Magic
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. 0.4 Magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 7% by equipping the Gold Emerald Ring. Raising Magic to level 99 will unlock the Magic Skillcape for purchase from the Shop. Equipping the Magic Skillcape allows the player to cast spells without using Air, Water, Earth, and Fire runes.
Staves
Staves can be upgraded from elemental runes. When equipped, staves remove the need to use Air, Water, Earth, or Fire runes, depending on the staff type. The Cloudburst Staff does not provide any runes.
Magic Level | Staff Tier |
---|---|
1 | Staff |
30 | Battlestaff |
40 | Mystic Staff |
85 | Cloudburst Staff |
Wands
Magic Level | Wand Tier |
---|---|
1 | Basic |
30 | Powerful |
60 | Elite |
Robes
Magic Level | Robe Tier |
---|---|
1 | Green |
10 | Blue |
30 | Red, Slayer (Strong) |
50 | Black |
60 | Slayer (Elite) |
70 | Ancient |
85 | Glacia God |
Offhand
Magic Level | Book Tier |
---|---|
1 | Book of Eli |
Spells
Spell | Requirements | DLC | Spell Dmg | Description | Runes | |
---|---|---|---|---|---|---|
Wind Strike | Level 1 | 20 | Combat spell with a max hit of 20 | 2 1 | ||
Water Strike | Level 3 | 45 | Combat spell with a max hit of 45 | 1 1 1 OR 1 1 | ||
Earth Strike | Level 6 | 70 | Combat spell with a max hit of 70 | 1 1 1 OR 1 1 | ||
Fire Strike | Level 10 | 95 | Combat spell with a max hit of 95 | 1 1 1 OR 1 1 | ||
Wind Bolt | Level 14 | 90 | Combat spell with a max hit of 90 | 4 1 | ||
Water Bolt | Level 16 | 105 | Combat spell with a max hit of 105 | 2 1 2 OR 2 1 | ||
Earth Bolt | Level 19 | 120 | Combat spell with a max hit of 120 | 2 1 3 OR 2 1 | ||
Fire Bolt | Level 23 | 135 | Combat spell with a max hit of 135 | 3 1 4 OR 3 1 | ||
Wind Blast | Level 28 | 130 | Combat spell with a max hit of 130 | 6 1 | ||
Water Blast | Level 30 | 145 | Combat spell with a max hit of 145 | 3 1 4 OR 3 1 | ||
Earth Blast | Level 33 | 160 | Combat spell with a max hit of 160 | 3 1 4 OR 3 1 | ||
Fire Blast | Level 37 | 175 | Combat spell with a max hit of 175 | 4 1 5 OR 4 1 | ||
Nature's Call | Level 40 Nature's Call Staff Equipped | 210 | Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. | 2 2 2 2 2 OR 2 2 2 | ||
Wind Wave | Level 43 | 170 | Combat spell with a max hit of 170 | 10 1 | ||
Water Wave | Level 45 | 185 | Combat spell with a max hit of 185 | 5 1 7 OR 5 1 | ||
Earth Wave | Level 48 | 200 | Combat spell with a max hit of 200 | 5 1 7 OR 5 1 | ||
Fire Wave | Level 52 | 215 | Combat spell with a max hit of 215 | 5 1 7 OR 5 1 | ||
Wind Surge | Level 57 | 210 | Combat spell with a max hit of 210 | 10 1 | ||
Water Surge | Level 61 | 225 | Combat spell with a max hit of 225 | 7 1 10 OR 7 1 | ||
Earth Surge | Level 64 | 240 | Combat spell with a max hit of 240 | 7 1 10 OR 7 1 | ||
Nature's Wrath | Level 65 Nature's Wrath Staff Equipped | 320 | Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. | 4 4 4 4 4 OR 4 4 4 | ||
Fire Surge | Level 68 | 255 | Combat spell with a max hit of 255 | 7 1 10 OR 7 1 |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |