Item Alchemy: Difference between revisions

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'''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn items into coins. There are 3 ({{TotH}} 4) versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect.
'''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn items into coins. There are 3 ({{TotH}} 4) versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect.
   
   

Revision as of 06:55, 2 January 2024

This page is up to date (v1.3).

Item Alchemy is a family of Alt. Magic spells that allow the player to magically turn items into coins. There are 3 (TotH.svg 4) versions of the spell, with each version requiring a higher Magic level and more Runes to cast but providing a stronger effect.

Item Alchemy gives Magic experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved.

Increased global GP bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell, while any bonuses to the item sale price conversion increases the sell value stated by the spell. For example, casting Item Alchemy I while both the Fine Coinpurse and Spirit Bag are equipped results in the player receiving [math]\displaystyle{ \left ( 40 + 30 \right )\% \times \left ( 100 + 10 \right )\% = 70\% \times 110\% = 77\% }[/math] of the item's sell value. The maximum GP multiplier possible, achieved by using Item Alchemy IV while using each of the positive bonuses below, is [math]\displaystyle{ 280\% \times 243\% = 680.4\% }[/math]. Ideally, all negative bonuses below should be avoided.

Spells