The Golbin Raid is the first permanent minigame added to Melvor Idle. It is intended to be a fun distraction for those who want to take a break from the grind, offering unique rewards exclusive to the minigame.
This article is about the Golbin Raid minigame. For a guide to progressing through the minigame, see Golbin Raid/Guide.
The minigame is specifically designed to be fair for everyone, at any level of the game, as such there is no advantage to having high level stats or items.
At the end of each wave you can select the desired item you wish to equip, chosen at random.
Get as far as you can with the best build possible.
Visit the Raid Shop to purchase upgrades that will assist in the Raid.
Running or dying in the Raid will reward you with Raid Coins based on what Wave you got up to. You cannot earn Raid Coins prior to Wave 4.
Everyone attacks twice as fast in the Raid.
Important Information
All Skills, including Combat, are placed into "Offline Mode" during a Raid. Once a Raid is finished, you will be rewarded with progress for the Skill.
Running out of Runes or Ammo during Combat or selecting a weapon that isn't compatible with your existing Ammo will replace your weapon with a Bronze Scimitar.
Combination Runes cannot be obtained while raiding. Players should ensure that the "Use Combination Runes" option is disabled when using Magic, otherwise spell casts will fail and the player will be reverted back to their starter weapon.
Combat Triangle Modifiers for Standard & Hardcore characters still apply here (Including no Hitpoints regeneration for Hardcore).
This is a safe minigame. Hardcore Characters are safe if you die.
All Golbins killed during the raid count towards unlocking the Golden Golbin pet.
Golbin Raids can be Paused and Resumed at any time.
Development Plan
Stage 1 Initial Release & Basic Game Mechanics Implemented
Stage 2 Raid Shop, Increased Variance of Enemies, & Tuning for Ranged and Magic
Stage 3 (current) Finalise Mechanics & Focus on Feedback
Stage 4 Finished Minigame
Difficulty
You can select from three difficulties for the Golbin Raid.
You gain 1 positive modifier and 2 negative modifiers at the start and every 10 waves.
Golbins have 1.1x Accuracy Rating, Maximum Hit and Evasion
Modifiers
On Medium and Hard difficulties, you will select a set of modifiers at the start, and every 10 waves. A Positive modifier will globally boost your stats, or globally reduce the stats of all Golbins. A Negative modifier will do the opposite. Below is a list of all modifiers and their ranges. Modifiers will stack additively with one another.
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Gear Unlocks
As you progress through the waves of the Golbin Raid, more powerful gear will be unlocked.
Wave 1-9: Gear that normally requires level 70 and under
Wave 10-19: Gear that normally requires level 84 and under
Wave 20+: All Gear available
Shop
The Golbin Raid minigame has its own shop, from which the player can purchase various upgrades in exchange for Raid Coins. All purchases made within this shop will only impact the minigame, and will have no effect on other areas of the game.
Purchase
Type
Description
Cost
Buy Limit
Reduce Wave Skip Cost
Upgrade
Reduces the cost of Wave Skipping by 1% per purchase
2,500
50
Food Bonus
Upgrade
+5 to Minimum Food Qty per purchase
1,500
Unlimited
Ammo Gatherer
Upgrade
+5% to Maximum Ranged Ammo Qty possible.
1,500
Unlimited
Rune Pouch
Upgrade
+5% to Maximum Runes Qty possible.
1,500
Unlimited
Prayer
Upgrade
Unlocks the Prayer Skill to be used within Golbin Raid
25,000
1
Increase Prayer Level
Upgrade
+1 Prayer Level for Golbin Raid
2,500
98
Increase Prayer Points gained per Wave Completion
Upgrade
+5 Increased Prayer Points granted per Wave Completion
2,500
Unlimited
Increase Starting Prayer Points
Upgrade
Start with +20 Prayer Points per purchase
2,500
Unlimited
Unlock Combat Passive Slot
Upgrade
Unlocks the Combat Passive Slot to be used in Golbin Raid. A passive item may be rolled every 5 waves.
Raid Shop Start with Adamant Scimitar in Golbin Raid
100,000
1
Faster Golbin Spawns
Upgrade
-0.10s Monster Respawn Timer for Golbin Raid
20,000 +20,000 for each purchase
5
Golbin Crate
Upgrade
Unlocks a new item for Golbin Raid
1,000 +1,000 for each purchase
38
Golbin Crate
The Golbin Crate contains 38 items of equipment unique to raids, with one item unlocked each time the upgrade is purchased. The first purchase costs 1,000 with the cost increasing by 1,000 each time the crate is purchased, therefore purchasing the crate 38 times costs a total of 741,000.
The item unlocked with each purchase is random, and the same item cannot be unlocked more than once.
Poison (20%) - (RANGED ONLY) Perform a normal attack (Avoidable). On a hit, Inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s.
Poison (20%) - (MELEE ONLY) Perform a normal attack (Avoidable). On a hit, Inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s.
Stone Barrier (20%) - Put up a barrier that gives you +20% Damage Reduction for 2 of your turns. If the buff is already active, perform a Normal Attack instead.
Triple Damage (25%) - Perform an attack that does 300% of your normal damage (Avoidable). No Damage (25%) - Perform an attack that does no damage (Avoidable).
Burn (20%) - (MELEE ONLY) Perform a normal attack (Avoidable). On a hit, Inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s.
Burn (20%) - (RANGED ONLY) Perform a normal attack (Avoidable). On a hit, Inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s.
Tilted Shot (100%) - Perform a normal attack (Avoidable). On a hit, gives you -20% Global Accuracy and +20% Maximum Hit each time you successfully hit, stacking up to 3 times (Stacks reset on a miss)
Firebreathing (20%) - Breath fire on the Enemy, dealing 300% of your max hit damage over 3s (Unavoidable). On a hit, Inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s.
Jadestone Shots (30%) - (RANGED ONLY) Perform an attack that deals 100% of your normal damage, plus 12.5% of the enemy's max hitpoints as damage (Avoidable).
Unlimited Slapping Power (100%) - (MELEE ONLY) Slap the Enemy 15 times dealing 20% of your normal damage each slap (Avoidable).
Raid Coins
The number of Raid Coins earned increases with the number of cleared waves. The amount of coins earned for a raid is given by:
[math]\displaystyle{ \text{Raid Coins} =
\begin{cases}
\text{difficulty} \times 3.6 \times \text{wave} \times \left \lfloor 2 + \frac{\text{wave}}{4} \right \rfloor \times \left \lfloor 1 + \frac{\text{wave}}{15} \right \rfloor & \text{if wave} \ge 3 \\
0 & \text{if wave} \le 2
\end{cases}
}[/math]
Where:
[math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function
[math]\displaystyle{ \text{difficulty} }[/math] is:
0.5 on Easy
1 on Normal
1.5 on Hard
[math]\displaystyle{ \text{wave} }[/math] is the number of waves cleared
Waves Cleared
Difficulty
Easy
Normal
Hard
5
27
54
81
10
72
144
216
15
270
540
810
20
504
1,008
1,512
30
1,458
2,916
4,374
40
2,592
5,184
7,776
50
5,040
10,080
15,120
75
16,200
32,400
48,600
100
34,020
68,040
102,060
125
66,825
133,650
200,475
150
115,830
231,660
347,490
175
170,100
340,200
510,300
200
262,080
524,160
786,240
The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number [math]\displaystyle{ \text{wave} }[/math] is given by:
[math]\displaystyle{ \text{Skip Cost} = \left \lfloor 100 \times \left ( \text{wave} + 1 \right ) \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor }[/math]
where: [math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function.
Where [math]\displaystyle{ \text{Skip Cost Reduction} }[/math] is 0.01 multiplied by the number of times the "Reduce Wave Skip Cost" upgrade has been purchased, up to a maximum of 0.5.
Ammo
If Ammo is chosen during the selection phase, two random options will be offered alongside an option to increase your existing ammo. The quantity of Ammo offered increases with the number of cleared waves, can be increased by purchasing the Ammo Gatherer upgrade within the raid shop, and is a random amount between [math]\displaystyle{ 1 }[/math] and the maximum quantity:
Where [math]\displaystyle{ \text{Raid Shop Multiplier} }[/math] has an initial value of 0, increasing by 0.05 for each time the Ammo Gatherer upgrade has been purchased.
Runes
If Runes is chosen during the selection phase, two random options will be offered, and an option to increase your existing runes. The quantity of Runes offered increases with the number of cleared waves, can be increased by purchasing the Rune Pouch upgrade within the raid shop, and is a random amount between [math]\displaystyle{ 10 }[/math] and the maximum quantity:
Where [math]\displaystyle{ \text{Raid Shop Multiplier} }[/math] has an initial value of 0, increasing by 0.05 for each time the Rune Pouch upgrade has been purchased.
Food
If Food is chosen during the selection phase, three random options will be offered. The quantity of Food offered increases with the number of cleared waves, can be increased by purchasing the Food Bonus upgrade within the raid shop, and is a random amount between [math]\displaystyle{ \text{wave} + \text{Raid Shop Bonus} }[/math] and the maximum quantity:
Where [math]\displaystyle{ \text{Raid Shop Bonus} }[/math] has an initial value of 0, increasing by 5 for each time the Food Bonus upgrade has been purchased.