Golbin Raid: Difference between revisions
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* The Raid is in its second stage of development (see [[#Development Plan|Development Plan]]) | * The Raid is in its second stage of development (see [[#Development Plan|Development Plan]]) | ||
* {{UpgradeIcon|Auto Eat - Tier II}} is active throughout the Raid | * {{UpgradeIcon|Auto Eat - Tier II}} is active throughout the Raid | ||
* There are no | * There are no {{Skill|Summoning}}, [[Herblore|Potions]], or passive [[Pets|Pet]] Bonuses | ||
* No Combat Experience is gained during the Raid | * No Combat Experience is gained during the Raid | ||
* You are limited to only 1 Equipment Set, and 1 Equipped Food. Choose wisely | * You are limited to only 1 Equipment Set, and 1 Equipped Food. Choose wisely | ||
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== Shop == | == Shop == | ||
The {{PAGENAME}} minigame has its own shop, from which the player can purchase various upgrades in exchange for [[#Raid Coins|Raid Coins]]. All purchases made within this shop will only impact the minigame, and will have no effect on other areas of the game. | The {{PAGENAME}} minigame has its own shop, from which the player can purchase various upgrades in exchange for [[#Raid Coins|Raid Coins]]. All purchases made within this shop will only impact the minigame, and will have no effect on other areas of the game. | ||
{{ShopRaidTable}} | {{ShopRaidTable}} | ||
Revision as of 08:08, 28 August 2021
This page was last updated for (v0.20). |
Golbin Raid is the first permanent minigame added to Melvor Idle. It is intended to be a fun distraction for those who want to take a break from the grind, offering unique rewards exclusive to the minigame.
The minigame is specifically designed to be fair for everyone, at any level of the game, as such there is no advantage to having high level stats or items.
How to Play
- Defeat infinite waves of Golbins, progressing in difficulty and Combat Level each wave
- You start at Level 1 Combat Skill Levels (
Level 10) which increases by 1 at the end of each wave
- Start with only a
Bronze Scimitar (or an
Adamant Scimitar if
Jerry the Giraffe has been unlocked), 200
Bronze Arrows, 500
Air Rune, 500
Water Rune, 500
Earth Rune, 500
Fire Rune, 500
Mind Rune, and 10
Shrimp
- At the end of each wave you can select the desired item you wish to equip, chosen at random
- Get as far as you can with the best build possible
- Running or dying in the Raid will reward you with Raid Coins based on what Wave you got up to. You cannot earn Raid Coins until Wave 3 has been cleared
- Everyone attacks twice as fast in the Raid
Important Information
- The Raid is in its second stage of development (see Development Plan)
Auto Eat - Tier II is active throughout the Raid
- There are no
Summoning, Potions, or passive Pet Bonuses
- No Combat Experience is gained during the Raid
- You are limited to only 1 Equipment Set, and 1 Equipped Food. Choose wisely
- The Weapons and Gear you can select are gated behind Wave requirements. Check the selections screen for info
- All Runes acquired during the Raid are stored. Check the My Runes page in Combat to see what you have
- All
Magic Spells are unlocked from the start
- Running out of Runes or Ammo during Combat will replace your weapon with a
Bronze Scimitar, as will selecting a ranged weapon you do not have the correct ammo for
- Combat Triangle Modifiers for Standard & Hardcore characters still apply here (Including no
Hitpoints regeneration for Hardcore)
- This is a safe minigame.
Hardcore Characters are safe if you die
- All Golbins killed during the raid count towards unlocking the
Golden Golbin pet
Development Plan
- Stage 1 Initial Release & Basic Game Mechanics Implemented
- Stage 2 (current) Raid Shop, Increased Variance of Enemies & Tuning for Ranged and Magic
- Stage 3 Finalise Mechanics & Focus on Feedback
- Stage 4 Finalise Minigame
Gear Unlocks
As you progress through the waves of the Golbin Raid, more powerful gear will be unlocked.
- Wave 1-9: Gear that normally requires level 70 and under
- Wave 10-19: Gear that normally requires level 84 and under
- Wave 20+: All Gear available
Shop
The Golbin Raid minigame has its own shop, from which the player can purchase various upgrades in exchange for Raid Coins. All purchases made within this shop will only impact the minigame, and will have no effect on other areas of the game.
Purchase | Type | Description | Cost | Buy Limit | |
---|---|---|---|---|---|
Reduce Wave Skip Cost | Upgrade | Reduces the cost of Wave Skipping by 1% per purchase | 2,500 |
50 | |
Food Bonus | Upgrade | +5 to Minimum Food Qty per purchase | 1,500 |
Unlimited | |
Ammo Gatherer | Upgrade | +5% to Maximum Ranged Ammo Qty possible. | 1,500 |
Unlimited | |
Rune Pouch | Upgrade | +5% to Maximum Runes Qty possible. | 1,500 |
Unlimited | |
Prayer | Upgrade | Unlocks the Prayer Skill to be used within Golbin Raid | 25,000 |
1 | |
Increase Prayer Level | Upgrade | +1 Prayer Level for Golbin Raid | 2,500 |
98 | |
Increase Prayer Points gained per Wave Completion | Upgrade | +5 Increased Prayer Points granted per Wave Completion | 2,500 |
Unlimited | |
Increase Starting Prayer Points | Upgrade | Start with +20 Prayer Points per purchase | 2,500 |
Unlimited | |
Unlock Combat Passive Slot | Upgrade | Unlocks the Combat Passive Slot to be used in Golbin Raid. A passive item may be rolled every 5 waves. | 50,000 |
1 | |
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Yellow Party Hat | Item | +1 Bragging Rights | 500,000 |
Unlimited |
Preston the Platypus | Pet | Raid Shop +1,000% Starting Runes in Golbin Raid |
100,000 |
1 | |
Jerry the Giraffe | Pet | Raid Shop Start with Adamant Scimitar in Golbin Raid |
100,000 |
1 | |
Faster Golbin Spawns | Upgrade | -0.10s Monster Respawn Timer for Golbin Raid | 20,000 +20,000 |
5 | |
![]() |
Golbin Crate | Upgrade | Unlocks a new item for Golbin Raid | 1,000 +1,000 |
38 |
Raid Coins
The number of Raid Coins earned increases with the number of cleared waves. The amount of coins earned for a raid with [math]\displaystyle{ \text{wave} }[/math] waves cleared is given by: [math]\displaystyle{ \text{Raid Coins} = \begin{cases} 3 \times \text{wave} \times \left \lfloor 2 + \frac{\text{wave}}{4} \right \rfloor \times \left \lfloor 1 + \frac{\text{wave}}{15} \right \rfloor & \text{if wave} \ge 3 \\ 0 & \text{if wave} \le 2 \end{cases} }[/math]
Waves Cleared | Raid Coins |
---|---|
5 | 45 |
10 | 120 |
15 | 450 |
20 | 840 |
30 | 2,430 |
40 | 4,320 |
50 | 8,400 |
75 | 27,000 |
100 | 56,700 |
125 | 111,375 |
150 | 193,050 |
175 | 283,500 |
200 | 436,800 |
The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number [math]\displaystyle{ \text{wave} }[/math] is given by: [math]\displaystyle{ \text{Skip Cost} = \left \lfloor 100 \times \left ( \text{wave} + 1 \right ) \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor }[/math]
Where [math]\displaystyle{ \text{Skip Cost Reduction} }[/math] is 0.01 multiplied by the number of times the "Reduce Wave Skip Cost" upgrade has been purchased, up to a maximum of 0.5.
Ammo
If Ammo is chosen during the selection phase, two random options will be offered alongside an option to increase your existing ammo. The quantity of Ammo offered increases with the number of cleared waves, can be increased by purchasing the Ammo Gatherer upgrade within the raid shop, and is a random amount between [math]\displaystyle{ 1 }[/math] and the maximum quantity:
[math]\displaystyle{ \text{Ammo Max} = 25 \times \text{wave} \times \left ( 1 + \text{Raid Shop Multiplier} \right ) }[/math]
Where [math]\displaystyle{ \text{Raid Shop Multiplier} }[/math] has an initial value of 0, increasing by 0.05 for each time the Ammo Gatherer upgrade has been purchased.
Runes
If Runes is chosen during the selection phase, two random options will be offered, and a option to increase your existing ammo. The quantity of Runes offered increases with the number of cleared waves, can be increased by purchasing the Rune Pouch upgrade within the raid shop, and is a random amount between [math]\displaystyle{ 10 }[/math] and the maximum quantity:
[math]\displaystyle{ \text{Runes Max} = 25 \times \text{wave} \times \left ( 1 + \text{Raid Shop Multiplier} \right ) + 9 }[/math]
Where [math]\displaystyle{ \text{Raid Shop Multiplier} }[/math] has an initial value of 0, increasing by 0.05 for each time the Rune Pouch upgrade has been purchased.
Food
If Food is chosen during the selection phase, three random options will be offered. The quantity of Food offered increases with the number of cleared waves, can be increased by purchasing the Food Bonus upgrade within the raid shop, and is a random amount between [math]\displaystyle{ \text{wave} + \text{Raid Shop Bonus} }[/math] and the maximum quantity:
[math]\displaystyle{ \text{Food Max} = 12 \times \text{wave} + \text{Raid Shop Bonus} - 1 }[/math]
Where [math]\displaystyle{ \text{Raid Shop Bonus} }[/math] has an initial value of 0, increasing by 5 for each time the Food Bonus upgrade has been purchased.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |