Magic
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. 0.4 Magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 7% by equipping the Gold Emerald Ring. Raising Magic to level 99 will unlock the Magic Skillcape for purchase from the Shop. Equipping the Magic Skillcape reduces the Air, Water, Earth, and Fire runes cost of spells by 7.
Alternative Magic
Alternative Magic (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
Staves
Staves can be crafted from elemental runes and logs with Runecrafting or looted from monsters. When equipped, staves reduce the need to use Air, Water, Earth, or Fire runes, depending on the staff type.
The Cloudburst Staff is an exception. It cannot be crafted, nor does it does reduce the need to use any runes.
All staves are two-handed.
Staff Tier |
Magic Level |
Runecrafting Level | |||
---|---|---|---|---|---|
Air | Water | Earth | Fire | ||
Staff | 1 | 1 | 5 | 9 | 14 |
Battlestaff | 30 | 30 | 35 | 39 | 44 |
Mystic Staff | 40 | 70 | 75 | 79 | 84 |
Cloudburst Staff | 85 | N/A |
Wands
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted by through Runecrafting using Magic Wand (Elite). When equipped, Magic imbued wands reduces the amount of Air, Water, Earth, or Fire runes needed to cast a spell by 3, depending on the staff type.
Magic Level | Wand Tier | Rune discount |
---|---|---|
1 | Basic | 0 |
30 | Powerful | 0 |
60 | Elite | 0 |
70 | Magic Imbued Wand | 3 |
Robes
Wizard Robes can be acquired through a few different sources:
- The Slayer Wizard Robes can be purchased from the store using Slayer Coins.
- Various Colored Wizard Robes can be acquired as loot from fighting various monsters or looting various dungeons. See the page for each piece of equipment to see a list of where they can be found.
- The elemental Acolyte, Adept, and Expert sets can be acquired through Runecrafting.
A full list of the stats for each set of Wizard Robes can be found on the Equipment page.
Level | Robe Tier | Notes | |
---|---|---|---|
1 | Green | ||
1 | Slayer (Basic) | +5% bonus Slayer XP per piece Only two pieces (Hat and Robe) | |
1 | Air Acolyte | +5 minimum damage when using Air Spells per piece | |
5 | Water Acolyte | +5 minimum damage when using Water Spells per piece | |
9 | Earth Acolyte | +5 minimum damage when using Earth Spells per piece | |
10 | Blue | ||
14 | Fire Acolyte | +5 minimum damage when using Fire Spells per piece | |
30 | Red | ||
30 | Slayer (Strong) | +15% bonus Slayer XP per piece Only two pieces (Hat and Robe) | |
35 | Air Adept | +15 minimum damage when using Air Spells per piece | |
39 | Water Adept | +15 minimum damage when using Water Spells per piece | |
43 | Earth Adept | +15 minimum damage when using Earth Spells per piece | |
48 | Fire Adept | +15 minimum damage when using Fire Spells per piece | |
50 | Black | ||
60 | Slayer (Elite) | +30% bonus Slayer XP per piece Only two pieces (Hat and Robe) | |
65 | Air Expert | +20 minimum damage when using Air Spells per piece | |
69 | Water Expert | +20 minimum damage when using Water Spells per piece | |
70 | Ancient | Each piece provides +5 Minimum Damage when using any elemental spell. | |
73 | Earth Expert | +20 minimum damage when using Earth Spells per piece | |
78 | Fire Expert | +20 minimum damage when using Fire Spells per piece | |
85 | Glacia God | Includes the Glacia God Gloves, the only gloves that provide a bonus to Magic. Each piece provides a +2% bonus to Magic damage. |
Offhand
Magic Level | Name |
---|---|
0 | Enchanted Shield |
1 | Book of Eli |
Cape
Magic Level | Name |
---|---|
0 | Enchanted Cape |
0 | Skull Cape |
99 | Magic Skillcape |
Standard Magic
Spell | Requirements | DLC | Spell Dmg | Description | Runes | |
---|---|---|---|---|---|---|
Wind Strike | Level 1 | 20 | Combat spell with a max hit of 20 | 2 1 | ||
Water Strike | Level 3 | 45 | Combat spell with a max hit of 45 | 1 1 1 OR 1 1 | ||
Earth Strike | Level 6 | 70 | Combat spell with a max hit of 70 | 1 1 1 OR 1 1 | ||
Fire Strike | Level 10 | 95 | Combat spell with a max hit of 95 | 1 1 1 OR 1 1 | ||
Wind Bolt | Level 14 | 90 | Combat spell with a max hit of 90 | 4 1 | ||
Water Bolt | Level 16 | 105 | Combat spell with a max hit of 105 | 2 1 2 OR 2 1 | ||
Earth Bolt | Level 19 | 120 | Combat spell with a max hit of 120 | 2 1 3 OR 2 1 | ||
Fire Bolt | Level 23 | 135 | Combat spell with a max hit of 135 | 3 1 4 OR 3 1 | ||
Wind Blast | Level 28 | 130 | Combat spell with a max hit of 130 | 6 1 | ||
Water Blast | Level 30 | 145 | Combat spell with a max hit of 145 | 3 1 4 OR 3 1 | ||
Earth Blast | Level 33 | 160 | Combat spell with a max hit of 160 | 3 1 4 OR 3 1 | ||
Fire Blast | Level 37 | 175 | Combat spell with a max hit of 175 | 4 1 5 OR 4 1 | ||
Nature's Call | Level 40 Nature's Call Staff Equipped | 210 | Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. | 2 2 2 2 2 OR 2 2 2 | ||
Wind Wave | Level 43 | 170 | Combat spell with a max hit of 170 | 10 1 | ||
Water Wave | Level 45 | 185 | Combat spell with a max hit of 185 | 5 1 7 OR 5 1 | ||
Earth Wave | Level 48 | 200 | Combat spell with a max hit of 200 | 5 1 7 OR 5 1 | ||
Fire Wave | Level 52 | 215 | Combat spell with a max hit of 215 | 5 1 7 OR 5 1 | ||
Wind Surge | Level 57 | 210 | Combat spell with a max hit of 210 | 10 1 | ||
Water Surge | Level 61 | 225 | Combat spell with a max hit of 225 | 7 1 10 OR 7 1 | ||
Earth Surge | Level 64 | 240 | Combat spell with a max hit of 240 | 7 1 10 OR 7 1 | ||
Nature's Wrath | Level 65 Nature's Wrath Staff Equipped | 320 | Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. | 4 4 4 4 4 OR 4 4 4 | ||
Fire Surge | Level 68 | 255 | Combat spell with a max hit of 255 | 7 1 10 OR 7 1 |
Curses
Spell | Requirements | DLC | Description | Runes | |
---|---|---|---|---|---|
Blinding I | Level 10 | 2 1 | |||
Soul Split I | Level 15 | 1 1 1 | |||
Weakening I | Level 20 | 3 1 | |||
Anguish I | Level 30 | 2 1 | |||
Blinding II | Level 30 | 3 1 | |||
Soul Split II | Level 35 | 2 2 1 | |||
Weakening II | Level 40 | 3 1 | |||
Confusion | Level 45 | 3 2 1 | |||
Anguish II | Level 50 | 3 2 | |||
Blinding III | Level 50 | 4 2 2 | |||
Soul Split III | Level 55 | 3 3 2 1 | |||
Weakening III | Level 60 | 3 1 2 | |||
Fatigue | Level 65 Cursed Arcana Equipped | 3 3 2 | |||
Anguish III | Level 70 | 4 3 2 | |||
Decay | Level 80 | 2 1 3 | |||
Petrified | Level 90 Cursed Arcana Equipped | 5 3 3 | |||
Madness | Level 105 Complete Cursed Forest 25 times | 5 6 | |||
Torment | Level 110 Complete Cursed Forest 50 times | 6 7 3 | |||
Despair | Level 115 Complete Cursed Forest 100 times | 8 8 |
Auroras
Spell | Requirements | DLC | Description | Runes | |
---|---|---|---|---|---|
Surge I | Level 15 | +5% Ranged Evasion -0.1s Attack Interval | 3 1 | ||
Fury I | Level 25 | +5% Magic Evasion +25 Max Hit | 3 1 | ||
Fervor I | Level 35 | +5% Melee Evasion +5% Lifesteal | 3 1 | ||
Surge II | Level 40 | +10% Ranged Evasion -0.2s Attack Interval | 4 2 | ||
Crystallization | Level 40 | +10% Magic Max Hit | 3 3 3 | ||
Charged I | Level 45 | +10 Minimum Hit | 2 2 1 | ||
Fury II | Level 50 | +10% Magic Evasion +50 Max Hit | 4 2 | ||
Fervor II | Level 60 | +10% Melee Evasion +10% Lifesteal | 4 2 | ||
Surge III | Level 65 Book of Eli Equipped | +15% Ranged Evasion -0.3s Attack Interval | 5 3 | ||
Charged II | Level 70 | +20 Minimum Hit | 3 3 2 | ||
Fury III | Level 75 Book of Eli Equipped | +15% Magic Evasion +75 Max Hit | 5 3 | ||
Fervor III | Level 85 Book of Eli Equipped | +15% Melee Evasion +15% Lifesteal | 5 3 | ||
Crystal Sanction | Level 85 | -2% Attack Interval +15% Global Evasion | 5 4 4 | ||
Charged III | Level 95 Book of Eli Equipped | +40 Minimum Hit | 4 4 3 | ||
Fury IV | Level 102 Book of the Ancients Equipped | +25% Magic Evasion +125 Max Hit | 5 5 5 5 3 | ||
Fervor IV | Level 105 Book of the Ancients Equipped | +25% Melee Evasion +20% Lifesteal | 8 5 8 | ||
Charged IV | Level 110 Book of the Ancients Equipped | +100 Minimum Hit | 8 5 8 | ||
Surge IV | Level 112 Book of the Ancients Equipped | +25% Ranged Evasion -0.4s Attack Interval | 8 5 8 |
Ancient Magicks
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment. Curses cannot be used with Ancient Magicks.
Spell | Requirements | DLC | Description | Runes | |
---|---|---|---|---|---|
Slicing Winds | Level 70 Complete Volcanic Cave 100 times | Attack 3 times for 175 damage each. If your Accuracy Rating is higher than 20k then this attack can't miss. | 20 5 | ||
Icicle Volley | Level 74 Complete Volcanic Cave 100 times | Attack 5 times for 170 damage each (Can miss). On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. | 20 5 | ||
Crushing Waves | Level 78 Ancient Arcana Equipped | An avoidable attack that deals 300 3 times over 0.8s. On a hit, has a 5% chance to apply stun for 1 turn. | 10 10 5 | ||
Ignite | Level 82 Complete Volcanic Cave 100 times | Attack once dealing 680 damage (Can miss). On a hit, has a 10% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. | 20 5 | ||
Gust | Level 86 Complete Air God Dungeon 100 times | Attack 4 times dealing 200 damage each. Has a 10% chance to apply stun for 1 turn on a hit. If your Accuracy Rating is higher than 20K then this attack can't miss. | 25 5 5 | ||
Frostbite | Level 90 Complete Water God Dungeon 100 times | Attack once dealing 750 damage (Can miss). Has a 30% chance to apply freeze for 2 turns on a hit. | 25 6 6 | ||
Quake | Level 94 Complete Earth God Dungeon 100 times | Attack 2 times dealing 540 damage each (Can miss). On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn. | 25 7 7 | ||
Whirlpool | Level 96 Ancient Arcana Equipped | Perform 6 avoidable attacks over 3s that deal 1800 damage on the 1st attack, and damage equal to 2% of the enemy's max hitpoints on the subsequent attacks. On a hit, gives the enemy +20% Attack Interval for 1 of the enemy's turns. | 15 15 10 10 | ||
Incinerate | Level 98 Complete Fire God Dungeon 100 times | Attack 14 times dealing 63 damage each. If your Accuracy Rating is higher than 20K then this attack can't miss. | 30 10 10 |
Pet
The pet can be unlocked by doing any action that provides Magic XP, including Alt. Magic.
Pet | Name | Effect |
---|---|---|
Salem | +5% Chance to preserve all Runes when casting Magic. |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |