Gold Bar: Difference between revisions
From Melvor Idle
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In addition to {{Skill|Crafting}} jewelry, {{PAGENAME}}s can be used to further upgrade Dragon gear and other armor that was trimmed with {{ItemIcon|Silver Bar|Silver Bars}}. | |||
{{PAGENAME}}s are also required for some {{Skill|Agility}} obstacles. | |||
==Item Sources== | ==Item Sources== |
Revision as of 08:37, 11 August 2021
This page is up to date (v1.3). |
Gold Bar |
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No Description |
Item ID: melvorD:Gold_Bar |
Category: Smithing |
Type: Bar |
Sells For: 142 |
Item Sources:
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Item Uses: |
Part of 100% Completion: Yes |
In addition to Crafting jewelry, Gold Bars can be used to further upgrade Dragon gear and other armor that was trimmed with
Silver Bars.
Gold Bars are also required for some Agility obstacles.
Item Sources
Creation
Item Production | |
---|---|
Requirements | |
Materials | 1 ![]() |
Base Quantity | 1 |
Base Experience | 20 XP |
Base Creation Time | 2s |
Alt. Magic
Spell | ![]() |
Ore | Runes | ||||
---|---|---|---|---|---|---|---|
Superheat I | 40 | 5 | 8 | 1 | 1 ![]() |
1![]() ![]() ![]() OR 1 ![]() ![]() | |
Superheat II | 40 | 25 | 15 | 2 | 1 ![]() |
1![]() ![]() ![]() OR 1 ![]() ![]() | |
Superheat III | 40 | 64 | 28 | 3 | 1 ![]() |
1![]() ![]() ![]() ![]() OR 1 ![]() ![]() ![]() | |
Superheat IV | 40 | 95 | 50 | 3 | 1 ![]() |
2![]() ![]() ![]() ![]() OR 2 ![]() ![]() ![]() | |
Superheat V | 40 | 110 | 114 | 5 | 1 ![]() |
16![]() ![]() ![]() ![]() OR 8 ![]() ![]() |
Loot
Source | Level | Quantity | Chance | |
---|---|---|---|---|
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2 - 15 | 100% | |
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Chest | 1 - 45 | 8/15 | 53.33% |
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1 - 3 | 8/29 | 27.59% | |
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1 - 2 | 17/63 | 26.98% | |
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1 - 2 | 1/4 | 25.00% | |
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Chest | 1 - 2,000 | 80/409 | 19.56% |
1 | 3/28 | 10.71% | ||
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Chest | 1 - 50 | 50/641 | 7.80% |
1 | 13/176 | 7.39% | ||
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Chest | 1 - 200 | 50/723 | 6.92% |
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1 | 1/22 | 4.55% | |
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1 | 1/22 | 4.55% | |
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1 | 1/22 | 4.55% | |
1 - 15 | 5/198 | 2.53% | ||
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50 | 1/56 | 1.79% |
Uses
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |