Magic: Difference between revisions

From Melvor Idle
m (Updated page version to v1.0.2)
(Update for v1.0.3)
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{{V|1.0.2}}
{{V|1.0.3}}


[[File:Magic (skill).svg|thumb|right|Magic]]
[[File:Magic (skill).svg|thumb|right|Magic]]
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There are two Magic attack styles: Magic and Defensive. The only difference is in what experience is earned while using them:
There are two Magic attack styles: Magic and Defensive. The only difference is in what experience is earned while using them:


When using the Magic attack style, the player receives 0.4 {{Skill|Magic}} XP per point of damage dealt.
When using the Magic attack style, the player receives 0.4 {{Skill|Magic|nolink=true}} XP per point of damage dealt.


When using the Defensive attack style, the player instead receives 0.2 {{Skill|Magic}} XP and 0.2 {{Skill|Defence}} XP per point of damage dealt.
When using the Defensive attack style, the player instead receives 0.2 {{Skill|Magic|nolink=true}} XP and 0.2 {{Skill|Defence}} XP per point of damage dealt.


=== Rune Preservation ===
=== Rune Preservation ===
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== Equipment ==
== Equipment ==
=== Staves ===
=== Staves ===
Staves can be crafted from elemental runes and logs with {{Skill | Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes, depending on the staff type.  
Elemental staves can be crafted from elemental runes and logs with {{Skill|Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes, depending on the staff type.


The {{ItemIcon|Cloudburst Staff}} is the only staff that cannot be crafted.  
The {{ItemIcon|Nature's Call Staff}} and {{ItemIcon|Nature's Wrath Staff}} can be created by upgrading monster drops. When equipped, these staves allow the casting of {{Icon|Nature's Call|type=spell}} and {{Icon|Nature's Wrath|type=spell}} respectively. Additionally, both staves reduce the {{ItemIcon|Nature Rune}} cost of spells by 1.
 
The {{ItemIcon|Cloudburst Staff}} is the only staff that cannot be crafted.


All staves are two-handed.
All staves are two-handed.
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{| class="wikitable"
{| class="wikitable"
|-
|-
! rowspan=2 | Staff </br> Tier
! rowspan=2 | Staff <br /> Tier
! rowspan=2 | Magic </br> Level
! rowspan=2 | Magic <br /> Level
! colspan=4 | {{Skill | Runecrafting}} Level
! colspan=4 | {{Skill | Runecrafting}} Level
|-
|-
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|-
|-
| Staff  
| Staff  
| style="text-align: right" | 1  
| style="text-align:right" | 1  
| style="text-align: right" | 1  
| style="text-align:right" | 1  
| style="text-align: right" | 5  
| style="text-align:right" | 5  
| style="text-align: right" | 9  
| style="text-align:right" | 9  
| style="text-align: right" | 14
| style="text-align:right" | 14
|-
|-
| Battlestaff  
| Battlestaff  
| style="text-align: right" | 30  
| style="text-align:right" | 30  
| style="text-align: right" | 30  
| style="text-align:right" | 30  
| style="text-align: right" | 35  
| style="text-align:right" | 35  
| style="text-align: right" | 39  
| style="text-align:right" | 39  
| style="text-align: right" | 44
| style="text-align:right" | 44
|-
|-
| Mystic Staff  
| Mystic Staff  
| style="text-align: right" | 40  
| style="text-align:right" | 40  
| style="text-align: right" | 70  
| style="text-align:right" | 70  
| style="text-align: right" | 75  
| style="text-align:right" | 75  
| style="text-align: right" | 79  
| style="text-align:right" | 79  
| style="text-align: right" | 84
| style="text-align:right" | 84
|-
| {{ItemIcon|Nature's Call Staff}}
| style="text-align:right" | 40
| style="text-align:center" colspan=4 | N/A
|-
| {{ItemIcon|Nature's Wrath Staff}}
| style="text-align:right" | 65
| style="text-align:center" colspan=4 | N/A
|-
|-
| {{ItemIcon|Cloudburst Staff}}  
| {{ItemIcon|Cloudburst Staff}}  
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=== Wands ===
=== Wands ===
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted through {{Skill|Runecrafting}} using {{ItemIcon|Magic Wand (Elite)}}. When equipped, Magic imbued wands reduces the amount of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed to cast a spell by 3, depending on the wand type.
Wands are one-handed, meaning they can be used with [[#Shields|off hand equipment]]. Magic imbued wands can be crafted through {{Skill|Runecrafting}} using {{ItemIcon|Magic Wand (Elite)}}. When equipped, Magic imbued wands reduces the amount of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed to cast a spell by 3, depending on the wand type.


{| class="wikitable sortable"
{| class="wikitable sortable"
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| Glacia God
| Glacia God
| Unlike other robe sets, also includes a pair of {{ItemIcon|Glacia God Gloves|Gloves}}.<br/>+10 minimum damage with combat spells of any element per piece.
| Unlike other robe sets, also includes a pair of {{ItemIcon|Glacia God Gloves|Gloves}}.<br/>+10 minimum damage with combat spells of any element per piece.
|}
=== Other Armour Pieces ===
{| class="wikitable sortable"
!Magic Level
!Name
|-
| 0
| {{ItemIcon|Elementalist Gloves}}
|}
=== Offhand ===
{| class="wikitable sortable"
!Magic Level
!Name
|-
| 0
| {{ItemIcon|Enchanted Shield}}
|-
| 1
| {{ItemIcon|Book of Eli}}
|-
| 1
| {{ItemIcon|Book of Occults}}
|-
| 40
| {{ItemIcon|Miolite Shield}}
|}
=== Cape ===
{| class="wikitable sortable"
!Magic Level
!Name
|-
| 0
| {{ItemIcon|Enchanted Cape}}
|-
| 0
| {{ItemIcon|Skull Cape}}
|-
| 99
| {{ItemIcon|Magic Skillcape}}
|}
|}


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=== Standard Magic ===
=== Standard Magic ===
{{MagicSpellsTable}}
{{MagicSpellsTable}}
=== Curses ===
=== Curses ===
When cast, all curses remain in effect for 3 attack turns.
When cast, all curses remain in effect for 3 attack turns.
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=== Auroras ===
=== Auroras ===
{{MagicAuroraTable}}
{{MagicAuroraTable}}
=== Ancient Magicks ===
=== Ancient Magicks ===
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras, such as {{Icon|Surge II|type=aurora}} for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], although accuracy rating is. Curses cannot be used with Ancient Magicks.
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras, such as {{Icon|Surge II|type=aurora}} for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], although accuracy rating is. Curses cannot be used with Ancient Magicks.

Revision as of 22:13, 20 March 2022

This page was last updated for (v1.0.3).
Magic

Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked.

Mechanics

Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. Raising Magic to

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Level 99

will unlock the Magic Skillcape for purchase from the Shop. Equipping the Magic Skillcape doubles the rune saving power of staves and imbued wands.

Attack Styles

There are two Magic attack styles: Magic and Defensive. The only difference is in what experience is earned while using them:

When using the Magic attack style, the player receives 0.4

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Magic

XP per point of damage dealt. When using the Defensive attack style, the player instead receives 0.2

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Magic

XP and 0.2

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Defence

XP per point of damage dealt.

Rune Preservation

Rune preservation is a bonus which applies whenever a spell is cast, and provides a chance that the spell will be cast without any runes being consumed. The various things which can provide this bonus are listed below.

Alternative Magic

Alternative Magic (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.

Equipment

Staves

Elemental staves can be crafted from elemental runes and logs with

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Runecrafting

or looted from monsters. When equipped, staves reduce the need to use Air, Water, Earth, or Fire runes, depending on the staff type. The Nature's Call Staff and Nature's Wrath Staff can be created by upgrading monster drops. When equipped, these staves allow the casting of

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Nature's Call

and

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Nature's Wrath

respectively. Additionally, both staves reduce the Nature Rune cost of spells by 1.

The Cloudburst Staff is the only staff that cannot be crafted.

All staves are two-handed.

Staff
Tier
Magic
Level
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Runecrafting
Level
Air Water Earth Fire
Staff 1 1 5 9 14
Battlestaff 30 30 35 39 44
Mystic Staff 40 70 75 79 84
Nature's Call Staff 40 N/A
Nature's Wrath Staff 65 N/A
Cloudburst Staff 85 N/A

Wands

Wands are one-handed, meaning they can be used with off hand equipment. Magic imbued wands can be crafted through

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Runecrafting

using Magic Wand (Elite). When equipped, Magic imbued wands reduces the amount of Air, Water, Earth, or Fire runes needed to cast a spell by 3, depending on the wand type.

Magic Level Wand Tier Rune discount
1 Basic 0
30 Powerful 0
60 Elite 0
70 Magic Imbued Wand 3
90 Ocean Song 4

Robes

Wizard Robes can be acquired through a few different sources:

A full list of the stats for each set of Wizard Robes can be found on the Equipment page.

Level Robe Tier Notes
1 Green
1 Slayer (Basic) +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece
Only two pieces (Hat and Robe)
1 Air Acolyte +5 minimum damage when using Air Spells per piece
5 Water Acolyte +5 minimum damage when using Water Spells per piece
9 Earth Acolyte +5 minimum damage when using Earth Spells per piece
10 Blue
14 Fire Acolyte +5 minimum damage when using Fire Spells per piece
30 Red
30 Slayer (Strong) +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece
Only two pieces (Hat and Robe)
35 Air Adept +15 minimum damage when using Air Spells per piece
39 Water Adept +15 minimum damage when using Water Spells per piece
40 Miolite No special bonuses
43 Earth Adept +15 minimum damage when using Earth Spells per piece
48 Fire Adept +15 minimum damage when using Fire Spells per piece
50 Black
60 Slayer (Elite) +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece
Only two pieces (Hat and Robe)
65 Air Expert +20 minimum damage when using Air Spells per piece
69 Water Expert +20 minimum damage when using Water Spells per piece
70 Ancient +5 Minimum Damage when using any elemental spell per piece
73 Earth Expert +20 minimum damage when using Earth Spells per piece
78 Fire Expert +20 minimum damage when using Fire Spells per piece
80 Slayer (Master) +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece
Only two pieces (Hat and Robe)
85 Glacia God Unlike other robe sets, also includes a pair of Gloves.
+10 minimum damage with combat spells of any element per piece.

Spells

Standard Magic

Template:MagicSpellsTable

Curses

When cast, all curses remain in effect for 3 attack turns. Template:MagicCurseTable

Auroras

Template:MagicAuroraTable

Ancient Magicks

Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras, such as

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Surge II

for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment, although accuracy rating is. Curses cannot be used with Ancient Magicks.

Template:MagicAncientTable

Skillcape

The skillcape can be purchased from the store for 1,000,000GP after the player reaches

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Level 99

.

Regular Skillcape

The Magic Skillcape is the skillcape for the Magic skill. It can be purchased for 1,000,000GP from the Shop once the player reaches

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Level 99

in the Magic skill. The Magic Skillcape offers the following benefits when worn:

Items that reduce Rune costs are now 2x as effective

Superior Skillcape

The Superior Magic Skillcape is the superior skillcape for the Magic skill. It can be purchased for 10,000,000GP from the Shop once the player reaches

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Level 120

in the Magic skill.

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Level 120

can only be reached if the player owns the TotH.svg Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

Items that reduce Rune costs are now 4x as effective and +5% Magic Damage Bonus from Equipment

Pet

The pet can be unlocked by doing any action that provides Magic XP, including Alt. Magic.

PetNameDLCEffect
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SalemMelvor Logo.svg +5% Rune Preservation

Magic Equipment Stats

Weapons

Template:MagicWeaponsTable

Helmets

Template:MagicHelmetTable

Bodies

Template:MagicPlatebodyTable

Legs

Template:MagicPlatelegsTable

Boots

Template:MagicBootsTable

Gloves

Template:MagicGlovesTable

Shields

Template:MagicShieldsTable

Capes

Template:MagicCapesTable