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Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. 0.4 Magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 7% by equipping the Gold Emerald Ring. Raising Magic to level 99 will unlock the Magic Skillcape for purchase from the Shop. Equipping the Magic Skillcape reduces the Air, Water, Earth, and Fire runes cost of spells by 7.
Alternative Magic
Alternative Magic (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
Staves
Staves can be crafted from elemental runes and logs with
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Runecrafting or looted from monsters. When equipped, staves reduce the need to use Air, Water, Earth, or Fire runes, depending on the staff type.
The Cloudburst Staff is the only staff that cannot be crafted.
All staves are two-handed.
Staff Tier
|
Magic Level
|
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|
Air
|
Water
|
Earth
|
Fire
|
Staff
|
1
|
1
|
5
|
9
|
14
|
Battlestaff
|
30
|
30
|
35
|
39
|
44
|
Mystic Staff
|
40
|
70
|
75
|
79
|
84
|
Cloudburst Staff
|
85
|
N/A
|
Wands
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted by through Runecrafting using Magic Wand (Elite). When equipped, Magic imbued wands reduces the amount of Air, Water, Earth, or Fire runes needed to cast a spell by 3, depending on the staff type.
Magic Level
|
Wand Tier
|
Rune discount
|
1
|
Basic
|
0
|
30
|
Powerful
|
0
|
60
|
Elite
|
0
|
70
|
Magic Imbued Wand
|
3
|
Robes
Wizard Robes can be acquired through a few different sources:
A full list of the stats for each set of Wizard Robes can be found on the Equipment page.
|
Level
|
Robe Tier
|
Notes
|
|
1
|
Green
|
|
1
|
Slayer (Basic)
|
+5% bonus Slayer XP per piece Only two pieces (Hat and Robe)
|
|
1
|
Air Acolyte
|
+5 minimum damage when using Air Spells per piece
|
|
5
|
Water Acolyte
|
+5 minimum damage when using Water Spells per piece
|
|
9
|
Earth Acolyte
|
+5 minimum damage when using Earth Spells per piece
|
|
10
|
Blue
|
|
14
|
Fire Acolyte
|
+5 minimum damage when using Fire Spells per piece
|
|
30
|
Red
|
|
30
|
Slayer (Strong)
|
+15% bonus Slayer XP per piece Only two pieces (Hat and Robe)
|
|
35
|
Air Adept
|
+15 minimum damage when using Air Spells per piece
|
|
39
|
Water Adept
|
+15 minimum damage when using Water Spells per piece
|
|
43
|
Earth Adept
|
+15 minimum damage when using Earth Spells per piece
|
|
48
|
Fire Adept
|
+15 minimum damage when using Fire Spells per piece
|
|
50
|
Black
|
|
60
|
Slayer (Elite)
|
+30% bonus Slayer XP per piece Only two pieces (Hat and Robe)
|
|
65
|
Air Expert
|
+20 minimum damage when using Air Spells per piece
|
|
69
|
Water Expert
|
+20 minimum damage when using Water Spells per piece
|
|
70
|
Ancient
|
+5 Minimum Damage when using any elemental spell per piece
|
|
73
|
Earth Expert
|
+20 minimum damage when using Earth Spells per piece
|
|
78
|
Fire Expert
|
+20 minimum damage when using Fire Spells per piece
|
|
85
|
Glacia God
|
Includes the Glacia God Gloves, the only gloves that provide a bonus to Magic. Each piece provides a +2% bonus to Magic damage.
|
Offhand
Cape
Standard Magic
Template:MagicSpellsTable
Curses
Template:MagicCurseTable
Auroras
Template:MagicAuroraTable
Ancient Magicks
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment. Curses cannot be used with Ancient Magicks.
Template:MagicAncientTable
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
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Level 99.
Skillcape |
Name |
Effect
|
|
Magic Skillcape |
Reduces Air, Water, Earth & Fire Rune cost of Magic Spells by 7. Overrides Magic Staff Bonus. Also applies to Alt. Magic.
|
Pet
The pet can be unlocked by doing any action that provides Magic XP, including Alt. Magic.
Pet |
Name |
Effect
|
|
Salem |
+5% Chance to preserve all Runes when casting Magic.
|
Magic Equipment Stats
Weapons
Template:MagicWeaponsTable
Helmets
Template:MagicHelmetTable
Bodies
Template:MagicPlatebodyTable
Legs
Template:MagicPlatelegsTable
Boots
Template:MagicBootsTable
Gloves
Template:MagicGlovesTable
Shields
Template:MagicShieldsTable