers
PSA: The following item recommendations are up to T70, as that is where you will likely begin clearing Volcano. These are not all strictly necessary, but they do all help a significant amount.
Melee
Leveling
For melee, your goal is to wear and wield the highest level gear available to you. I have replicated the tables here, abbreviated for the point where you're going to need to start clearing the higher-level dungeons. I highly recommend doing
for early levels and unlocking
as quickly as possible. Not only will it give great XP, it will also level your skills.
When Combat Sim is updated, this will list out with what base gear levels you can complete each of the pre-Volcanic Cave dungeons.
Error creating thumbnail: File missing Attack Level Requirement
|
Material |
---|---|
1 | Bronze |
1 | Iron |
5 | Steel |
10 | Black |
20 | Mithril |
30 | Adamant |
40 | Ice, Rune |
50 | Desert Sabre, Miolite Sceptre |
60 | Dragon |
Error creating thumbnail: File missing Defence Level Requirement
|
Material |
---|---|
1 | Bronze |
Iron | |
Slayer (Basic) | |
5 | Steel |
10 | Black |
20 | Mithril |
30 | Adamant |
Slayer (Strong) | |
40 | Rune |
Ice | |
Miolite | |
60 | Dragon |
Slayer (Elite) | |
Sand Treaders | |
Recoil Shield |
Gear Goals
Before Volcanic, you can grind the
area to find most of your upgrades to supplant any gear not gained from smithing. You can also get some very good melee weapons in pre-Volcanic Cave areas. Drops to look for:
- Amulet of Torture - Rare drop from Fierce Devil, Error creating thumbnail: File missingDeep Sea Ship
- Sunset Rapier - One of the best melee weapons early, Error creating thumbnail: File missingDeep Sea Ship
- Ancient Sword - Drops from Error creating thumbnail: File missingDeep Sea Ship
- Ice Sword - Drops from Error creating thumbnail: File missingFrozen Cove/ Ice Monster
- Elerine Spear - Drops from Elerine Warrior
- Warberd/ War Axe - 2H, Drops from Raging Horned Elite/ Seething Horned Elite
- Miolite Sceptre - Drops from Error creating thumbnail: File missingMiolite Caves dungeon
- Sandstorm Ring - Drops from Sand Beast
- Desert Sabre - Drops from Turkul Giant
- Dragon Claw - Very long grind, drops from Griffin. This will carry you through Error creating thumbnail: File missingInfernal Stronghold.
- Ancient Claw - Very long grind, drops from Pegasus. This will carry you through Error creating thumbnail: File missingAir God Dungeon.
Ranged
- Ranger Hat/ Ranger Boots - Drops from Error creating thumbnail: File missingSpider Forest dungeon
- Ancient Longbow - Drops from Error creating thumbnail: File missingBandit Base dungeon
- Elder Dragonhide gear - Drops from Error creating thumbnail: File missingDragons Den dungeon
- Error creating thumbnail: File missingAncient Crossbow - Drops fromError creating thumbnail: File missingDragons Den dungeon
- Desert Shortbow - Drops from Turkul General
Magic
- Miolite Gear - Drops from Error creating thumbnail: File missingMiolite Caves dungeon
- Ancient Magic Gear - Drops from Error creating thumbnail: File missingHall of Wizards dungeon
- Book of Eli - Drops from Error creating thumbnail: File missingHall of Wizards dungeon
- Mystic Staves - Craftable, Error creating thumbnail: File missingRunecrafting
- Magic Wand (Powerful) - Drops from Dark Wizard
- Shaman Ring - Drops from Shaman
- Upgrades into Nature's Blessing Ring with 10,000 Nature Rune
- Nature's Call Staff - Drops from Elerine Mage and Druid, combine both halves
- Upgrades into Nature's Wrath Staff with materials from Giant Moth and Error creating thumbnail: File missingMiolite Caves dungeon
- Upgrades into Nature's Wrath Staff with materials from Giant Moth and
Volcanic Cave
Link to Guide: Volcanic Cave/Guide
is usually done with melee gear, as it is very easy to fill out the required DR via smithing. A full gold-trimmed set of dragon armor provides 30% DR, as shown in the below table. Level 99
is required to trim a full set.
Item | Slot | DR% |
---|---|---|
(G) Dragon Helmet | Head | 6% |
(G) Dragon Platebody | Body | 6% |
(G) Dragon Platelegs | Leggings | 6% |
(G) Dragon Boots | Boots | 6% |
(U) Black D-hide Vambraces | Hands | 5% |
Subtotal | 29% | |
Cape | ||
Elite Amulet of Defence | Neck | 2% |
Aorpheat's Signet Ring | Ring | 0% |
(G) Dragon Shield | Off-hand | 6% |
Total | 37% |
For gloves:
- You will need to either get the Paladin Gloves (4% DR) dropped by the Paladin in the Error creating thumbnail: File missingHoly Isles Slayer area, or one of the dhide vambraces. /).
- The variants that are equivalent to or better than the Paladin Gloves are (U) Red D-hide Vambraces (4% DR), (U) Black D-hide Vambraces (5% DR), and (U) Ancient D-hide Vambraces (6% DR). Ancient Dhide Vambraces are dropped by the Error creating thumbnail: File missingDragons Den dungeon and upgraded using Elder Dragonhide. The others are dropped by theError creating thumbnail: File missingSpider Forest dungeon or crafted using theError creating thumbnail: File missingCrafting skill.
For capes:
- You will need either the Knight's Cape (1% DR) from thieving the Error creating thumbnail: File missingKnight orError creating thumbnail: File missingSquire, or the Skull Cape if you absolutely need the extra DR ((3% DR) Not recommended for Melee or Ranged, it reduces your attack bonuses by a significant amount). If you do not need the extra 1% DR provided by the Knight's Cape, you may use any Skillcape (if you have one), or the Obsidian Cape dropped by Adamant Knights.
- Note: Once you clear Volcano once, swap your cape to the Fire Cape! It provides 2% DR and has better stats than the noncombat skillcapes.
For boots:
- Pretty straightforward, the boots you will most likely use are the (G) Dragon Boots, as these provide 6% DR and decent offensive bonuses. If you do not have the Error creating thumbnail: File missingsmithing level (94) to craft these, you can use the Rune Boots that are dropped by the Rune Knight and upgrade those to (G) Rune Boots for 5% DR.
For jewelry:
- You can use the Silver Diamond Ring (1% DR) if you need the extra DR, and the Elite Amulet of Defence that was listed above. If you do not need the 1% DR from the Silver Diamond Ring, you can use the Gold Sapphire Ring to add reflect damage in order to clear the Volcano faster.
- If you do not have the Elite Defense Amulet, the Gold Sapphire Necklace provides 1% DR if you are facing Ranged with Melee, and the same is true for other sides of the combat triangle using the Gold Emerald Necklace (Ranged v Magic) and the Gold Diamond Necklace (Magic v Melee).
Once you clear Volcanic Cave 100 times, you will unlock the basic tier of Ancient Magic -
,
, and
. Of these, as of patch 0.23, Icicle Barrage is by far the strongest. Ancient Magic is way better than what basic magic can give you at your current level, but it is not affected by damage amplification in any way (Except for the combat triangle). No curses, no debuffs, no gear buffs.
Infernal Stronghold
Congratulations on beating
. You now have the Fire Cape, your first useful cape. It provides 2% DR, which will greatly speed things up. Your next objective is the
. Beat at least once for the Infernal Cape. The setup is almost identical to the
. The extra 4% DR will carry you through the end of the game until you acquire the Max Skillcape.
Mid Game (God Dungeons)
, then God Dungeons. The four god dungeons, whilst somewhat intimidating, are all handled the exact same way once you complete Air God. Each is beaten with the gear from the previous tier.
- Error creating thumbnail: File missingAir God Dungeon - Ancient Melee gear fromError creating thumbnail: File missingVolcanic Cave
- Error creating thumbnail: File missingWater God Dungeon - Aeris God gear fromError creating thumbnail: File missingAir God Dungeon
- Error creating thumbnail: File missingEarth God Dungeon - Glacia God gear fromError creating thumbnail: File missingWater God Dungeon
- Error creating thumbnail: File missingFire God Dungeon - Aeris God gear fromError creating thumbnail: File missingAir God Dungeon (Recommended) | Glacia God gear is possible and is faster, but requires significantly more DR)
Some additional useful drops for the midgame are the following, found in Elite Tier slayer areas:
- Elder Crown - Drops from Elder Vampire
- Magic Wand (Elite) - Drops from Cursed Maiden, used for Imbued Wands
- Fury of the Elemental Zodiacs - Bounty Hunter greatly accelerates this grind
- Elite Slayer Gear - Purchased in shop
None of the above are needed, but definitely worth obtaining here. You should also be nearing max combat as you progress through the dungeons.
To unlock the ancient spells, you will need to run each of the God Dungeons 100 times. Each dungeon also provides extremely useful drops, some of which are BiS.
Air God Dungeon
Link to guide: Air_God_Dungeon/Guide
Item | Slot | DR% |
---|---|---|
(G) Ancient Helmet | Head | 7% |
(G) Ancient Platebody | Body | 7% |
(G) Ancient Platelegs | Leggings | 7% |
(G) Dragon Boots | Boots | 6% |
(U) Ancient D-hide Vambraces | Hands | 6% |
Subtotal | 33% | |
Fire Cape | Cape | 2% |
Fury of the Elemental Zodiacs | Neck | 2% |
Silver Diamond Ring | Ring | 1% |
Dragonfire Shield | Off-hand | 8% |
Total | 46% |
To start with, begin by collecting the full set of Ancient Melee gear from Volcanic Cave. A full set will provide 28% DR. Additionally, work on completing the Dragonfire Shield. This provides 8% DR and 30 hitpoints, and is useful through the end of the game.
Additionally, complete
so that you can get Infernal Cape, which increases DR to 4%. You should have upgraded your melee weapon. Dragon Claw is probably the minimum, though Sunset Rapier will also do. We would highly recommend grinding Pegasus for Ancient Claw Fragments, as Infernal Claw ( Ancient Claw + 10 Infernal Core) is extremely good through ITM.
/
are highly effective.
You will need about 46% DR to complete the dungeon. Notable drops include:
- Deadeye Amulet - BiS for Ranged
- Stormsnap - Situationally useful, but almost mandatory for farming Ocean Song
- Aeris God Gear - Ranged BiS. Save at least 10 for Unhallowed Wasteland glove upgrades ( Poison Virulence Gloves)
- Deadeye Ring - Save at least 10 for Unhallowed Wasteland ring upgrades ( Poison Virulence Ring)
Water God Dungeon
Link to guide: Water God Dungeon/Guide
Item | Slot | DR% |
---|---|---|
Aeris God Helmet | Head | 8% |
Aeris God Platebody | Body | 8% |
Aeris God Platelegs | Leggings | 8% |
Aeris God Boots | Boots | 8% |
Aeris God Gloves | Hands | 8% |
Subtotal | 40% | |
Fire Cape | Cape | 2% |
Fury of the Elemental Zodiacs | Neck | 2% |
Silver Diamond Ring | Ring | 1% |
Dragonfire Shield | Off-hand | 8% |
Total | 53% |
At this point, you should have a full set of Aeris God Gear. For your weapon, you should be using
, or Slayer's Crossbow/ Dragon Crossbow if you don't have one. Dragonfire Shield as well makes this a breeze so you can use Aorpheat's Signet Ring in the ring slot.
Emerald Bolts are probably your best bet. Jadestone Bolts work too if you have those.
This dungeon is a breeze if you have the above gear. Notable drops:
- Cloudburst Staff - One of the BiS weapons for magic. Situationally useful.
- Glacia God Gear - Magic BiS. Save at least 10 for Unhallowed Wasteland ring upgrades ( Burning Madness Gloves)
- Warlock Ring - Save at least 10 for Unhallowed Wasteland ring upgrades ( Burning Madness Ring)
- Magic Wand (Elite) - Useful for imbued wand crafting
Earth God Dungeon
Link to guide: Earth God Dungeon/Guide
Item | Slot | DR% |
---|---|---|
Glacia God Helmet | Head | 8% |
Glacia God Platebody | Body | 8% |
Glacia God Platelegs | Leggings | 8% |
Glacia God Boots | Boots | 8% |
Glacia God Gloves | Hands | 8% |
Subtotal | 40% | |
Skull Cape | Cape | 3% |
Fury of the Elemental Zodiacs | Neck | 2% |
Aorpheat's Signet Ring | Ring | 0% |
Dragonfire Shield | Off-hand | 8% |
Total | 53% |
Same ordeal as the
. Equip the previous set of armor, then get to work. By now, you should likely have Skull Cape, one of the BiS capes for magic. Air Imbued Wand is highly recommended so you can use
for cheap along with the Dragonfire Shield.
Again, this dungeon is easy. Notable Drops:
- Terran God Gear - The defense-oriented melee set. Helps you splash melee pieces to hit DR thresholds. Save at least 10 for Unhallowed Wasteland glove upgrades ( Spiked Shell Gloves)
- Guardian Ring - Save at least 10 for Unhallowed Wasteland ring upgrades ( Spiked Shell Ring)
- Guardian Amulet - Situationally useful melee amulet
- Earth Layered Shield - BiS melee shield. Provides *12%* DR
Fire God Dungeon
Link to Guide: Fire God Dungeon/Guide
Item | Slot | DR% |
---|---|---|
Aeris God Helmet | Head | 8% |
Aeris God Platebody | Body | 8% |
Aeris God Platelegs | Leggings | 8% |
Aeris God Boots | Boots | 8% |
Aeris God Gloves | Hands | 8% |
Subtotal | 40% | |
Infernal Cape | Cape | 4% |
Fury of the Elemental Zodiacs | Neck | 2% |
Aorpheat's Signet Ring | Ring | 0% |
Dragonfire Shield | Off-hand | 8% |
Total | 54% |
This dungeon is a bit harder than the previous, as it mixes both melee and magic enemies. For that reason, use the Aeris god set. Gear setup is similar to the
, but focuses primarily on DR breakpoints. Consider using the
prayer or Damage Reduction Potion IV's. Getting enough DR without using prayer or potions will severely hamper your clear times, as you won't be equipping the proper DPS gear.
Highly recommend using combat sim to ensure you aren't killed by Ragnar or Ignis. This dungeon probably has the most variety in setups out of any of the dungeons, just ensure that you aren't in danger of dying.
Notable drops:
- Fighter Amulet - One of the BiS amulets for melee. CC is absolutely critical at high level combat.
- Fighter Ring - Save at least 10 for Unhallowed Wasteland ring upgrades ( Relentless Fury Ring)
- Ragnar God Gear - Offensively oriented BiS melee gear. Save at least 10 for Unhallowed Wasteland glove upgrades ( Relentless Fury Gloves)
Preparing for Into the Mist
is one of the most difficult challenges in the game. The Insane difficulty is accurate. It cannot be idled. To start, you first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, save those from
or
, including bosses, can be chosen.
Affliction is a special status effect applied by monsters that reduces your max HP. This means that the encounters are a race against the clock, forcing you to kill the enemy before your affliction stacks get too high. Due to this, it is recommended that you focus on DPS above all else when choosing your three gear sets.
This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop.
It is highly recommended that you have acquired *all* previously available BiS gear for each combat style before attempting ITM.
Recommended Gear from Best to Worst:
- All BiS God Dungeon Gear
- Diamond Luck Potion IV - As many as possible
- Combat Agility Obstacles
- Ragnar Godsword, Terran Godsword, Darksteel Dagger
- Stormsnap, Ancient Longbow, or Error creating thumbnail: File missingAncient Crossbow
- Jadestone Bolts, Ancient Arrows, Dragon Arrows
- Dragonfire Shield, Scaled Shield (Upgraded (U) Ancient D-hide Shield with materials from Error creating thumbnail: File missingToxic Swamps)
- Miolite Shield
- Skull Cape
- Fury of the Elemental Zodiacs
- Air Imbued Wand
- Level 84 Error creating thumbnail: File missingPrayer
At this point you can probably begin to make your way towards one of the longest grinds in the game, Fury of the Elemental Zodiacs. FEZ, as it is often called, is made from the upgrading process by combining:
- 2 Elite Amulet of Defence - Made by combining 100 Amulet of Defence
- 2 Elite Amulet of Magic - Made by combining 100 Amulet of Magic
- 2 Elite Amulet of Accuracy - Made by combining 100 Amulet of Accuracy
- 2 Elite Amulet of Strength - Made by combining 100 Amulet of Strength
- 2 Elite Amulet of Ranged - Made by combining 100 Amulet of Ranged
- 2 Elite Amulet of Glory - Made by combining 100 Amulet of Glory
- 10 Amulet of Fury
- 10 Amulet of Torture
This item is by no means necessary, but it is very useful as a "catch all" type of amulet. No matter what situation you're in, FEZ is probably a good choice. See the following link for best practices while farming for the amulet.
Link to Guide: Fury of the Elemental Zodiacs/Guide
Into the Mist
consists of 3 set order phases, with pauses in between each phase.
Link to the guide: Into_the_Mist/Guide
There is too much information on ITM to copy to this guide, definitely worth reading the above, which is excellent.
Notable Drops:
- Access to the Error creating thumbnail: File missingDark Waters slayer area, where the T90 weapons can be obtained
- Error creating thumbnail: File missingPablo - Drops after 5 completions
T90 Farming
Following completion of
, you now have access to
, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the most powerful weapons in the game. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.
We recommend acquiring them in the following order, as the high evasion on Rokken makes it extremely hard to complete without Tidal Edge:
- Ocean Song - Made from Ocean Song Fragment, dropped by Ku-tul
- Tidal Edge - Made from Tidal Edge Fragment, dropped by Umbora
- Error creating thumbnail: File missingShockwave - Made from Shockwave Fragment, dropped by Rokken
Additionally, you should also acquire the pet
whilst doing this grind.
Item fragments are very rare drops, and you should attempt to sneak in as much item doubling into your gear as possible. Using Combat Sim to measure your Drops/hr with a 0 Death Rate is highly recommended. This can be the difference in literal days of grinding.
Unhallowed Wasteland
After completing the T90 weapon grinds, you are ready to face the final content in Melvor.
is the final
area. To access, you will need to purchase a
. This area requires maximizing a different stat than DR. All of the monsters here will heal a % of their HP every 2 attacks, which will outpace your DPS regardless of setup. To mitigate this, you will need the following example Melee set for use versus the Legaran Wurm:
Item | Slot | Slayer Area Effect Negation% |
---|---|---|
Slayer Helmet (Master) | Head | 20% |
Slayer Platebody (Master) | Body | 20% |
Ragnar God Platelegs | Leggings | 0% |
Ragnar God Boots | Boots | 0% |
Ragnar God Gloves | Hands | 0% |
Subtotal | 40% | |
Max Skillcape/ Slayer Skillcape | Cape | 25% |
Fighter Amulet | Neck | 0% |
Hunter's Ring | Ring | 10% |
Tidal Edge | Weapon | 0% |
Dragonfire Shield | Off-hand | 0% |
Slayer Cowl (Master) | Passive | 20% |
Error creating thumbnail: File missing Agility Pillar of Combat
|
Pillar | 5% |
Total | 100% |
While you are here, you should work to acquire all of the set bonus gear, dropped from each of the UW monsters:
- Poison Virulence Gloves/ Poison Virulence Ring - Upgrades from Worm Spike/ Poison Essence respectively, dropped by Legaran Wurm
- Burning Madness Gloves/ Burning Madness Ring - Upgrades from Cursed Hands/ Burning Essence respectively, dropped by Cursed Lich
- Spiked Shell Gloves/ Spiked Shell Ring - Upgrades from Tough Shell/ Stinging Essence respectively, dropped by Spiked Red Claw
- Relentless Fury Gloves/ Relentless Fury Ring - Upgrades from Desecrated Bones/ Undead Essence respectively, dropped by Greater Skeletal Dragon
Impending Darkness
A guide does not yet exist for Impending Darkness. This is highly a work in progress.
Tips
Because Bane uses the modifiers from the slayer area you fight him in, you should always fight him in the
. Your prayer will be
or whichever style he is, plus your other style prayer, rendering the area effect moot.
When fighting Bane, always eat through the Suffocate special attack. The stuns will cripple you. Fragile Mind can be extremely dangerous if you have high Affliction stacks, so be on the lookout for that as well.
Bane will force you to use the same attack style as he is. If you are hitting for 0, make sure you're not using the combat triangle default.
Running from Bane will not make you leave the event, just forces you to refight that slayer area. Bane's style will also be rerolled, if you want to avoid melee.
For passives, avoid giving + Max HP, or any sort of regen. These will extend the fights, which makes them deadlier and more expensive in food and gear. + Max Hit is fine, as special damage is unaffected. Obviously, avoid Affliction if possible. These do stack.
The final fight with Bane is a special version, Bane, Instrument of Fear
Gear
You will need to be able to switch your combat styles on the fly in
and
. These areas WILL kill you if you are using the wrong combat style versus them. There is no pausing between monsters, so we highly recommend maxing out your Slayer Area Reduction on all 3 equipment sets.
tablets are nigh required for Bane, as the burn status effect will chisel away his HP even when you are stunned. Pair with
tablets. For melee, Ring of Blade Echoes increases the number of hits you do, which pairs well with
tablets. For magic,
also provides more hits for burns. Towards the end, switch to Ocean Song and
to finish him off with specials.
Loot
Each Bane kill drops the following loot, in this set order. All of these are BiS: